@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,273 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,977 downloads.
In total, they have been download 1,580,805 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
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A no tweening would be solid, so long as I can still export with tweening.
Kinda what I thought though that SN is reliant so uch on memory cached data where it would be a load of work because of how SN is already built. But that’s all good. Looking for ways to break that android heap limit myself and really can’t tell if anyone has found a way since almost nobody seems to have gotten to that limit.Maybe rooting?
I know that old app I used, Stick Fighter had the ability to have 2000 frames. I exported 6 minute long animations straight out of that app since it would load the actual tweened frames and all that when you decide to play your animation. It was slower but it allowed for a load, but the whole app was simpler in general.
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@ralph
Been doing some more animating and ran into a massive memory problem. My project files are typically are kept short to handle a single shot before changing placement of the camera since I chew right through memory.Now I know, 512mb is not what you set the app to use and that it is android.
I know certain things like video editors on PC like the one I am using is capable of using storage to cache the clips and only a certain portion of the video will be loaded and cached into memory before it needs to load more.So what if you had the choice in settings to give up frame thumbnails and quickly being able to load from frame 50 to frame 1 in a second because these other frames are not cached in memory but in storage. Storage is slower than memory which I know, but I really don’t care and could work with it myself. If that were an option and I could gut my speed so I don’t have to go through 450mb for 2.5 seconds only to load up a project to continue what the first project could not finish.
So if it is possible to only cache one or 5 frames in memory as well as all the project info that is important to animating and actually working with the project on, then to have storage hold onto portions of the project which are not currently being used, this would deal with a bit of my problem.
I dunno if SN is built to do something like this, but this would be a very solid feature. -
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Squi speedrunning becoming my favorite person on the site… Just for having a bit of common sense. The hell is wrong with this place. Have we gotten that low where basic common sense is this respectable?
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It’s a hybrid of much more than that but yeah. Took some from the two. But more the AK and AR platforms.
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Took some inspiration from the SCAR for the magazine, but took more from AR and AKs alongside some stuff from the Kriss Vector and a hint of the ACR. Then my own idea for the sights and believe it or not, some 1911. Pretty much just for the trigger.
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Only thing cursed a out it is that it has a combo of AK and AR features. I made sure it is not cursed in proportions or functionality.
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hey you’re back
also, that looks cursed and cool at the same time-
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Only thing cursed a out it is that it has a combo of AK and AR features. I made sure it is not cursed in proportions or functionality.
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R201 but SCAR-ish, don’t know just looks like a SCAR
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Replying to:
Took some inspiration from the SCAR for the magazine, but took more from AR and AKs alongside some stuff from the Kriss Vector and a hint of the ACR. Then my own idea for the sights and believe it or not, some 1911. Pretty much just for the trigger.
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Ohhh damn, forgot the kriss vector has that weird way of shoving a magazine in.
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ohhh nice looks like a hybrid between a FN SCAR Mk17 and an AK? but it still looks dope
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It’s a hybrid of much more than that but yeah. Took some from the two. But more the AK and AR platforms.
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Yes….. And then I had work. Enough to keep me away from the grind for 48 hours apparently…
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Lmao. Too bad the whole thing would never make you money with the prices being so absurd with no benefit.
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Lightwork.
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Lmao. Definitely. It\’s up there with the low quality 90p 5fps videos out there. They are funny just because they are so bad.
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They are doubling down hard on this scam aren\’t they. That is pretty funny.
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Thanks for pointing this stuff out for me. I find myself constantly in damage control with me being painted as a pedophile, racist, bigotted and quite possibly with this stuff easily could have also been labelled as a person supporting a scam. Optics are everything and I am between the point of being large enough that I become a target and small enough that I am easy to defame for the most basic things. This scam stuff is showing up quite a bit on this site which is interesting. Good thing that these basement dwellers are catching eye of the site as they see success here to leech off, but definitely gonna be an annoyance as with success comes the lowlifes looking for an easy buck. I certainly am sick of recent drama, but I can\’t help but have a laugh at this stuff.
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its possible but SN is different in that a lot of data references things across frames (movieclips (where is the origin?) to time them, auto-camera)
at htis point in the app its way too much work to get this to work
its a great idea and i’ve thought of it too but, yeah, basically starting from scratch
which i mean, maybe one day tbh
SN PC aside, a “new and revamped” SN app would be cool too
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anyway, the best way to halve memory usage is to have the app disable in-app tweening, which is something i wanted to add for a while but keep pushing it off because time
due to tweening, every frame is technically cloned once, and that cloned frame sits behind the scenes and is what is modified/tweened when the tweened frame is playing (as to not move/mess with the actual figures in the keyframe)
having the app open a project with “No tweening enabled” at all prevents these cloned frames from existing
basically you wouldn’t be able to tween the animation, though maybe there’d be a toggle in the export options to still allow an export to have tweening still
A no tweening would be solid, so long as I can still export with tweening.
Kinda what I thought though that SN is reliant so uch on memory cached data where it would be a load of work because of how SN is already built. But that’s all good. Looking for ways to break that android heap limit myself and really can’t tell if anyone has found a way since almost nobody seems to have gotten to that limit.
Maybe rooting?
I know that old app I used, Stick Fighter had the ability to have 2000 frames. I exported 6 minute long animations straight out of that app since it would load the actual tweened frames and all that when you decide to play your animation. It was slower but it allowed for a load, but the whole app was simpler in general.
honestly, i haven’t seen a way around it
darkboy uses Memu, and an old version, because it allows him to change it to (a max of, I believe, 512)
newer emulators don’t let you change it? I think
idk, honestly I don’t understand how there’s no rooting way around this limitation of Android
The highest any emulator goes is 512mb. Bluestacks gets that by default and it cannot be changed.
I think there is something with android studio though that allows it to go to 1024mb or something like that but nobody wants to animate through android studio. Especially when I don’t mind animating with tough screen.
I have done a load of research into this and all I have to say is this video is representation of how my research was going.
There is Windows 11 and it’s thing for running android apps. I wonder if it can skip around that heap. But I can’t use that since it’s a US only thing.