@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,273 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,977 downloads.
In total, they have been download 1,580,805 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Replying to comment by:
Ironic thing is I could make money off this by making a low effort meme out of this, posting on youtube and monetizing that video. Genius.
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@squidoanimations
Follow up on your post about the NFT Shenanigans. Caught wind of this pretty quickly on my discord. Gonna be honest I couldn’t help but laugh. I ain’t even mad, just confused and entertained by all this. Never did I get asked for permission and I am sure as hell the Marvel stuff didn’t get permission either. Sure someone turned my character into an NFT that they are going to try and sell for a ludicrous price which I would have never even considered. (despite my struggles with getting decent money off youtube monetization.) But I don’t have copyright ownership of that character and design, while Marvel does have ownership of their characters. The Marvel stuff is some serious copyright infringement stuff which would be met with some crazy legal stuff, while all I can do is politely ask for people to request permission and give credit.TLDR: No permission was given for cringe NFT blockchain stuff neither was credit given I do believe. Someone making money of my work does slightly piss me off, but with those prices, I am hardly concerned.
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Oh shoot. I don’t remember missing two days. Guess that’s what having a job does to you.
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Filters are the bane of every device. Normally it doesn’t even phase my PC to turn filters on, but it felt it here. 144 to 20fps in a second.
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@ralph
Your limitations won’t stop me. High end PCs aren’t even safe.-
Explosive bullet on his way to destroying NASA’s computer system (They played his video)
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i love how it all got so serious as soon as “turn filters on” was pushed
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Filters are the bane of every device. Normally it doesn’t even phase my PC to turn filters on, but it felt it here. 144 to 20fps in a second.
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lmao
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Oh hey, sweet. I am gonna have fun with this. I love seeing how people hand,e the PL base. When there is good to be seen in something to critique, it\’s a good day.
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Well it has to be struggling through software cause I am rendering all this through Bluestacks no problem and it isn\’t really cranking up the utilization on my Ryzen 5900x, was the same with the I7 7700 too. It has to be software. Gonna try rendering through directX if it allows me.
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Follow up on that? On some desktop software there is a render speed setting. Is it possible you can set a speed for rendering like the user can force it it run as fast as the CPU allows or slower to compensate for OpenGL screwing up (If that is the issue.)
Android and Apple are whack as hell for using OpenGL instead of DirectX or Vulkan. Might be able to screw with that on Bluetacks though. I will check it out. -
Replying to comment by:
You know I can\’t do that. It normally does this wierd stuff for one frame and then continues fine. I can trim those frames out with little to no visible feedback of a frame being trimmed out.
Also wierd as this isn\’t a very complex scene. Atleast compared to my other stuff that hasn\’t broken when I rendered in 4K.
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@ralph Update on all that render with better blur shenanigans. The problem still persists. Through the window in this shot, there is buildings, they are there, but don’t show up in the render. I did resolve this through merging the “Sub background” movieclip with the “background” movieclip. Unfortunately with this I can’t do any subtle fancy stuff with parrelax which is kinda whatever, but still sucks. It hasn’t shown up in super obscure ways of late though. Just seeing stuff dissappear. But it is just in this project I noticed.
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damn, it has to do with complex scenes just timing out i think and OpenGL giving up on rendering
i know you don’t wanna sacrifice quality lol, but if you reduce it just a bit from 4k you’ll probably get away with it rendering right
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Replying to:
You know I can’t do that. It normally does this wierd stuff for one frame and then continues fine. I can trim those frames out with little to no visible feedback of a frame being trimmed out.
Also wierd as this isn’t a very complex scene. Atleast compared to my other stuff that hasn’t broken when I rendered in 4K.
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Follow up on that? On some desktop software there is a render speed setting. Is it possible you can set a speed for rendering like the user can force it it run as fast as the CPU allows or slower to compensate for OpenGL screwing up (If that is the issue.)
Android and Apple are whack as hell for using OpenGL instead of DirectX or Vulkan. Might be able to screw with that on Bluetacks though. I will check it out.-
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that’s the kind of thing im gonna toy with sorta, basically to ease the pressure on the cpu or maybe break it up into chunks so it stops timing out
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Well it has to be struggling through software cause I am rendering all this through Bluestacks no problem and it isn’t really cranking up the utilization on my Ryzen 5900x, was the same with the I7 7700 too. It has to be software. Gonna try rendering through directX if it allows me.
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Ironic thing is I could make money off this by making a low effort meme out of this, posting on youtube and monetizing that video. Genius.
Credit me as a crack head in the background
Dear dev
Hello Ralph you have changed quite a lot I see
I think there is a bug that changed your profile picture to @giganshowaera’s picture
Also i found another bug that took away your dev badge
A coincident?
I sure think so!
Sincerely hyper
No, It’s A Joke, Gigan Renamed Himself Ralph To Troll Him.
Third time hes done it lol
Lightwork.
i find it funny on how quick they removed your figure from their splash page
They are doubling down hard on this scam aren’t they. That is pretty funny.
honestly if someone made a nft of milky I’d be kinda flattered lol
but also finding it funi
im just mad i didn’t think of it first
Lmao. Too bad the whole thing would never make you money with the prices being so absurd with no benefit.