@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,290 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,018 downloads.
In total, they have been download 1,586,654 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Effects. Oh no…..
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Fallout is a good game.
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Why would I give a grenade bourbon. Why does it need to be liquored up?
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Huh. Alright.
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I\’m confused.
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SAS are a bunch of bad asses. My money is in them.
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Defuses nuke.

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600 gauge.
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Oh dear.

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Wait. Oh shucks. I didn\’t even notice. The helmet is the only thing stolen to be exact. It just slapped the two figures together which is just not right.
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So far.
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You and your anime got a bigger problem with the guy in the tree. Choose wisely.

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Not here atleast. Lol.
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p i x e l a t e d b l u r
yeah ur right @ralph should make it better by making a filters even better. (and also he should make a Very High filter level option lol)
I can’t really do more samples for blur on mobile devices, lag would be insane
there may even be shader limitations, limits on the amount of parameters I can pass, on some devices – so even doing it just for exports is kinda tough
Probably will fix it by making the whole shot larger. In which the samples will be smaller. Then I will expand the BG.
Expandation
Yes.
when you’re animating and playing back the preview, do you turn off filters and tween to get it to play back at a good FPS, and does it then play back at a good FPS?
Lol, no. It plays at like 2 fps. I always preview with no tween for a proper speed and with filters off so I can actually do things and see a proper fps. That and The background used here should turn out pixelated a bit since it’s a BG with a close up shot.
Without filters more than 5 or 3 filters on different figure the app runs ok with them on. Without them it runs 60fps all the time.
okay good, yeah that’s what I was asking I probably wasn’t clear – if you get good FPS without tweening/filters (so at least you can preview the animation decently)
but good, good
Yeah. Everythings good so long as you can get a proper preview.
When will my toaster apear?
Idk. Maybe next episode. I got alot of character to introduce.