• Replying to comment by: FaoLOr64There are no problems with the angles of reference photos, a

    Alright. It does look a little longer that what I have seen for references though.

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  • Replying to comment by: FaoLOr64the projectile is the correct size according to my reference

    Not bad. And this is without any glitching between the gradient square nodes. If so good. And with reference photos you gotta be a little careful. The don’t always show accurate sizes due to angles and all that. By the looks of the bullet there, I have a feeling the propelled action of the bullet would be screwed up a little bit by how chunk of the bullet would be surrounded by the gunpowder. And bullets require a propeling action forward only.

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  • Replying to comment by: FaoLOr64I made a simpler (less nodes and less details) version of @e

    How many nodes? Also that projectile looks a little too long.

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  • As much as people try, they always forget one of a few things beat me.

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  • Replying to comment by: FervorHere’s some stuff I have been working on and haven’t shown o

    Looking even more solid.

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  • Replying to comment by: Mcdaniel D.
    10961_0-69437800-1555086784_886b8e5.jpg [/bpf

    That dog in the back

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  • Replying to comment by: Explosive Bullet1: I remember the days of Benco. I started becoming realisti

    14: 19

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  • Replying to comment by: FaoLOr64@explosivebullet time for an interview 1. Where you the firs

    1: I remember the days of Benco. I started becoming realistick when I posted the fallout 4 power armor pack. Atleast from what I remember.

    2: I started using SN around 2014 a little when it first came around, though I wasn’t active in the community. I just was looking around then. In 2016 or 17 I went full force into SN.

    3: What. If your talking about stick fighter, I never did prefer it over SN. What I prefered SF over SN for is the fact that it had export. This was back when I didn’t have the money to put into certain things. In the video where I compared the 2, I was comparing SF to SN free. Without the limitations and with 1080p export, It was the much better choice. Especially when I had locked my quality at 720p 60fps for that time. And I still am around that quality point.

    4: Canada. To be exact the province of Alberta in Canada.

    5: Not at all. I just plan on creating bases for the games I really am just doing it for fun. At some point I will likely quite 2D animation. I really am learning animation for the reason of how I will need to know it when I make games.

    6: Android anyday. I prefer freedom and no restriction. And durability.

    7: I only know english entirely, that is why I’m so fluent in it. I’ve been hacking at english for years. But I know a little bit of french and a little bit of german.

    8: Between Minecraft and Roblox. Can’t decide.

    9: I really don’t like the battle royale genre. While I find apex pretty good, everyone is a bullet sponge and there’s always that gambling mechanic in the game that I don’t really like, but that is all battle royale titles. But between Pubg and fortnite, I’d go with Pubg. Even though I don’t like the developers. Apex is still top for me though.

    10: Turned 16 in February.

    11: I always like the carbine style design of the AR15 platform while kalshanov rifles are nice in their own right, I always find AR-15s looking much more comftorable with a much more expanded variety of models.

    12: I really would like to see alot of countries but I will go with Britain.

    13: Cat person. I love both the animals but I grow attached to cats so much easier. I’ve grown to understand them alot. I just find dog a little too needy.

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  • Replying to comment by: KAUSNever trust a man even if he is flat.

    What.

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  • Replying to comment by: PrestoTrue but if one is efficient they could maybe do stuff in a

    I’m pretty efficient. Though I change a lot in the process of making my figures. Largely because I gotta make them work.

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  • Replying to comment by: T3rrariaAh, the Mk. II Pineapple Fragmentation Grenade. Totally safe

    100%

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  • Replying to comment by: KAUSExactely what I did, and I have a fake copypasted IP address

    So your not Equilibrium, then who are you really.

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  • Replying to comment by: PrestoI mean most furniture packs could be made in about a hour, a

    Lower detail will definetly make it possible in an hour. But when you perfect the shape it jumps well beyond an hour of work.

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  • Replying to comment by: Mr_kWKD*silent explosion*

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  • Replying to comment by: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀k, *shoots Legs*

    Good.

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