@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,290 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,018 downloads.
In total, they have been download 1,586,654 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Alright. It does look a little longer that what I have seen for references though.
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Not bad. And this is without any glitching between the gradient square nodes. If so good. And with reference photos you gotta be a little careful. The don’t always show accurate sizes due to angles and all that. By the looks of the bullet there, I have a feeling the propelled action of the bullet would be screwed up a little bit by how chunk of the bullet would be surrounded by the gunpowder. And bullets require a propeling action forward only.
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How many nodes? Also that projectile looks a little too long.
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As much as people try, they always forget one of a few things beat me.
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Looking even more solid.
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That dog in the back
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14: 19
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1: I remember the days of Benco. I started becoming realistick when I posted the fallout 4 power armor pack. Atleast from what I remember.
2: I started using SN around 2014 a little when it first came around, though I wasn’t active in the community. I just was looking around then. In 2016 or 17 I went full force into SN.
3: What. If your talking about stick fighter, I never did prefer it over SN. What I prefered SF over SN for is the fact that it had export. This was back when I didn’t have the money to put into certain things. In the video where I compared the 2, I was comparing SF to SN free. Without the limitations and with 1080p export, It was the much better choice. Especially when I had locked my quality at 720p 60fps for that time. And I still am around that quality point.
4: Canada. To be exact the province of Alberta in Canada.
5: Not at all. I just plan on creating bases for the games I really am just doing it for fun. At some point I will likely quite 2D animation. I really am learning animation for the reason of how I will need to know it when I make games.
6: Android anyday. I prefer freedom and no restriction. And durability.
7: I only know english entirely, that is why I’m so fluent in it. I’ve been hacking at english for years. But I know a little bit of french and a little bit of german.
8: Between Minecraft and Roblox. Can’t decide.
9: I really don’t like the battle royale genre. While I find apex pretty good, everyone is a bullet sponge and there’s always that gambling mechanic in the game that I don’t really like, but that is all battle royale titles. But between Pubg and fortnite, I’d go with Pubg. Even though I don’t like the developers. Apex is still top for me though.
10: Turned 16 in February.
11: I always like the carbine style design of the AR15 platform while kalshanov rifles are nice in their own right, I always find AR-15s looking much more comftorable with a much more expanded variety of models.
12: I really would like to see alot of countries but I will go with Britain.
13: Cat person. I love both the animals but I grow attached to cats so much easier. I’ve grown to understand them alot. I just find dog a little too needy.
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What.
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I’m pretty efficient. Though I change a lot in the process of making my figures. Largely because I gotta make them work.
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100%
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So your not Equilibrium, then who are you really.
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Lower detail will definetly make it possible in an hour. But when you perfect the shape it jumps well beyond an hour of work.
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Good.
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