@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,273 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,977 downloads.
In total, they have been download 1,580,805 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Lmao, so seriously instead of making another joke that it will never come sounds pretty damn good considering the track record on SN PC stuff.
I just want the shackles off cause this stuff aint easy with the limitations. But as far as I can go, I can only hope.
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Breathing is easy. Honestly just add tween frame abuse it. Since your doing manual frame by frame animation and not keyframe animation, that really is the only way to do it since it’s such a slow and subtle movement. As for hand to hand, basic movement, punches are typically 1 to 2 frames in length, like always force should apply to the whole body but have the most effect on the point of impact. Missed punches could have a shake to them and should be futher in length with an easy. The shake like a verticle bob is to mimic the muscle tension you get with movements making use of more muscle. You can see this typically when you throw a punch yourself or do any sort of aggressive movement. Also don’t forget anticipation on the recieving end, characters should have a visible reaction to expected punches, this adds complexity to this type of animation.
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Dang so this isn’t a first. @ralph you got a chance to say the exact same thing again.
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The last sneak peak before nothing else is shown on Episode 4. Please enjoy, and Merry Christmas.
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Merry Christmas , Bullet-Man
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Dang so this isn’t a first. @ralph you got a chance to say the exact same thing again.
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how tf do you have such an archive of old relevant comments
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with you pointing out my magnum opus twice (2nd here http://sticknodes.com/members/toxicanims/activity/761524/#acomment-762102) ofc id somehow still remember & search
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Pretty cool, hey also i animate half decent at 20 fps tween on and i suck at breathing and hand to hand, any tips you would have for that style?
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Replying to:
Breathing is easy. Honestly just add tween frame abuse it. Since your doing manual frame by frame animation and not keyframe animation, that really is the only way to do it since it’s such a slow and subtle movement. As for hand to hand, basic movement, punches are typically 1 to 2 frames in length, like always force should apply to the whole body but have the most effect on the point of impact. Missed punches could have a shake to them and should be futher in length with an easy. The shake like a verticle bob is to mimic the muscle tension you get with movements making use of more muscle. You can see this typically when you throw a punch yourself or do any sort of aggressive movement. Also don’t forget anticipation on the recieving end, characters should have a visible reaction to expected punches, this adds complexity to this type of animation.
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its stuff like this that motivate me to take SN PC seriously
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Lmao, so seriously instead of making another joke that it will never come sounds pretty damn good considering the track record on SN PC stuff.
I just want the shackles off cause this stuff aint easy with the limitations. But as far as I can go, I can only hope.
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Ooooooooooh.
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By bigger I mean a lot bigger if you are interested in it.
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Alright. Now we talk pricing.
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Wait, he has a haircut which is unintentionally what I have.
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Soap has a mohawk, or fohawk I recall.
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I am truly the one to experience the most pain in this entire community.
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Just realized I have to do the front view. 💀

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