@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,273 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,977 downloads.
In total, they have been download 1,580,805 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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That being said, Ralph already is likely going to add a node limit expansion checkmark which will allow for up to 20k more nodes. But if that is going to be something. I still think a secret button combo like for the game should be there to enable a limitless “PC” mode. Would be able to do some mad stuff with the more powerful devices out there with that.
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Yes but I think there needs to be a kick. Like a secret to enter developer mode or something for that. A specific button combo so people don’t unconditionally disable the node limit when they know their device can’t handle it. Something that could really extend the life of the app and the things you could do. Especially for people who emulate to PCs which are vastly more powerful than mobile devices.
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My humanity has been restored.
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It gets fun to see how everything turns out.
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So after some research some emulators might aplow for edits to the Android Heap Size. If I were to root my tablet, I could likely edit this, do any of the emulators you tried have a setting for this? Bluestacks by default goes to 512mb. I might try increasing my RAM on it to see if it allows for more usage. But I don’t know if that will work. 4gbs tends to be 512mb and 2gb tends to be 252mb. Thing is my 3gb tablet had 512mb.
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Nah, it’s fine. It would be used to it at this point. The high amounts of power used to process this stuff is put to good use.
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This little loophole was left behind deliberately too I remember. Too bad it still has it’s limitations.
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In this scene there was 5 PL characters all armed with my newer renditions of guns which are already insanely detailed. This was on top of a background which included 3 sets of grass which eat up 300 or so nodes each. All animated through movieclips, Like 3 crates in a trench which are rather small in their usage since they are just boxes as well as a lot of those old textured ground presets to pretty much mold a background that looked natural. Most of the node usage comes vastly from the characters.
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I do this often.
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Yeah. There\’s also Dylan. And yeah. Only character aside from Gemini with no face so far.
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No Bullet face yet, Centinel face, Scott face, some other guys face with a badass keemstar style beard, and a President\’s face which is built from the ground up. I just need to make the hair.
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Closest we ever got. This and mission break chains.
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Probably not yet this episode. But maybe.
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And now he wants to London me.
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I do this often.
When break sn code
This little loophole was left behind deliberately too I remember. Too bad it still has it’s limitations.
christ man how many nodes do you use?
In this scene there was 5 PL characters all armed with my newer renditions of guns which are already insanely detailed. This was on top of a background which included 3 sets of grass which eat up 300 or so nodes each. All animated through movieclips, Like 3 crates in a trench which are rather small in their usage since they are just boxes as well as a lot of those old textured ground presets to pretty much mold a background that looked natural. Most of the node usage comes vastly from the characters.
that sounds like it hurts
i feel sorry for your phone/tablet/whatever you use sn on
Nah, it’s fine. It would be used to it at this point. The high amounts of power used to process this stuff is put to good use.
alright that makes it sound a bit less painful but it still sounds pretty painful
It gets fun to see how everything turns out.
eventually
18000 nodes. thats cute.
Hey sweet. A new standard. But I gotta focus on what will work for video quality and not picture quality. Fairly sure the compression artifacts would be mad with that many nodes for me.
just so you know this isnt real i sometimes use sn as a photoshop app lol
Oh, you occasionally just mess with it. Understandable.
How do you do this? )w)
I have a video on my channel for it.