@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,294 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,029 downloads.
In total, they have been download 1,588,207 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Alright. Fair enough. Still really odd considering the way pockets are built.
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You’re welcome. It looks the coolest so….
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So the pouches can’t be accessed unless the user leaves the armor? Or it’s behind the plates of the armor. And in todays age, pouches getting caught on things isn’t an issue. Especially for tanks that arent supposed to be cramming themselves through small spaces.
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Ah. Alright.
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Oof.
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I’m getting close to introducing this dude. Should he be wielding a UMP like here or….
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Yeah. That looks pretty good by the way.
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This is too damn accurate. Like seriously, I’m actually running 12000 nodes on one scene. How? I’ve begun using green screen. The node limit is dead to me.
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That’s pretty good. Like, it’s a perfect alternate version of the military stick figure of mine.
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Buttons would be rather interesting. Maybe pouches, vents and plates.
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I might be able to help. Though my time is cut thin.
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Shiny round pieces and I love it.
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All pretty good. I probably won’t run with the idea of max eyesight but I will run with the idea of extremely good eyesight. The idea of punching through 8 inch armor is a little extreme, but I will go with that he can dent 8 inch armor with that suit. In terms of design, Jax is good. But Ramox has a little bit of an odd design. The rigid edges gives me the idea of dents but the designs are really simple. The head is good, and the design concept, but anythjng other than the head could use a little bit of beefing up in detail. But you are almost there in design.
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Looks nice but not fitting. It’s too clean and really smooth which isn’t very project landfallish.
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Are those just straight up big ass bullets or shells that explosive, if they’re shells as in big ass bullets, then it is pretty suprising, depending on the tip of the shell.
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