@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,302 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,049 downloads.
In total, they have been download 1,591,199 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Yep.
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That overused Naruto run just slightly pisses me off. These are nice loops though.
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Probably won\’t use the JavaScript script or any of that for the game itself, but more for stuff like if I decide to make my own engine for the game or if it\’s gonna be super simple. Though Unity doesn\’t use either I\’m pretty sure so I dont think I need to worry about any of that.
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Roblox scripting is light work. I\’m looking into stuff like HTML and JavaScript. I plan on making a video game at some point, possibly related to project landfall.
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A very minimal bit, I could make 3D versions of SN stuff but I just don\’t care enough to do so.
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That\’s odd.
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I could do it if I wanted, but I don\’t think I care enough.
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@ralph
Care to explain? -
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$99999.99 + 9 organs and your soul.
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I already can make 3D with 2D sticknodes. I would be impressed if you create a 3D version of SN. I\’m sure Ralph isn\’t to focused on doing anythinglike thst since things like blender exist.
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Yeah. Just give it a day or 2.
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I\’m just gonna settle down cause I\’m gonna be waiting for a while.
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Why the hell is the image upside down?
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I learn’t how to do all this in 5 hours in Blender. Who needs SN 3D now? Just gotta join all this stuff together and then I will see how good I am at 3D animatoon. Blender is an only use for small stuff like video game animations and test animations. All pretty much all hanging around the use of guns. Reload animations in specific.
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Why the hell is the image upside down?
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I have no idea
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@ralph
Care to explain?-
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we done been over this before here
long-ass story short, when a pic is taken with a device, it’s orientation data is saved, telling whatever renderer how to render it (flip it?)
some browsers suck butt juice at reading that property, and there’s not many clean fixes
FF and Safari are good (I think it’s those too) but Chrome sucks poop
the true proper solution is for all uploads to be completely decoded, optimized, and reencoded but do I look like I even know what that means?
which is why it’s good for some and not others :/
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two*
also to prevent this you could just make sure the picture is taken with whatever your device considers “not upside-down orientation” – or upload to imgur.com and link it instead
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Alright. I’m just gonna be a straight genius and just screenshot it on my PC and suffer with the movement of files through SD cards.
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It isn’t for me
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Or is it… *DUNN DUNN DUNNNNNNNN*
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That’s odd.
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How much dose blender cost
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it’s free m8
blender.org
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…………”free”……?
what means this
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$99999.99 + 9 organs and your soul.
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this made me lol
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Im a human without organs
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But i have 2 Souls
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Then you are dead.
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Times 2
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Noice
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Just you wait until innovators for the Stick Nodes community like Arcionek, Rome Lution, and soon me to implement such 3D elements.
I really love Blender tho. :^)
(also, I need SN 3D. Can’t do much with just 2D ;))
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I already can make 3D with 2D sticknodes. I would be impressed if you create a 3D version of SN. I’m sure Ralph isn’t to focused on doing anythinglike thst since things like blender exist.
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someone could make a blender add-on that adds node based stuff like in sn and automatically rigs it for use
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I could do it if I wanted, but I don’t think I care enough.
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you can program?
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A very minimal bit, I could make 3D versions of SN stuff but I just don’t care enough to do so.
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im pretty decent at coding
at least in basic stuff like Roblox and scratch, i wanna get into more advanced languages tho
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Roblox scripting is light work. I’m looking into stuff like HTML and JavaScript. I plan on making a video game at some point, possibly related to project landfall.
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JavaScript and HTML for coding games?

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Probably won’t use the JavaScript script or any of that for the game itself, but more for stuff like if I decide to make my own engine for the game or if it’s gonna be super simple. Though Unity doesn’t use either I’m pretty sure so I dont think I need to worry about any of that.
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hEy iM lEaRnIng JAvASCRipT tOo
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Kk
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If you make a video game related to project landfall, please make this in 2D (2D looks like more to SN the ORIGIN OF PROJECT LANDFALL)
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and add me as the main villain
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SN is the origin of the project landfall animation. SN is the program I use for it but project landfall already doesn’t look so much like stick nodes. I would make it 3D as well since there is a bunch more room for content and gameplay mechanics. 2D is knowhere near as fun as 3D.
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User Banned
*coughs up blood*
Oh god i forgot you had actual bases in that
I thought they were all black
I’ll still watch it, just, more uncomfortably…
*photoshops bases to really high detailed PL figs*
Much better?
Well going off of the last 6 episodes, they were all simplistic. I’ve already mentioned how changing the style can kill a series.
User Banned
Yeh
Oh boi
User Banned
Remember to keep my tips in mind
Which ones? Why would I change the style in the 5 last episodes? I can’t change it, the best I can do is add more detail to backgrounds and give some characters armor or stuff like that. I can’t just add some clothes all of the sudden to define characters. Doing something like that is like Call of Duty throwing itself into the Sci Fi Genre.
User Banned
Hey Advanced Warfare was my favourite BECAUSE it changed okay.
advanced warfare had one of the best call of duty campaigns imo
the only problem was that the villain was obvious from the start
User Banned
I didn’t suspect it actually, he was so nice when he just chills with you after the mission with the highway.
I liked it for the multiplayer and surprisingly unique weapons like the Tac-19 and my favourite EM1.
Ghosts had the best campaign for me, it was all cinematic and like playing a movie. The whole thing of fighting against a rogue Ghost was also cool. Also had the best SMG is the series, the Ripper
User Banned
There’s just little things that keep making me reconsider my opinions on CoD.
Though i cannot stand the newer renditions like BOIII and IIII
i didn’t suspect it either at first, when i played it back though, it was pretty obvious
probably one of the best cods for the campaign imo
also, yeah, ghosts was pretty neato
i liked the map design
User Banned
The opening mission (forgetting the infamour press F to pay respects) was genuinely genius. It taught you everything you needed to know, set the scene well, didn’t hold your hand and even immediately killed off what was going to be your friend for the game.
It showed that AW was not any old CoD game and things had changed.
That’s why the CoD community hate it, because they finally came up with something unique.
cod community, and the developers of, sucks
most of it is just cringe kids who clearly smoked whiskey
cod ww2 could’ve been one of the best call of duty games but it was ruined by stereotypes and no guts whatsoever, not to mention the supply drops with their 200 BILLION PISTOL GRIPS
User Banned
CoD WWII could’ve been the return of WaW but instead we got BOOTS ON THE GROUND bulls**t where your British trooper could get bayoneted by a black female Nazi with a pink gun with breasts as a charm.
This is a historically accurate shooter of one of the bloodiest and most brutal wars mankind ever faced, not f**king Fortnite. I don’t care if it’s in the Multiplayer, it’s just disrespectful to the history and those who took part, too pu**y to even use the Swastika.
“pink gun with breasts as a charm”
is this mlp mixed with fortnite
User Banned
No, this is Call of Duty trying to recapture the glory that was World at War
GUESS THEY F**KED UP AGAIN
they mess up every single time since black ops 3
oh goodie a new black ops game with a battle royale mode replacing the campaign, and a gamepass covering literally all of the DLC for $100
User Banned
Wow, rest in peace money.
Lookin’ firward to them either giving up or pulling a Halo Infinite and actually caring
and the dlc has to be bought with this all or nothing scam
wanna buy zombies maps?
$100
want new multiplayer maps?
$100
The flood requires your biomass.
User Banned
Lol
User Banned
Tyranid: *vibrates angrily*
O h n o
Why I never play cod anymore
User Banned
Same. I pick back up AW every now and then.
Servers are still atrocious
WW2 wasn’t good in multiplayer, I loved the campaign though. Too many games today shove the SJW agenda down out throat with playable black women and Robo arm stuff like Battlefield 5 that ruins historical accuracy and imimmersion.
User Banned
At least Battlefield 1 was accurate
User Banned
Which I’ve considered pucking up though 5 also looks good and they’re both World Wars AAAAAAAAAGGGGHHHH
COD AW had a good campaign but introduced a lack of boots on ground gameplay for several COD games. It also introduced the supply drop system which is a pure money grab. Ghosts was amazing from my view as it held a classic campaign style and was pretty dark with that solid storyline. I loved the weapons and nice movement system in it too. Infinity Ward has always crushed storylines. BO3 is atrocious for campaign though as well as it’s disgusting multiplayer. BO4 is disappointing with the removal of campaign completely, a bootleg siege operator system and much more. Though it’s keeping boots on the ground. COD IW had an amazing campaign though. Just the lack of boots on the ground gameplay, though they did have some of that. About the changes in apocalypse though, the series started off simplistic. I already have added extremely drastic changes in design, but not style due to it having the purpose of being simple. SNM started with designed characters and everything else. Apocalypse started with simple characters. The changes in SNM weren’t a drastic change compared to apocalypse. What your asking me to do is like putting Project Landfalls style into the Stick Nodes Movie. It doesn’t work and makes that part of the series feel seperate from the rest.
User Banned
BOOTS ON THE GROUND
As it should be, not running on walls and stuff like that.
User Banned
That’s Titanfall’s job
Yeah. Funny thing is they are ripping the ideas from the very people they fired.
User Banned
Rip in rest
User Banned
I keed forgetting Halo 5- i mean Infinite Warfare existed
User Banned
Still, look at SNM, it changes drastically from Ep.1 to 11 yet instead it was met with praise and the changes were welcomed
But I dont appear
No change is made
The G17. Gimme.
It’s already on the website.
O right
Infinite Warfare is the most ambitious crossover event in history.
Wrong comment thread dude
User Banned
As you do