@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,272 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,975 downloads.
In total, they have been download 1,580,430 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Lmao, yeah. The paragraphs for a tonne of accusations like that warrant it. I was well aware that was gonna be pointed out but you have 3 paragraphs of random mudslinging, you will will get 6 in response.
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Little details like that are part of the charm in my animations. They are nothing to add, why remove them? I don’t get asking for a downgrade here.
Best part is you bring out that I don’t change anything. Solid chunk of stuff you mentioned I changed because you pointed it out. We had a conversation about it and it was never “I’m right your wrong.”
In example, lighting you mentioned was something I could do like how you do it in your animations. I simply explained that lighting and how you do it is not quite up to a standard that would fit my animations (and much like your idea of small details, would take way too much to put into an action packed 30 minute long animation). If I brainlessly followed 100% of your critique, my animations would lose their soul, take 100x longer and lose focus.There is a level of critique you can work with and another part which you as the artist should dismiss. You mentioned the lack of detail in the script itself and I made changes there. Never heard if the changes were enough but I made them.
I also mentioned I kept things vague for a creative reason. See how it turns out visually and go from there to see if it works.Absolutely agree that anything I did before episode 3 had hardly any thought and dialogue consisted of text walls. I fixed that several years ago.
The one thing people told me come episode 4 was that it was actually interesting. They directly said that the episodes before it were underwhelming with episode 3 being the outlier being more interesting, less dialogue, no text walls, more action.
Never in the details video did I have a scene of a stare as a detail. Most I had was bits of subtle body language that for characters without a face is essential.
Really don’t know what you are on about.I also gave you critique on a lot of things, much of which you never improved or fixed. Yet I never held a grudge against you. Never blamed you for it and never took it as you shoveling it off to the side as I get how prioritizing works. I still won’t take that approach.
You are better than that. -
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Part of where I don’t like ranking people. Whenever people ask me questions that include a pedestal, I have a hard time ranking any of that stuff.
It is always way more complicated than one being better than another. -
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Lmao. Some interesting stuff here, but pointing out specs in a description among devices used and all that is so silly and petty.
It ain’t that deep. I put it in the description because people ask me that stuff all the time. Doing that simply just spares me listing this stuff everytime someone asks. So yeah people do care, and if you don’t, it ain’t there for you.Besides, out of all my personal flaws, ego ain’t one of them. I absolutely take pride in what I do which is what drives me forward, but that doesn’t mean I let it get out of hand.
I have exponential improvement in each of my animations because I am always listening to new ideas and critiques on my stuff and I actually take that stuff seriously. Just spent a week trying to fix up some problems with one of my WIP projects because people told me there were some things that could be done better. Hell I still think I could do better on them, though I always am balancing whether it is worth fixing now or leaving that improvement till later.Don’t got a clue where anyone gets the idea that I think I am the best. Numerous occasions I have sat there and admitted some things people do are beyond my capabilities. Like I can’t pull off 360 degree figures like other people can do. It ain’t my speciality. I can’t nail effects like the no tween animators can where they can seamlessly put in a premade explosion into their animation. Everything I do I have pointed out there is drawbacks and there is benefits. The positive feedback I get on things tell me that people like my balance. The critiques that hint at possible improvements tell me how I can hone what I do right even further. There is critiques I openly dismiss but for a reason beyond ego. Sometimes I mention that it is something I personally can’t put effort into beyond other things or it is out of my capabilities. I got all the tools in my hands but not all the knowhow for many things.
Giant miss on this ego thing too is the fact for years I have sat here and said PL Episode 1 ain’t great. What am I doing right now? Remaking it because everyone was of the same opinion, and those people of that opinion have further shifted my idea on how to improve it with their ideas.
It ain’t wrong to shoot for creating the best possible animation. But while I aim for that, I’m not ignorant to the fact there is areas my animations still fall short.
Part of where I brought other people in to help with my projects was that I knew I couldn’t deal with everything alone. A blunt admission that I wasn’t the best at every corner. So I don’t know where you are getting the idea that I am egotistical.I am wide open to conversation however and don’t mind discussing stuff as nothing gets fixed without it. Nothing pisses me off more than people delivering criticism to me behind my back. If it’s a problem you observe with me, I would rather you deliver it right to my face. I can’t make any changes without hearing about it. But at least keep it real and not dip into childish rants about trivial stuff.
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JT hasn’t got me yet.
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As it should be.
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Back when it wasn\’t a standard thing. Lmao.
I wanted all the nodes going to the actual figure. That changed obviously. -
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Lmao. Still a bit. Just too busy for a load of activity.
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Yep
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