@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,275 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,982 downloads.
In total, they have been download 1,581,539 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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I had to do it.
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Exactly.
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Just had to deal with something that people somehow mix up.
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I mean I used one of their models and their sounds. But thats my goal. That and beating their level of animation.
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Lol. The animation took me a few day. Started off with simple posing then I made things less linear and more complex afterwards with the addition of force and inertia. Didn\’t model the gun though. That was ripped straight from COD MW. The arms and the way they were rigged was purely me with the help of some software like makehuman or something like that. I suprisingly haven\’t models a gun yet.
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Trying to do more on the side of effects which is where I am in the process of replacing my 3-4 node gunshot effect that I have used ever since I got the app.
What effects would you look forward to next from me.
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I got some madness combat vibes
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Hmm. Unintentionally got that style of flashes a bit.
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its no problem
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I’m just saying that it looks like a thing from a good game
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Madness isn’t just a game. It’s a little more than that.
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A masterpiece?
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Yep. However, I think he means that it’s both a game and an animation series.
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Yep, a game and animation masterpiece
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It’s a full on franchise at this point. With little stories. Though it more than anything is just a style.
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I knooooow
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Lol, I still have yet to get down to the smaller details. Now on the side of 3D animation, I am slowly becoming good. I think I remember seeing a Katana of your that looks really polished and solid which has me tremble in fear if there were to ever be a competition.
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As expected. Me and Sean need a competition for 3D modeling or something.
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Hah. Lol. Mostly loading pages is what was slow for me. Now it is no longer. Thankfully you didn\’t ask me for my model that is mostly complete on the geometry side but nothing else. Pretty neat recreation of it. From another viewpoint, but he got to suffer like me in translating it to 3D.
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I honestly got no complaints other than the current slowness which my or may not be my internet.
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He got Sean to make these models. Then he bailed out as soon as topic of payment was mentioned.
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As expected. Me and Sean need a competition for 3D modeling or something.
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m8 you’d probably kick my ass, show me your work I wanna see all the ass kickings I’ll get
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holy crap our 3D helmets actually came out quite similar – like I know we used the same references etc but like… damn, it’s not like I copied everything 1-1 I put a bit of my own spin on it, but shit yo nice work EB
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Lol, I still have yet to get down to the smaller details. Now on the side of 3D animation, I am slowly becoming good. I think I remember seeing a Katana of your that looks really polished and solid which has me tremble in fear if there were to ever be a competition.
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holy shit you can animate that well?? naw son I’m fucked
I only just began learning animation the other day lmfao
did you model the gun too? it’s awesome looking and very detailed I love how much you can move it!
and nah that Katana was crap, it was my first attempt at not using a tutorial after I followed the donut tutorial, it was so badly build, like you ain’t wanna see that topology lmao
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Lol. The animation took me a few day. Started off with simple posing then I made things less linear and more complex afterwards with the addition of force and inertia. Didn’t model the gun though. That was ripped straight from COD MW. The arms and the way they were rigged was purely me with the help of some software like makehuman or something like that. I suprisingly haven’t models a gun yet.
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wtf that’s like, professional studio, call of duty level animation
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I mean I used one of their models and their sounds. But thats my goal. That and beating their level of animation.
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I’m forever not eating any food cause of him 🙁
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lol thanks, it did come out pretty good
hitting the CPU a little hard, i may have went overboard with the bells and whistles so have to look at optimizing
also that was Sean, he did all the 3D modeling
he specifically “””enjoyed””” working on your complicated-ass helmet-
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Hah. Lol. Mostly loading pages is what was slow for me. Now it is no longer. Thankfully you didn’t ask me for my model that is mostly complete on the geometry side but nothing else. Pretty neat recreation of it. From another viewpoint, but he got to suffer like me in translating it to 3D.
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oh yes I very much “””””enjoyed”””” working on the helmet for the longest time out of all of them
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I really don\’t know. This softwares are getting out of hand.
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Considering the figures one my device are nearly all mine, I probably will use all of them. Might be able retire the old stickfigure stuff.
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Just because your work is detailed and thorough, they decide to discredit it completely and say how you can’t optimise your node usage.
I don’t like how a vast majority of users think smooth, ellipse-heavy stickfigures are the best utilised and the most visually appealing. Different stickfigure creators have different techniques and styles and so I don’t like to see such a large emphasis on smooth symmetrical having to be the default, something we all should follow.
Stickfigures can be made however you so choose, with however many nodes or parts you include, only when submitting should the node limit and utilisation be intricately considered.
Exactly.