• Replying to comment by: Ralph (Developer)lmao @ name

    I had to do it.

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  • Replying to comment by: Tastylemon16Just because your work is detailed and thorough, they decide

    Exactly.

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  • Just had to deal with something that people somehow mix up.

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    • Just because your work is detailed and thorough, they decide to discredit it completely and say how you can’t optimise your node usage.

      I don’t like how a vast majority of users think smooth, ellipse-heavy stickfigures are the best utilised and the most visually appealing. Different stickfigure creators have different techniques and styles and so I don’t like to see such a large emphasis on smooth symmetrical having to be the default, something we all should follow.

      Stickfigures can be made however you so choose, with however many nodes or parts you include, only when submitting should the node limit and utilisation be intricately considered.

      2021-04-08 21:41:57 UTC 7
  • Replying to comment by: Ralph (Developer)wtf that's like, professional studio, call of duty level an

    I mean I used one of their models and their sounds. But thats my goal. That and beating their level of animation.

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  • Replying to comment by: Sean (Admin)holy shit you can animate that well?? naw son I'm fucked I

    Lol. The animation took me a few day. Started off with simple posing then I made things less linear and more complex afterwards with the addition of force and inertia. Didn\’t model the gun though. That was ripped straight from COD MW. The arms and the way they were rigged was purely me with the help of some software like makehuman or something like that. I suprisingly haven\’t models a gun yet.

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  • Trying to do more on the side of effects which is where I am in the process of replacing my 3-4 node gunshot effect that I have used ever since I got the app.

    What effects would you look forward to next from me.

    • 6%
    • 24%
    • 41%
    • 6%
    • 24%
    17 votes
    Log in to vote!
    5
  • So much asset creation to do.

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    • I got some madness combat vibes

      2021-04-13 20:32:58 UTC 2
      • Replying to: MechaniI got some madness combat vibes

        Hmm. Unintentionally got that style of flashes a bit.

        2021-04-14 02:22:59 UTC 2
        • Replying to: Explosive BulletHmm. Unintentionally got that style of flashes a bit.

          its no problem

          2021-04-14 02:33:19 UTC 2
        • Replying to: Explosive BulletHmm. Unintentionally got that style of flashes a bit.

          I’m just saying that it looks like a thing from a good game

          2021-04-14 21:15:17 UTC 1
          • Replying to: MechaniI'm just saying that it looks like a thing from a good game

            Madness isn’t just a game. It’s a little more than that.

            2021-04-15 13:39:26 UTC 2
            • Replying to: Explosive BulletMadness isn't just a game. It's a little more than that.

              A masterpiece?

              2021-04-15 13:41:46 UTC 1
              • Replying to: MechaniA masterpiece?

                Yep. However, I think he means that it’s both a game and an animation series.

                2021-04-15 21:36:27 UTC 1
                • Replying to: PlayerX2000Yep. However, I think he means that it’s both a game and an

                  Yep, a game and animation masterpiece

                  2021-04-15 22:57:18 UTC 0
              • Replying to: MechaniA masterpiece?

                It’s a full on franchise at this point. With little stories. Though it more than anything is just a style.

                2021-04-16 13:55:37 UTC 1
                • Replying to: Explosive BulletIt's a full on franchise at this point. With little stories

                  I knooooow

                  2021-04-16 16:43:15 UTC 0
  • Replying to comment by: Sean (Admin)holy crap our 3D helmets actually came out quite similar - l

    Lol, I still have yet to get down to the smaller details. Now on the side of 3D animation, I am slowly becoming good. I think I remember seeing a Katana of your that looks really polished and solid which has me tremble in fear if there were to ever be a competition.

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  • Replying to comment by: arcionekHe got Sean to make these models. Then he bailed out as soon

    As expected. Me and Sean need a competition for 3D modeling or something.

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  • Replying to comment by: Ralph (Developer)lol thanks, it did come out pretty good hitting the CPU a l

    Hah. Lol. Mostly loading pages is what was slow for me. Now it is no longer. Thankfully you didn\’t ask me for my model that is mostly complete on the geometry side but nothing else. Pretty neat recreation of it. From another viewpoint, but he got to suffer like me in translating it to 3D.

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  • Replying to comment by: Ralph (Developer)can't wait to have my soul crushed by bug reports and compl

    I honestly got no complaints other than the current slowness which my or may not be my internet.

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  • Ah. This is real fresh. This will bring me back to being here consistently. Love the redesign Ralph. Also my representation that makes me question how you made all the trophies. Just gonna repost some stuff that got snapped btw.

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    • He got Sean to make these models. Then he bailed out as soon as topic of payment was mentioned.

      2021-04-06 19:20:16 UTC 2
      • Replying to: arcionekHe got Sean to make these models. Then he bailed out as soon

        As expected. Me and Sean need a competition for 3D modeling or something.

        2021-04-06 22:40:18 UTC 1
        • Replying to: Explosive BulletAs expected. Me and Sean need a competition for 3D modeling

          m8 you’d probably kick my ass, show me your work I wanna see all the ass kickings I’ll get

          2021-04-07 01:41:59 UTC 3
          • Replying to: Sean (Admin)m8 you'd probably kick my ass, show me your work I wanna se

            rip
            http://sticknodes.com/members/explosivebullet/activity/1026062/
            http://sticknodes.com/members/explosivebullet/activity/1011931/

            2021-04-07 01:54:57 UTC 2
            • Replying to: arcionekrip http://sticknodes.com/members/explosivebullet/activity/1

              holy crap our 3D helmets actually came out quite similar – like I know we used the same references etc but like… damn, it’s not like I copied everything 1-1 I put a bit of my own spin on it, but shit yo nice work EB

              2021-04-07 02:08:58 UTC 3
              • Replying to: Sean (Admin)holy crap our 3D helmets actually came out quite similar - l

                Lol, I still have yet to get down to the smaller details. Now on the side of 3D animation, I am slowly becoming good. I think I remember seeing a Katana of your that looks really polished and solid which has me tremble in fear if there were to ever be a competition.

                2021-04-07 02:32:31 UTC 2
                • Replying to: Explosive BulletLol, I still have yet to get down to the smaller details. No

                  holy shit you can animate that well?? naw son I’m fucked

                  I only just began learning animation the other day lmfao

                  did you model the gun too? it’s awesome looking and very detailed I love how much you can move it!

                  and nah that Katana was crap, it was my first attempt at not using a tutorial after I followed the donut tutorial, it was so badly build, like you ain’t wanna see that topology lmao

                  2021-04-07 23:59:05 UTC 4
                  • Replying to: Sean (Admin)holy shit you can animate that well?? naw son I'm fucked I

                    Lol. The animation took me a few day. Started off with simple posing then I made things less linear and more complex afterwards with the addition of force and inertia. Didn’t model the gun though. That was ripped straight from COD MW. The arms and the way they were rigged was purely me with the help of some software like makehuman or something like that. I suprisingly haven’t models a gun yet.

                    2021-04-08 18:27:14 UTC 1
                • Replying to: Explosive BulletLol, I still have yet to get down to the smaller details. No

                  wtf that’s like, professional studio, call of duty level animation

                  2021-04-08 10:07:28 UTC 2
                  • Replying to: Ralph (Developer)wtf that's like, professional studio, call of duty level an

                    I mean I used one of their models and their sounds. But thats my goal. That and beating their level of animation.

                    2021-04-08 18:28:10 UTC 2
      • Replying to: arcionekHe got Sean to make these models. Then he bailed out as soon

        I’m forever not eating any food cause of him 🙁

        2021-04-07 01:41:30 UTC 5
    • lol thanks, it did come out pretty good

      hitting the CPU a little hard, i may have went overboard with the bells and whistles so have to look at optimizing

      also that was Sean, he did all the 3D modeling
      he specifically “””enjoyed””” working on your complicated-ass helmet

      2021-04-06 19:21:19 UTC 3
      • Replying to: Ralph (Developer)lol thanks, it did come out pretty good hitting the CPU a l

        Hah. Lol. Mostly loading pages is what was slow for me. Now it is no longer. Thankfully you didn’t ask me for my model that is mostly complete on the geometry side but nothing else. Pretty neat recreation of it. From another viewpoint, but he got to suffer like me in translating it to 3D.

        2021-04-06 22:39:46 UTC 1
      • Replying to: Ralph (Developer)lol thanks, it did come out pretty good hitting the CPU a l

        oh yes I very much “””””enjoyed”””” working on the helmet for the longest time out of all of them

        2021-04-07 01:41:01 UTC 4
  • Replying to comment by: TimelostGamerWell. I got my phone for today and watched it. Just y

    I really don\’t know. This softwares are getting out of hand.

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  • Replying to comment by: 🎃🍂ThoughtsOfHalloween🍂🎃I say go through those files and see what you never use. I d

    Considering the figures one my device are nearly all mine, I probably will use all of them. Might be able retire the old stickfigure stuff.

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