@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,272 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,975 downloads.
In total, they have been download 1,580,430 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Finally. Ngl. Remaking stuff is pain especially when you are trying to improve something while remaining faithful. Think I got it with this though.
Aimed for less of a cluttered look with just a more organised and in depth design making every detail more clear and cutting certain things I felt took a bit away from the design.
I planned on making things more complex but decided against that given how limited things currently are still.
It’s better that I keep things to a sustainable level of quality because I have to do more of this later. But now I gotta do some animation. -
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Doesn\’t change the fact I got next to 0 time.
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If only I had 3 times the amount of spare time I have.
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Got a real high standard for animation quality now. I would have to see what you are able to do.
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That one is old. There were no curved segments at that time. Even then curved segments feel a bit limited.
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I notice that the headset is a little jagged in curvature, would using 1-3 curved segments reduce nodes? (I’m not saying drastically, but maybe some.)
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That one is old. There were no curved segments at that time. Even then curved segments feel a bit limited.
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I see. No, literally; I see the helmet.
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Thats the goal.
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Indeed.
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No doubt I will take as much time as needed with it.
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Oh shit. I actually gotta finish my own character remake now.
After I finish one more pack… Nah it can wait. Will get right to work. -
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Some of this stuff is actually really plain. It is all just how it is put together that makes these packs.
But yeah. Kinda the only one doing this whole background object thing now to this scale.Still got a couple more of these packs to make before I jump back to the usual stuff for a while.
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It’s a useful little thing and saves a bit of time.
Always worth doing.
Dude your stuff always kicks ass, the bases, the guns, everything
Thanks. I still plan on doing plenty more.