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    Explosive Bulletoccifercrusaderuc-votersubscriberlegendary-noderfeatured-lvl3uc-winner-lvl4 2021-05-13 04:05:08 UTC

    PL always has a visually busy scene no matter the shot compared to any other SN series, so I really have to nail a lot of the effects. Currently in the process of replacing my 4 node gunshot effect that was made back in 2016 or so. Really old effect that is dated and just isn’t working with the style of PL. Going for a full update of it right now and while the muzzle flashes are amazing and better than I expected, I have to nail the smoke. Not just in looks, but how it moves. So far it looks pretty solid and accurate. Will need a few variations but I am not entirely sure if I should worry so much on giving it the ability to move beyond dispersion considering the smoke is more subtle and doesn’t hang around so long. This is just a test for the smoke and the desert eagles ring of fire effect. Still messing with stuff there.

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    • SN really needs to overhaul the blur filter

      2021-05-13 05:34:35 UTC 1
      • Replying to: ChadisonSN really needs to overhaul the blur filter

        Yeah, the pixelation in areas really messes with stuff.

        2021-05-13 15:21:09 UTC 1
        • Replying to: Explosive BulletYeah, the pixelation in areas really messes with stuff.

          I would die for such an update.

          Would very much significantly improve my space art.

          2021-05-15 17:05:45 UTC 2