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PL always has a visually busy scene no matter the shot compared to any other SN series, so I really have to nail a lot of the effects. Currently in the process of replacing my 4 node gunshot effect that was made back in 2016 or so. Really old effect that is dated and just isn’t working with the style of PL. Going for a full update of it right now and while the muzzle flashes are amazing and better than I expected, I have to nail the smoke. Not just in looks, but how it moves. So far it looks pretty solid and accurate. Will need a few variations but I am not entirely sure if I should worry so much on giving it the ability to move beyond dispersion considering the smoke is more subtle and doesn’t hang around so long. This is just a test for the smoke and the desert eagles ring of fire effect. Still messing with stuff there.








SN really needs to overhaul the blur filter
Yeah, the pixelation in areas really messes with stuff.
I would die for such an update.
Would very much significantly improve my space art.