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Did some more work in terms of making this base more user friendly. Front view body pieces are 90% done. I’ve added smart stretch at this point in this work great. The arms now seem to work much better with the arms being repositioned on the torso to be farther back rather than look like they have been pushed forward. Not only that but the hand bends better at the wrist which will make it a thousand times easier to make better gripping of weaponry. The neck as said before is now bendable and attached to the head figure with reduced node count. Not gonna worry too much about node count reduction as there isn’t much more I can do there aside from gutting shape, which I will leave for people to decide as they will knkw whether the shape in a certain area will be visible. As you can see I don’t have a head for the female side view yet. Primarily cause the figure was for one, made in various stickfigure scales along with the head here being made directly for the male version. I have a plan to fix that though. I am both going to make a new base head and copy certain things from the male head. (It’s a little painful to get the head parts to actually work and I am not even on the front view yet.)








summary pls
Better everything but trouble with head.
The male and female bases are thicc?
Sign me tf up
Ah shit. Here we go again.