@giganshowaera
Joined on December 19th, 2019, this user has been a member for 2,383 days and is the 30,957th person to register an account.
Has 74 submissions, the first one uploaded on January 4th, 2020 and the most recent on November 6th, 2024.
Of those, 4 have been featured and 54 have won Users' Choice.
On average, each submission earns 2,411 downloads.
In total, they have been download 180,872 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 572 stickfigures.
On average, when this user rates stickfigures, they are 81% positive.
Also, they are typically 92% positive when rating animation spotlights.
Has made 1,629 comments on non-activity pages of the site. Alternatively, this user has made 51,896 comments on actual activity pages of the site.
They have visited the site consecutively for 2 days, their best streak being 1,855 days. On average, they post 2 updates and 3 comments per week.
This user also has been featured in the Animation Spotlights 2 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 575 consecutive votes.
For image postingOwner
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fundamental paper education fan groupadmin
The Anti-Fedora Task Force (now targeting Ralph)admin
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Ban giganadmin
Shitpost Outpostadmin
Blockman goadmin
Me eat orange you give me orange eat orange you give me orange i eat orange me eat youadmin
Memesadmin
Random groupadmin
The hazbin hotel group but deadadmin
The Cult of Geyadmin
The lulu invasion plans (retired)admin
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Thank you ralph!admin
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Stickguy’s Eventsmod
🗓️ SN – Site Log 2024 🗓️mod
Searia’s History and Lifemod
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30 Days of Ralphmod
House of Impactmod
Caption this:mod
Gang war makers (pre-beta)mod
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Separating Filter effects
@ralph fuck you , unless you also add this :3
This seems “easy” on a quick thought but probably isn’tStill it would be cool if filters could be toggled on and off to affect each other
In this example , left to right
•There is the default movieclip with the purple fire
•The fire with hue shifting to give it a more “natural” color palette ,
•and thar same hue shifted effect but with glow , but obviously the hue shift affects the color that I picked out for the 3rd movieclip so it appears as green instead of red
•4th effect is basically just the concept showing off both the glow and hue shift effect being used without interference of each other
______This idea mainly popped up into my head becuase of 1, it’s possible usefulness but also because the drop shadow effect isn’t affected by the other filters (here in the bottom 2 screenshots we have hue shift being used but the green drop shadow isn’t changed at all , unlike the glow filter)
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Not everyone is a lonely and unloved nitwit like you , bitch
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It’s a picture that isn’t showing off the dress in a commercial manner , like the car you posted
You can’t compare a professionally taken photo with good lighting and composition
To a poorly taken photo that clearly isn’t prime quality -
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What do you mean it doesn’t matter
That’s like saying people with flat feet should be able to make any hike
Any and all eye differences can make people susceptible
To seeing the gold and white dressAre you dense , yea , the blue car pic you chose won’t really be seen as anything other than a blue car ,
But that blue dress clearly has weird enough lighting , angling , and framing to the point of being able to be seen by others as gold and white -
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Make it 7
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Just age of ultron because marvel can’t go one movie without immediately killing or making their bland villains obsolete
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Comic ultron sweeps , far better lines i stg

(Rip Ultron 8 btw , man deserved better) -
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People don’t have the same eyes as you
Colorblindness , general eye damage or defect or anormality can cause this
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Take care and stay safe
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lmao just use sticknodes free
Pay 2 lose
thats a cool effect ngl
if/when the “filters” update happens, things like this will be addressed, but def not easy
the way SN is, I have custom shaders written for nearly every possible combination of shaders, that way no matter the options, it requires just 1 render call to draw it
– blur/tint/glow = all done in 1 call
– tint = also 1 call
– inverse/blur/outline = same
this makes it more efficient but much more rigid in terms of the “order of operations”
so it definitely is gonna require some creative thinking to get it to behave as you’re describing while still performing as (shittily) as it does now and not worse
fuck you