@gyro
Joined on October 21st, 2017, this user has been a member for 3,149 days and is the 3,482nd person to register an account.
Has 61 submissions, the first one uploaded on December 22nd, 2014 and the most recent on October 1st, 2024.
Of those, 3 have been featured and 12 have won Users' Choice.
On average, each submission earns 3,760 downloads.
In total, they have been download 229,378 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 244 stickfigures.
On average, when this user rates stickfigures, they are 99% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 221 comments on non-activity pages of the site. Alternatively, this user has made 3,084 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 2 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 5 consecutive votes.
-
Replying to comment by:
**when you tell it to not smart stretch*******
-
@ralph Yo I found a glitch
If you take a rounded segment, attach it to a segment and set the length to 0, not only will it not smart stretch which I’m cool with, but if you set it to don’t smart stretch it disappears when you tell it to smart stretch.
-
Replying to comment by:
Smart thickness would be for animation mode
-
@ralph SMART THICKEN
As you increase a nodes thiccness the children will also proportionally thiccen
-
-
flip and upper-kick
-
A second thrust kick to make a small flurry and then do demonics
-
bicycle kick
-
Head butt with the back of the head and then a roundhouse
-
nuke the figure
-
Backwards roll and upside down double kick.
You’d probably break your spine but at least you looked cool.
-
tatsumakin senpuyakyaku
-
-
Replying to comment by:
Reverse Michael Jackson style
-
Replying to comment by:
/revision/latest/top-crop/width/360/height/450?cb=20111112022648

-
Replying to comment by:
I mean sure, but fuck if that isn\’t a process.
If there\’s a more effective and less time consuming way for this to be implemented I\’m pretty sure it should be implemented. If Ralph does implement this it\’s more convenient for everyone including himself.
-
@ralph As an extension of Epitaph\’s breathe idea, there should be a \”loop every so frames\” for movieclips.
Say you made a eye blink, or have a button flashing. Normally if you wanted it to only loop after a couple frames you would have to spam frames, but due to the frame limit it isn\’t very practical.
So if you wanted someone to blink every 3 seconds and you\’re animating at 15fps, just set it to loop every 45 frames. You could set what animation frame you want the loop to start on which to end on.
-
My way of doing it that requires no coding.
1) Copy the movieclip at the spot you want it to be,
2) break it, so it doesnt flash anymore.
2) delete the movieclip at the frame you want it to flash again. (A.K.A Loop again)
5) paste the movieclip so its back to its original stateNot for everything you need a tool for, sometimes can be fixed by using tha brain
-
Replying to:
I mean sure, but fuck if that isn’t a process.
If there’s a more effective and less time consuming way for this to be implemented I’m pretty sure it should be implemented. If Ralph does implement this it’s more convenient for everyone including himself.
-
Replying to:
It takes 2 seconds, let me make an vid hold on
-
Replying to:
-
Replying to:
lmao @ that movieclip
i was gonna say i don’t think this method plays nice with tweening but actually maybe it does now that im seeing it in action properly
-
-
-
Replying to:
There is a faster way. Even better one.
Put the movieclip as single-frame. Make it blink easily by just changing the value at moment you want it to blink.
It aint that hard since, you usually just use max 3 frames to blink or smth
-
-
-
this is kinda like delays but for movieclips which i couldn’t add because of timing technical reasons with FPS and tweening combinations
however having it pause for FRAMES rather than SECONDS could be feasible
-
-
-
@ralph anchor nodes. Nodes that are other wise static unless you\’re in join figure mode.
-
Replying to comment by:
Hell Yeah
-
@explosivebullet Do you luv black pepo?
-
Replying to comment by:
That\’s a girl
- Load More











Now that’s an glitch right there
**when you tell it to not smart stretch*******
and set the length to 0, not only will it not smart stretch which I’m cool with
good good, this was a fix added in 3.0.5
if you set it to don’t smart stretch it disappears when you tell it to smart stretch
On my behalf why I didn’t find the bug is because I haven’t updated the app until before sleep yesterday
you’re demoted as soon as i get on my pc
Not unless I change your email-