• Replying to comment by: ➡️Robert-adam⬅️Most obvious leak part 10
    38602_0-40130800-165

    BUTTERED SIDE DOWN BABY

    (p.s. dont forget the duct tape under the collar)

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  • Hey guys, I need some help
    So im making the ArcFi moveset for my oc. I thought mine was pretty good so far but one of the devs and another user said the design and anims could use some work, they elaborated a little bit but they arent telling me what exactly to improve.

    One said the throwing knives were bad because, quote, “also I’m rly abt to get on your a– for making him f—ing flick the knife and make it spin rappidly moving forward like he put maximum power into that tiny a– flick bro”

    Im a bit lost on that because i didn’t really think the knife went that fast, but maybe i could get a professional opinion from @infiniteguess @tastylemon16 or @teothedan someone?

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    • it seems like he wants the movements to have more energy and exaggeration, more life and style to them (i think)

      look up images of animation exaggeration for examples/protips

      so for the knife flick, for example, he needs more energy in it:
      reaches across his body to side pocket, kinda like hes grabbing it but also winding up for a hard flick/toss, then springs into a forceful throw and returns to idle position – this type of thing

      2022-05-13 11:27:03 UTC 8
    • Boomerang:

      Make it larger and when it begins to come back make it still move a bit in the direction it’s about to go in rather than stop altogether. If you wanted to add some realism as well you could make GLK move back / charge up the boomerang before throwing. When you throw something hard you get a lot of swing into it and so you sort of move back slightly and quickly thwip back to a movement where you’d be throwing said thing.

      Knife:

      It looks reasonably okay, like I just said, adding some slight build up rather than a simple throwing out motion might make it more realistic. Make it spin less and move faster along with making it move slightly up as the throw was a sort of underhand throw so it would steadily incline before declining as gravity pulls it back down.

      I’m no great animator or expert with these things so that’s just my take on it.

      2022-05-13 11:34:16 UTC 6
    • It’s not the knife going fast, it’s his hand. That attack speed is crazy and mad spammable lowkey. And the boomerang is good, but hard to figure out what a hitbox like that would do.

      Either way, the moves themselves aren’t too bad, but the animation could possibly be cleaned up a bit and eased out. Mostly what Lemon said. Ease in and out, and make the movement a little more believable with buildup, impact, release, and arc for the flying knife.

      Arcfi is usually pretty strict with their moveset qualities, don’t sweat it too hard. You’ll get there.

      2022-05-13 11:52:33 UTC 5
    • He stole sean’s special move.

      2022-05-13 11:59:43 UTC 4
    • i don’t play too much fighting games myself, but what you should focus on for the animations should be speed and exaggeration, as it’s necessary to keep the gameplay fun and fast-paced, as fighting games do tend to require faster movesets

      think of it from a gameplay standpoint beforehand rather than an animation standpoint, you wouldn’t want to play the character who has clunky animations that last for too long, leaving you open to any attacks from an enemy with a faster moveset

      playing a character with flashy and fast moves that can allow you to essentially create really cool combos through different techniques is what makes fighting games fun, at least for the few times ive played them

      if the main concern here are the projectiles (which are moving awfully slow), i think it’s best to change the focus more towards improving gameplay rather than just being a generic sticknodes reskin of tekken with clunkier moves

      it’s time for me to actually criticize the animation
      exaggerate the boomerang throw, it looks weak and just looks like it gets suspended in the air rather than being an actual projectile one should avoid, make it faster and more dynamic

      knife throw should be quick and instant, something like a dagger or a bullet trail being thrown right after the throwing animation, something like how a ninja would throw daggers or something like that
      don’t let it spin, it lacks any sort of energy and makes it look less of a threat than it should be

      just look up references on youtube or try playing some fighting games yourself if you’ve never really experienced them before

      2022-05-13 12:35:38 UTC 4
      • Replying to: SquiSNi don't play too much fighting games myself, but what you s

        if arcfi isnt a game anymore and its just an animation made to be like a fighting game booooooooooo

        i don’t keep up with it anymore anyway as i’ve gotten more interested in another private sticknodes “fighting game” project

        2022-05-13 12:36:40 UTC 4
  • Replying to comment by: anomalySo... A little while back I uploaded an animation and helme

    Wow, thats really cool
    I love how even when the tail moves back it still keeps its shape

    Good work

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  • Replying to comment by: SillyWizard01So what we came across in the woods that day.

    What day

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  • Replying to comment by: Cheese Biscuit
    56474_0-92059500-1649790184_96d8f6b9-c73d-4b8

    Dewit

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  • Replying to comment by: Scottgive me your oc and ill make a continuation of min-

    Oooh now that i want to see

    https://www.mediafire.com/file/d1641u28puiik0v/King_Idle.nodemc/file

    Your skin better be melted off

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  • @cheesebiscuit

    Next one is @rioluisarocker but i need your oc

    DONT give me bunny ears

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  • Replying to comment by: TimelostGamerLook up "battle kitty" on netflex. go untill you find the

    what-

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  • Replying to comment by: Collonodium

    What work do you want me to do

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  • Replying to comment by: ColloPractically all of it Nothing more than adding a few touches

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  • Give me something to do

    Im bored out of my skull

    5
  • Replying to comment by: Collo@tastylemon16 I planned to go for the current sky bg, and st

    and-

    h- h- hhow much of that is stick nodes???

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  • Replying to comment by: Andrew TateI finished my ap art portfolio guys It was a hard 6 months b

    Imagine drawing a drawing about drawing by drawing someone drawing a drawing

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