@mzati0
Joined on May 29th, 2019, this user has been a member for 2,565 days and is the 20,133rd person to register an account.
Has 14 submissions, the first one uploaded on June 28th, 2019 and the most recent on March 6th, 2024.
Of those, 4 have been featured and 5 have won Users' Choice.
On average, each submission earns 6,875 downloads.
In total, they have been download 96,257 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 37 stickfigures.
On average, when this user rates stickfigures, they are 89% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 219 comments on non-activity pages of the site. Alternatively, this user has made 2,162 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is not a Users' Choice voter.
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ok im back onto working on this
Anybody have interesting concepts you wanna introduce? but remember its in context of a Sidescroller shooter game
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you’re not gonna be able to hit the realistic levels of detail there, but you can manage it in a more simplistic style
look at jackfly’s backgrounds for example http://sticknodes.com/sticks/palm-tree-4-nodes/

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Similar to what Ralph said however you can do it Vi-hack style.
If I were you, start with a base colour, then add multiple ellipses of slightly higher brightness so it simulates small clumps of what looks like sand there, eventually it should come together nicely.
Then add the other pieces like the trophies and such on the ground.
Then make a separate Stickfigure for the background behind that.
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(I\’m making another game Called SNSG, there is a group with the game progress)
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I only learnt those existed Today and was baffled to about transparent videos
and for the res, I got one word and that\’s;
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PS im going to start making 2D animations in a 3D space as a video and not a game so look forward to that hehe
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@ralph sama, 2 Additional Export options please 👉👈
– Higher Resolution (but it will automatically be disabled if your device has below set specs)
– Export as a Transparent Video (.MOV File supports Transparency)
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PS im going to start making 2D animations in a 3D space as a video and not a game so look forward to that hehe
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first of all “transparent video” actually hurt me to read
i get why you specifically would want that (game stuff) but that’s just transparent PNG export with extra stepsalso my guy we got 1080 export there is literally no need for anything higher res
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I only learnt those existed Today and was baffled to about transparent videos
and for the res, I got one word and that’s;
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or at least transparent gifs
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If I know I can do 4k 60fps I will do it.
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Die to Death
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👀
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This guy is voice acting the game
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Si SI, ima keep the 2.5D Style for the Final game, it\’s not at all hard to do as you\’d think (just set the camera to perspective mode and make your maps according to 3D) I still gotta work on Menu UI and UI work is clapped, putting the UI in a 3D world is EZ tho
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@ralph more Progress, aight its 4:38 Am ima go s- *falls asleep on keyboard*
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you’re making me want to abandon SN and make games again
the 3D main menu camera sliding-around effect is so slick
are you keeping it that 3D paper mario esque look for the final game?
it works and is unique (the 2D/flat stickfigures in a 3D environment)
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Si SI, ima keep the 2.5D Style for the Final game, it’s not at all hard to do as you’d think (just set the camera to perspective mode and make your maps according to 3D) I still gotta work on Menu UI and UI work is clapped, putting the UI in a 3D world is EZ tho
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YES THANK YOU
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User Banned
Exploding barrels
Cylindrical. Explosive in a barrel. A container of death.
Reloads.
You can upgrade your reloading skills to a faster one (which has a different animation from the normal reload).
Some puzzle because every FPS shooter has to atleast have one otherwise ESRB gonna go ” wtf bro this too violent and stupid because brainless shooter ecks dee “