@nthekiller
Joined on September 6th, 2020, this user has been a member for 2,099 days and is the 40,083rd person to register an account.
Has 8 submissions, the first one uploaded on October 16th, 2020 and the most recent on July 22nd, 2022.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 2,143 downloads.
In total, they have been download 17,145 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 32 stickfigures.
On average, when this user rates stickfigures, they are 92% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 288 comments on non-activity pages of the site. Alternatively, this user has made 3,236 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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at least the Adobe flash player game characters are not there
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I think people should learn how to do it instead of a easy way out
/my thought
Ps thank you
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Goddam
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Why?
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C a n a d a
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a dark mode for the website because my eyes are going blind from the flashbangs
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I only have 1 email
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EDITED: Whos EB?
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Cursed pistol
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if you want
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im thinkin bout adding a “lighting/bevel” filter that would apply that type of “glow” to figures with just a filter
/random comment
ps nice animation
I think people should learn how to do it instead of a easy way out
/my thought
Ps thank you
Actually forget it
do it ralph
A glow on characters, almost like a prebaked shading for lighting. Genius. Probably harder to run, but perfect considering we can shut off that stuff anyway.
well i’d love to do photoshop-level bevel
but for some reason, the shader code required for this is next-level shit
like it’s not even some copy-paste job
it’s just very, difficult to even get working under high-cpu usage methods (like blur)
so i was thinking i could do the next best thing and at least allow for this edge-glow effect people do a alot (by duplicating their figure behind, tinting it, and shifting it upward a bit)
it’d make lighting scenes a lot more dyanmic and interesting (think, a red lightbulb in the middle of the room, all characters/objects have this edge filter “pointing” at the red light)
That’s kinda what I am thinking. And it would be absolutely insane if that duplicated figure could also be layered in front. So rather than animating to figures at once, you can just animate the one and the shading will follow.
You are making sense
Exaggerated recoil
Call of duty recoil made me think that way
If you get your gun knowledge from CoD then oh god
Well no all of the knowledge from the game
I know basic guns and watched some videos of those guns and the deagle dessert i only saw from the games
And im a middle schooler still so yea not much real life gun experience