Replying to:arcionekHol on... I know it's cool and all but... Isn't it gonna m
I hate that circle outline/gradient option it’s causing a ruckus in the code now, both programmititicially and just simplicitynesses
but I have to keep the functionality around for backwards compatibility (I just don’t like how 1 shape has a special “outline? and outline color? property but oh well)
old figures will convert automatically, new figures will simply use the circle-only outline properties
Replying to:Ralph (Developer)I hate that circle outline/gradient option it's causing a r
Hm. Alright, now the question is…
How do thick yet short round segments look like with gradient? Like, before there appeared a circle inside one of them, kinda annoying for some yet also had use for others (like me when I do screws).
This new renderer will be hell and a blessing lmao.
Replying to:arcionekHm. Alright, now the question is...
How do thick yet short
unfortunately, the only changes there will be made behind the scenes where I can make it all draw in 1 call rather than having to hack it together with 3 calls for 2 circles and a rectangle
visually it will look the same
in theory I could interpolate the color gradient, and apply it to the points in the half-circle’s triangles but even trying to write this out in english is a challenge let alone code it
Replying to:FervorYESSS
FINALLY
now do polyfill gradients and you will reci
I mean… Polyfill COULD be possible, but would be a nightmare to code. You see, polyfills are made out of triangles… And the gradient has to start from a point, meaning that the app would have to calculate the angles, trigonometry and other stuff so the gradient can “smoothly” transition values from one triangle to another and stuff. Basically lots of mess that would make app lag by applying gradient on polyfills.
Holy heckle youre fixing circle gradients
pls keep the outline thing too that was good for node conservation
plus this will bronk some stickfigures
but this be quite high quality
Hol on… I know it’s cool and all but… Isn’t it gonna mess up the sticks that focused on the outline thing from circles?
or did you simply have separate option for outline? And it swapped places with gradients? ;
I hate that circle outline/gradient option it’s causing a ruckus in the code now, both programmititicially and just simplicitynesses
but I have to keep the functionality around for backwards compatibility (I just don’t like how 1 shape has a special “outline? and outline color? property but oh well)
old figures will convert automatically, new figures will simply use the circle-only outline properties
I don’t want to expand the “outline” function to other shapes because it’s really not done efficiently, it just draws the shape again which, just, nah
people already lagging out of their asses I don’t need to double the draw calls lol
Hm. Alright, now the question is…
How do thick yet short round segments look like with gradient? Like, before there appeared a circle inside one of them, kinda annoying for some yet also had use for others (like me when I do screws).
This new renderer will be hell and a blessing lmao.
unfortunately, the only changes there will be made behind the scenes where I can make it all draw in 1 call rather than having to hack it together with 3 calls for 2 circles and a rectangle
visually it will look the same
in theory I could interpolate the color gradient, and apply it to the points in the half-circle’s triangles but even trying to write this out in english is a challenge let alone code it
filled circle >>>> gradient ball
YESSS
FINALLY
now do polyfill gradients and you will recieve a free pass to eat all fallen fritos any time lol
1: polyfill gradients would be a technical nightmare
2: as in fallen on the floor or is this like some destiny thing or whatever
destiny thing lol
sadly, what dezway said
this is a circle not a polyfill
let’s not get insane
oof, always hoped that was a possibility but I suppose not huh?
i suppose if you divide calculus by the angular momentum of the universe and pi he may be able to accomplish it
this makes sense to me
I mean… Polyfill COULD be possible, but would be a nightmare to code. You see, polyfills are made out of triangles… And the gradient has to start from a point, meaning that the app would have to calculate the angles, trigonometry and other stuff so the gradient can “smoothly” transition values from one triangle to another and stuff. Basically lots of mess that would make app lag by applying gradient on polyfills.
Neat :D! Will we be able to change where the circle gradient radiates from?
let’s not get insane (sorry that’s a little too advanced for my pea brain)
Funally
Will we be able to switch from that to how it currently is? Or is that off the table now.
there will be a separate option for backwards compatibility with circle outlines
Cool
Yes
Hey that looks useful.
I just realised, if you look up the top, you can see a slight sneak peak of the new layout for making shapes and stuff.
Yes! What Iβve been waiting for the past 3 months!
The thing is, I remember those mario games from as a kid *cough* mario and luigi bowsers inside story *cough*
no but novembah!