@sticky
Joined on August 3rd, 2017, this user has been a member for 3,230 days and is the 1,566th person to register an account.
Has 6 submissions, the first one uploaded on October 11th, 2020 and the most recent on May 9th, 2021.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 287 downloads.
In total, they have been download 1,726 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 29 stickfigures.
On average, when this user rates stickfigures, they are 42% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 33 comments on non-activity pages of the site. Alternatively, this user has made 1,811 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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What happened when he died
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4 eyes and 4 legs
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Good
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Oh thank you I was just about to look it up.
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Wait is that true.
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Yo guys what the heck is HDoom?
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Oh
Just instructions on how to get free organic milk
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Dammit don’t make me laugh it’s 3 am my moms gonna wake up
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Huh? It’s like… it’s isn’t around three it’s only 11:39
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Wait is that true.
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It isnt.Its a disgusting and unholy thing,dont ever touch it.
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Oh thank you I was just about to look it up.
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It’s ummm….. it’s a thing…… that should’ve never happened on this planet
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I\’m figuring out how to buy money which is a very hard process. Buying money is not as easy as it sounds.
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Money
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Thank you for the tips
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• The shooting stick figure is holding the top of the gun
• Personally, I think the recoil should pop backwards a bit faster and more fierce
• The bottom stick should bend back a bit more when being shot, after all, he’s being shot by a speeding bullet at close range and not to mention in animation things should be over exaggerated to express certain things easier
• OPTIONAL: Maybe make the red screen longer, or no red screen for the first shot and make it for the second shot but in slow mo???
Other than those it looks good in my opinion!
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Thank you for the tips
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was not expecting such detailed criticism on…this, of all animations, but lol
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im bored and have nothing to do but important work I don’t feel like doing.
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I\’m not as creative as I thought I was.
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Is it a loop
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You look scared
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old one looks neater tho
It looks like taps more than hits.
Apply more force and knockback.
One way you can do this is adding dash/trail effects during movement.
deleting a couple inbetween frames would work too.
Third “punch” is invisible in both versions. But the tweened one is cleaner. Just dont abuse tween.
you can’t just turn on tweening / turn off tweening and compare the same animation
typically you’re animating with one specific mode in mind, and as a result, may animate actions differently or add “do not tween” to certain moves – this punch, for example
the top one he’s swinging over his head because of tweening, when actually you’d probably not want that, so should disable tweening on those frames
also, because of tweening, the guys head is reacting to the punch before he’s hit
you gotta make a contact frame first, then follow-through where the head moves back and he reacts
When he hits turn off tween on that impact frame so he gets hit harder and it show how strong and force he is putting in