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Saw some reference material on Pinterest and I thought Iβd give it a try and put it into βSN termsβ if you can even really call it that.
Essentially for making creases on a character, you consider the joints / points between movement along with the shape of different parts.
In the example below I used the joint of the shoulder and the top of the forearm, the sleeve of the shirt should crease where the green gradients is marked working itβs way up the arm, as you can see the gradients are facing the sides of the top of the forearm where of course the arm would be forcing the creasing.
I also put some crease marks where the shoulder would be









All the creases are facing where the forearm and upper arm is pointing, so just using the positioning of the part and itβs start you can get an idea of how to make creases effectively rather than adding it and using trial and error until it looks right.
Hopefully that helps
God dang in terms of technical prowess you have sticknodes all figured out
Nice insight my guy
Not focusing on the crease guide for a sec
I want that default
Thatβs really nice to hear actually, Iβve been in some kind of turmoil lately with Stickfigure creation so itβs nice to know that what I consider okay others consider pretty nice.
Thanks, maybe Iβll try and work at a better pacing and submit some things.