• Replying to comment by: Cheese Biscuit>as long as you have someone that you love and someone th

    If genuinely no one loves you, you ought to go outside

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  • Replying to comment by: InfiniteguessAffirmative x2

    Well, props to you pal
    Don’t lose it

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  • Replying to comment by: InfiniteguessAffirmative

    But you’re a sweaty SN user

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  • Replying to comment by: InfiniteguessImagine not having a valentine

    You have a valentine?

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  • Hello you lonely fuckers

    (this is just an edited image, ignore it anyway;
    the focus of this post is that you have no one on Valentine’s Day, and neither do I, nor do we need to have anyone, because as long as you have someone that you love and someone that loves you back, you’re fine)

    16
  • Replying to comment by: Explosive BulletCurrent way to dodge that, just move the character into a mo

    I suppose that would work, though it\’s pretty tedious with multiple frames

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  • Replying to comment by: Ralph (Developer)then come the logistical problems if you simply toggle it o

    Well, it was worth a try

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  • Joint figures BY DEFAULT should behave as though they are one whole figure. That should remedy the weird stuff that happens when you put effects on all of them. There should still be an option to go back to the old way though, just for variety. That should be checkable on the individual figures themselves though.

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    • hm, there could potentially be a toggle for this

      it would essentially have to be a new filter applied to the parent-most join, just like the alpha applied to the parent-most join

      diabolical idea

      2023-02-12 13:01:18 UTC 7
      • Replying to: Ralph (Developer)hm, there could potentially be a toggle for this it would e

        then come the logistical problems

        if you simply toggle it on the Body, it would put an outline around the whole silouette of the figure (like the bottom image, but outline ONLY around the silouette, not around the individual leg, arm, etc)

        to fix that, you would also have to toggle this theoretical new filter on the upper leg, and upper arm, which would sort of create a “new branch” and outline those branches individually

        but

        what if the lower arm is layered way behind the body, and the upper arm is layered way in front

        the app needs to render them at the same time in order to apply the glow around the branch (the arm), but the layering isn’t sequential so it would somewhere along the line end up being a compromise that looks weird

        the consequences of trying to simulate 3D depth in just 2D

        tl;dr

        2023-02-12 13:05:39 UTC 5
        • Replying to: Ralph (Developer)then come the logistical problems if you simply toggle it o

          Well, it was worth a try

          2023-02-12 13:06:49 UTC 4
        • Replying to: Ralph (Developer)then come the logistical problems if you simply toggle it o

          Oh yeah, I forgot Ralph was sorta smart

          2023-02-12 15:02:12 UTC 3
    • Current way to dodge that, just move the character into a movieclip and the layering disappears.

      2023-02-12 17:19:04 UTC 1
      • Replying to: Explosive BulletCurrent way to dodge that, just move the character into a mo

        I suppose that would work, though it’s pretty tedious with multiple frames

        2023-02-12 17:20:03 UTC 0
        • Replying to: MellowI suppose that would work, though it's pretty tedious with

          Yeah. You would probably have to make movieclips to replace the last to keep animating.

          2023-02-13 18:14:24 UTC 0
  • Replying to comment by: MannyAnimsYeah that’s how it works You press sort by oldest and you b

    If I don\’t believe, then you\’re not much of a god, are you

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  • Replying to comment by: MannyAnimsTime Fucking travel!

    Everyone thinks they\’re special for pressing oldest on someone\’s activity page

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  • Replying to comment by: Cheese BiscuitI don’t follow

    I wonder if it\’ll actually work with fingers and other hand parts, there\’s not much more to it

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  • Replying to comment by: willowhe just like me fr fr

    Same broski ✊️😤

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  • Replying to comment by: Certified Tea Drinkerrobot moment, also halved the speed so it can be viewed more

    Fight me nerd

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  • Replying to comment by: willowindeed
    34456_0-92626700-1676127023_9f72efa0-8d

    Woah, he\’s bisexual? I didn\’t know that

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  • Replying to comment by: Cheese BiscuitSmart Stretch hands, for different angles.
    564

    Interesting
    I wonder if it\’ll actually work

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