• made a wii-mote

    18
  • Replying to comment by: tankWait you’re not finished?

    Well, I\’ve kind of restarted, like, 30 times, lol

    3
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  • Replying to comment by: FrostyTheWhalenow I understand Epitaph was all pedo furry and stuff, but i

    Its just bad

    5
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  • Replying to comment by: ➡️Robert-adam⬅️everyone's opinion about ArcFi?

    I think its pretty cool, can\’t wait to finish my fighter

    3
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  • Gonna start making something

    6
  • Replying to comment by: Ralph (Developer)https://pastebin.com/raw/ssjWEXJc

    undo=Undo
    redo=Redo
    modeNormal=Mode: Normal ({0}%)
    modePanning=Mode: Panning ({0}%)
    modeCamera=Mode: Camera ({0}%)
    modePlaying=Playing…
    zoomNodeCount=Zoom: {0}%\nNode count: {1}/{2}

    appTools=App Tools
    newProject=New project…
    openProject=Open project…
    getPro=Get Stick Nodes Pro\n(Sounds, MP4, no ads!)
    rateSN=Rate Stick Nodes\n(It helps the developer!)
    rateSNPro=Rate Stick Nodes Pro\n(It helps the developer!)
    visitWebsite=Visit StickNodes.com\n(Tutorials, stickfigures, etc)
    appSettings=App settings

    projectTools=Project Tools
    save=Save
    saveAs=Save as…
    exportGIF=Export GIF / PNG…
    exportMP4=Export MP4…
    exportMP4ProOnly=Export MP4…\n(Pro feature only)
    txtBackground=A project may contain only one background image.
    loadBGImage=Load BG image…
    clearBGImage=Clear BG image
    backgroundScaleX=Background\nscale X
    backgroundScaleY=Background\nscale Y
    txtOnionSkin=Onion-skin in front or in back?\nBack is default, front helps when you otherwise can’t see the onion skin.
    showBack=Show in back
    showFront=Show in front
    projectNotSaved=(Project not saved!)

    animationTools=Animation Tools
    animationFPS=Animation FPS ({0} – {1})
    txtTweening=Tweening makes your animations smoother by adding in-between frames. The “looping” checkbox is for tweening the last frame into the first frame.
    tweeningOn=Tweening on
    isLooping=Is looping animation
    tweenedFrames=Tweened frames ({0} – {1})
    txtTweeningDisabled=Tweening is disabled.
    txtTweeningInfo=Tweened FPS is {0}, actual tweened frames is {1}.\n(Tweened frames may be reduced so actual FPS
    createNewStickfigure=Create new stickfigure >
    downloadStickfigures=Download stickfigures
    submitStickfigure=Submit a stickfigure…

    textfieldTools=Textfield Tools
    addTextfield=Add textfield
    copyTextfield=Copy textfield
    pasteTextfield=Paste textfield
    deleteTextfield=Delete textfield
    txtTextAlignment=Set text and alignment
    left=Left
    center=Center
    right=Right
    textfieldColor=Textfield color
    textfieldScale=Textfield scale
    hello=Hello

    cameraTools=Camera Tools
    copyCamera=Copy camera
    pasteCamera=Paste camera
    cameraZoom=Camera zoom
    centerCamera=Center camera

    frameTools=Frame Tools
    backgroundColor=Background color
    useGradient=Use gradient
    expandGradient=Expand gradient
    doNotUseBGImage=Do not use BG image
    doNotTween=Do not tween this frame
    silenceSounds=Silence all sounds
    txtFrameDelay=Set a frame delay (in seconds) to have this frame pause for a moment.
    importSound=Import a sound…
    txtSoundsPro=Sound to play this frame:
    txtSounds=(Sounds are Pro feature only)
    playSound=Play sound
    deleteSound=Delete sound
    soundVolume=Sound volume

    stickfigureTools=Stickfigure Tools
    copyStickfigure=Copy stickfigure
    pasteStickfigure=Paste stickfigure
    deleteStickfigure=Delete stickfigure
    flipX=Flip X
    flipY=Flip Y
    pushBackward=Push backward
    pushForward=Push forward
    centerStickfigure=Center stickfigure
    stickfigureColor=Stickfigure color
    stickfigureScale=Stickfigure scale
    rotateStickfigure=Rotate stickfigure
    lockStickfigure=Lock stickfigure movement
    keepStickfigureTween=Keep stickfigure during tween
    txtJoining=After clicking “Join stickfigure to…”, press the node to which you’d like to join this stickfigure.
    join=Join stickfigure to…
    unjoin=Unjoin stickfigure
    previousStickfigure=Select previous stickfigure
    nextStickfigure=Select next stickfigure

    segmentTools=Segment Tools
    useSegmentColor=Use segment color
    useGradientColor=Use gradient color
    reverseGradient=Reverse gradient
    useSegmentScale=Use segment scale
    segmentThickness=Segment thickness\n(0 = invisible)
    resetThickness=Reset thickness
    setSegmentAngle=Set segment angle
    isStretchy=Is stretchy
    resetLength=Reset length

    specialSegmentTools=Special Segment Tools
    static=Is static\n(non-moving)
    txtSegmentPush=Move segments back/forward to have them drawn in the correct order.
    pushBack=Push back
    pushForward=Push forward
    sendToBack=Send to back
    sendToFront=Send to front
    txtFlipSegment=Flip this segment and children.
    txtLimbType=Change limb type
    splitSegment=Split segment
    deleteSegment=Delete segment
    copySegment=Copy segment
    copySegmentChildren=Copy segment and children
    pasteSegment=Paste segment

    creationModeTools=Creation Mode Tools
    addStickfigureToLibrary=Add stickfigure to library…
    saveStickfigure=Save stickfigure to file…
    cancel=Cancel…
    txtTracingBackground=Load a background image to trace from.
    backgroundTransparency=Background transparency

    drawTools=Draw Tools
    none=None
    segment=Segment
    roundedSegment=Rounded segment
    circle=Circle
    triangle=Triangle

    showingDrawOrder=Showing draw order
    notShowingDrawOrder=Not showing draw order
    showingAllNodes=Showing all nodes
    showingNonStaticNodes=Showing non-static nodes
    notShowingNodes=Not showing nodes

    addFrame=Add frame
    deleteFrame=Delete frame
    copy=Copy
    paste=Paste
    stickfigures=Stickfigures

    copyColor=Copy color
    pasteColor=Paste color

    splashScreen1=Stick Nodes® version {0} ({1}).\nCopyright 2014 – {2} {3}. All rights reserved.\nThis is the {4} time you’ve opened Stick Nodes…[Read more]

    5
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  • Replying to comment by: guywhats joe mama

    lick my balls

    3
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  • whats joe mama

    4
  • Replying to comment by: Ralph (Gay Master)Police, one of this dudes made you use drugs “the impostor i

    Fake, the real ralph would never get my @ correct

    9
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  • Replying to comment by: PoobisI just got fricking Rick rolled.
    51230_0-48534

    Stickrolled.

    4
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  • Was bored, decided to see what the minimum amount of nodes I could fit That Guy in was, made him 50 nodes

    4
  • Replying to comment by: willowsus
    34456_0-17048700-1618588538_0faebeec-c537-

    Amoongus

    1
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  • @ralph was there any reason at all to make stick nodes stop scanning the downloads folder? Its a huge pain in the butt

    Also please make 0 length nodes render That Guy isn’t doing so good

    6
    • A soul for a soul

      2021-04-16 06:34:18 UTC 1
    • If you’re needing to fix it ASAP, just change its type into a circle. It’ll render well

      2021-04-16 07:02:41 UTC 0
    • yeah, unfortunately

      Android is making it so apps have to use their assigned “private” folder for storage come November

      as a result, this is phase 1

      phase 2 will be there will be no more /Stick Nodes/…/ folder that can be shared by SN and SN Pro

      each app will have its own folder

      its dumb, but i have to do it

      since each app has its own folder (or, they will, soon) having each app scan the /downloads/ folder and snatch up the downloaded file kinda gets weird

      2021-04-16 12:23:07 UTC 0
      • Replying to: Ralph (Developer)yeah, unfortunately Android is making it so apps have to us

        also 0-length fix soon!

        2021-04-16 12:23:20 UTC 0
      • Replying to: Ralph (Developer)yeah, unfortunately Android is making it so apps have to us

        (this is actually how it’s always been on iOS, by the way, this change only affects Android users)

        2021-04-16 12:23:57 UTC 0
  • Replying to comment by: ErrorOk fine it’s not nsfw (btw I have gold if you want)

    What

    2
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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Isn't it Warlock tho ?

    OH SHIT OH FUCK I\’VE BEEN OUT-NERDED

    4
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