• Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Ibs paint also does this with me so it’s Apples fault not Ra

    Yeah you were right, I was working more on the animation and exported another scene and it worked properly now. Apologies if I cause any inconvenience.

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  • Replying to comment by: The Dinosaur HunterYes, that seems to be the issue but like what Geygan said it

    I noticed the other question you had and I have always been exporting the videos at 1920×1080 with the non old method.

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  • Replying to comment by: Ralph (Developer)so you're saying the non-old method, exported at say 1280x7

    Yes, that seems to be the issue but like what Geygan said it’s most likely an Apple problem. I was wanting to make sure what the problem could be. The more I think about it, it looks more like an Apple issue.

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  • Replying to comment by: The Dinosaur Hunter@ralph Hello, long time no see. I have a question about the

    Ok so a small update, I did some testing out and I noticed that if I was to export the video using the old method option it The video works perfect when it exports to my camera roll. It just takes a long while to load up. So I found that.

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  • @ralph Hello, long time no see. I have a question about the tweening in the latest version of stick nodes which I have for IOS. So, I recently made a new animation that was tweeted but when I exported it at a the highest quality it shows up on my camera roll with a very poor quality. I was wondering if that’s a bug or is there something that I need to do with the animation. If you need to see the video let me know and I will be more than happy to. Thank you

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    • Let it load for a while

      2020-09-05 03:22:25 UTC 3
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Let it load for a while

        is that actually a thing with IOS, because it *sounds* like it lmao

        i don’t use iOS outside of basic testing so im not sure

        2020-09-05 14:42:40 UTC 1
        • Replying to: Ralph (Developer)is that actually a thing with IOS, because it *sounds* like

          Yeah

          Might be just because I’m near full memory

          But exported images from sn take a while to load

          Don’t worry it’s not a sticknodes Problem , other art apps I’ve used do the same

          2020-09-05 14:44:02 UTC 0
    • If it was a gif it makes sense because it happens to me too

      2020-09-05 03:22:25 UTC 3
    • Ralph:

      2020-09-05 03:26:22 UTC 6
    • Ok so a small update, I did some testing out and I noticed that if I was to export the video using the old method option it The video works perfect when it exports to my camera roll. It just takes a long while to load up. So I found that.

      2020-09-05 05:33:50 UTC 2
      • Replying to: The Dinosaur HunterOk so a small update, I did some testing out and I noticed t

        so you’re saying the non-old method, exported at say 1280×720 looks low quality when compared to the old-method also exported at 1280×720?

        bc from my testing that’s not happening, are you sure you actually exported at a higher resolution?

        2020-09-05 14:43:48 UTC 1
        • Replying to: Ralph (Developer)so you're saying the non-old method, exported at say 1280x7

          Yes, that seems to be the issue but like what Geygan said it’s most likely an Apple problem. I was wanting to make sure what the problem could be. The more I think about it, it looks more like an Apple issue.

          2020-09-05 16:55:37 UTC 0
          • Replying to: The Dinosaur HunterYes, that seems to be the issue but like what Geygan said it

            I noticed the other question you had and I have always been exporting the videos at 1920×1080 with the non old method.

            2020-09-05 17:12:04 UTC 1
    • Ibs paint also does this with me so it’s Apples fault not Ralph’s

      2020-09-05 14:45:06 UTC 1
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Ibs paint also does this with me so it’s Apples fault not Ra

        Yeah you were right, I was working more on the animation and exported another scene and it worked properly now. Apologies if I cause any inconvenience.

        2020-09-05 19:53:07 UTC 1
    • same thing happened to me when i exported it as a gif,
      im on android tho

      2020-09-05 17:09:16 UTC 0
  • Replying to comment by: Saurus172@concavenanimator @cerato @pheonix @thedinosaurhunter @lawre

    Look at him, magnificent.

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  • Replying to comment by: Saurus172@concavenanimator @cerato @pheonix @thedinosaurhunter @lawre

    Oh wow

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  • Replying to comment by: Saurus172@concavenanimator @cerato @pheonix @thedinosaurhunter @lawre

    Awesome

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  • Replying to comment by: Concavenanimator@saurus172 @thedinosaurhunter ASSET(S) #343, #344, 650 SPEC

    The whale that walks on its teeth

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  • Replying to comment by: Saurus172@concavenanimator @cerato @pheonix @thedinosaurhunter @lawre

    Very awesome

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  • Replying to comment by: Saurus172@concavenanimator @cerato @pheonix @thedinosaurhunter @lawre

    MAMMOTH

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  • Replying to comment by: Saurus172@concavenanimator @cerato @pheonix @thedinosaurhunter @lawre

    One of the massive legends of the prehistoric world. Awesome job

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  • Replying to comment by: Concavenanimator@saurus172 @thedinosaurhunter @pheonix Name: “Siamraptor Suw

    That looks fantastic, really love the coloration

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  • Replying to comment by: The Dinosaur Hunter@concavenanimator @saurus172 @cerato So it has been awhile b

    A classic beginning to a Godzilla Film, a boat that’s going to be destroyed

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  • @concavenanimator @saurus172 @cerato So it has been awhile but there are still a few people who see stuff here so I can’t forget about them. However due to not wanting to show full designs or anything as well as Not spoiling any massive projects I work on. I will only give out a few details whenever a new film is in the works here. So this image just tells everyone that production has started a little bit in Godzilla Further up the Road. As you can see it’s just a boat. Lol, more stuff won’t be as boring as this but yeah.

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