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So, I really don’t like how the first idle animation looked like and it doesn’t really reflect on the archetype that the default is in, but everything is already made. The newer one will require new animations made, but is reflective of the archetype and honestly looks better. I am undecided on what to do, so you lovely people will decide
Which one will be used?
- 32%
- 68%
19 votes






first one = defaults “personality”, looks like it’d work well for a boxing sort of thing
second one = i’d say it’d work better if you’re not going for what i said about the first one
Stickfigure fight animations tend to encapsulate quick, jumpy flashy movements.
Boxing whilst effective and as simple as it gets concept-wise for a fighting style, which would fit a ‘default’ might not be a good enough reflection of our default so the second feels more versatile and fitting.
It’s 10 votes and 50/50 lmao
If this wants to capture the true essence of default and stick nodes you could simply use his original pose bouncing up and down, think of it like mr game and watch, you can notice it keeps the original style but makes fresh transitions