@vegitoanimz
Joined on March 13th, 2020, this user has been a member for 2,285 days and is the 34,107th person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 0 comments on non-activity pages of the site. Alternatively, this user has made 6 comments on actual activity pages of the site.
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If I could get some name advice for this series (btw no stickfigures are owned by me)
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I know this sounds stupid but does pro allow you to a music audio?
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You gotta download it.
But sure..
Let @Ralph explain -
You can download ANY MP3 file just as long its not over 256kb. And if you do have a sound file that is below that number than its already in StickNodes. You do not need pro.
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Pro comes with sounds you can add to your animation, like 200 or so
but you can download/add your own as well, see the instructions for downloading stuff at the top of the http://sticknodes.com/stickfigures/ page
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Replying to comment by:
Ok I got you
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Replying to comment by:
You know how they do this \’aw snap here we go again\’
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Replying to comment by:
But like all these big words can I get a translation because I\’m not the sharpest tool in the shed
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I\’m confused on how there\’s still no auto save
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There is you just need to press save when it appears.
Your might be appearing too late in which case go to settings on Stick Nodes and set the Auto-Save time to whatever you think is good enough.
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Replying to:
^This
If you think it would be wise for software to save for you without a prompt then you’d have to wait at times over 3 minutes for your heavy project to save. Because you can’t do anything while it’s saving.
And the save notices stack (for some reason) so if you have autosave appear more frequently that the project is able to save, congrats you had softlocked the app and also corrupted the project you worked on so hard.
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But like all these big words can I get a translation because I’m not the sharpest tool in the shed
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Replying to:
Auto save=long wait time=crash=bad
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Replying to:
Ok I got you
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