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  • Replying to comment by: Tastylemon16Interesting idea, while it does sound appealing and I’m usua

    Ah I see, that\’s fine, thanks for considering it comrade o7

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  • Replying to comment by: Tastylemon16A manual huh? Like a ‘What to do and what not to do on the

    The unofficial Stick Nodes server has a category called \”SN Website Guides\”. The idea was to put a little guide for how to do things on the site into each channel. For example, one channel might cover how to edit your profile, while another might cover the different ways to interact with other members.

    Though, to be honest, I\’ve never been too big on this idea. And the category has always been unfinished.

    However, with the release of threads on Discord, I think maybe a single channel dedicated to a little guide to the SN website (where each sub-guide is a thread) could be kind of neat. Definitely not vital, but neat.

    So really, I\’m just trying to figure out if there really is potential in an \”in Discord\” guide before I scrap the idea for good.

    Auto and I probably won\’t have the motivation to write such a guide, so it\’s really up to whether anyone like you might find interest in writing it.

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Arcionek might already have one

    👀

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  • Yo, maybe there should be a Stick Nodes modders Discord server. I\’d join that in a second.

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  • I started workin on a Stick Nodes mod manager. So far it\’s just a command line java program that can decompile Stick Nodes using an open source tool called apktool 😳

    Next step is applying changes to the decompiled project based on a proprietary .snmod file

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  • Replying to comment by: DJBloGamerYTI wanna be know for my animations, no for be something that

    You won\’t be known for making an edit, don\’t worry, my guy, you\’re good.

    The demon is still not not not not not not real though. Lol.

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  • Replying to comment by: SAZ da chadLol, this is really true, it occurred to me twice, but @ralp

    Yeah, nope.
    Evidence
    Points to the fact that it\’s fake.

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  • Replying to comment by: DJBloGamerYT@ralph now you believe me? (and after of it, a screamer kic

    This is clearly fake. there is no way that such a thing could exist in an app like this.
    He is lying about this screenshot. Like refrigerator said, this is clearly photoshop.
    Endless amounts of photoshopped material exists, and this is just one example of such material.

    Demons aren\’t real, stick nodes may not even be real, so the stick nodes demon sure the heck isn\’t real, like come on man, just think about it.
    Every time someone posts such content, I can\’t help but spread the real truth that the demon does not exist.
    Man, like seriously, how can it possibly be real.
    Omit this post from existence immediately, just like how the demon has always been omitted from existence.
    Neanderthals are what I call people who believe such propaganda.

    I may not make sense, but just listen to what I\’m really saying here.
    Seriously, I am trying to say something, and I can\’t say it enough.

    Rudely posting this is not considerate to the community.
    Everyone already knows the demon is not real.
    All evidence points to this fact.
    Like seriously.

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  • Replying to comment by: Ralph (Developer)day 2 of road trip done my ass literally hurts and its not

    Bro, someone just recently walked through the drive thru at my McDonald\’s. Are you sure you walked through a BK drive thru? Lol, imagine if that was you.

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  • Replying to comment by: Ralph (Developer)im actually curious how

    It happened over the course of like a few months of trying here and there, but I slowly reverse engineered the .nodes file by figuring out the purpose of each byte in the file. (I actually still have the reference sheet I made if you wanna see it)

    After that, over the course of like a week, I worked on a script that can write .nodes files.

    After that, over the course of probably another week, I worked on code that let me write .nodes files by passing a JSON object that represents the stickfigure and all its nodes.

    Finally, I wrote code that randomly generates a JSON stickfigure.

    Then boom, I was able to generate random figures.

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  • A compilation of 30 randomly generated stickfigures (These were generated programmatically by creating .nodes files with a script):

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    • Hmm yes, new pokemon species revealed

      2021-03-24 14:05:46 UTC 2
    • ok that makes sence

      2021-03-24 14:08:45 UTC 0
    • im actually curious

      how

      2021-03-24 15:14:21 UTC 2
      • Replying to: Ralph (Developer)im actually curious how

        It happened over the course of like a few months of trying here and there, but I slowly reverse engineered the .nodes file by figuring out the purpose of each byte in the file. (I actually still have the reference sheet I made if you wanna see it)

        After that, over the course of like a week, I worked on a script that can write .nodes files.

        After that, over the course of probably another week, I worked on code that let me write .nodes files by passing a JSON object that represents the stickfigure and all its nodes.

        Finally, I wrote code that randomly generates a JSON stickfigure.

        Then boom, I was able to generate random figures.

        2021-03-24 15:45:09 UTC 0
        • Replying to: Vince the AnimatorIt happened over the course of like a few months of trying h

          TLDR. He smart boi

          2021-03-24 16:13:53 UTC 1
  • Lol, I managed to fit this heavily optimized default stickfigure on a single QR code.

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  • General bulk actions – apply any function to a specified range of frames.

    Example: apply \”paste stickfigure\” to frames 1-100.

    Probably just acting as if you manually went frame by frame and hit \”paste stickfigure\”.

    I literally set up macros sometimes to automate tedious tasks like that, lmao, so this would help out a lot.

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  • Replying to comment by: Ralph (Developer)it do that on purpose tl;dr: https://www.youtube.com/watch?

    Huh, so if it\’s a multiple of 16, it encodes better. I guess that makes sense. And since most people just upload their exported animations strait to YouTube anyway, I suppose having it that way in app is perfectly logical. Interesting

    The only reason I noticed it is because I needed to crop a perfect square outta my exported animation and expected that square to be 1080×1080 but instead could only get a maximum of 1072×1072. I can just export to GIF or a PNG sequence if I really need 1080×1080 tho.

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