• Replying to comment by: MarshmallowHow does it look?

    It looking pretty good ngl
    If you got the time though, I think you should make the throw have more force, I didn’t look that powerful but the object (I think a knife) flew pretty far

    It cool tho
    Nice job :^]

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  • Replying to comment by: Explosive BulletGradient is disabled. Why is gradient still there? [bpfb_ima

    It’s because the segment extends to a region of the hat (I think, me dumb dumb) where it’s a different colour
    To fix this, either just use a polyfill (the gradient won’t be there anymore though, and it looks sick, so I would keep it)

    or put a gradient on that segment and make the gradient the same colour as the different coloured region of the hat

    Not the best at explaining things btw

    It’s basically an optical illusion I think

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  • Replying to comment by: JackFlyBut cockroaches are ugly and they eat your food

    Daily quote of today

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  • Replying to comment by: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)Maybe try consistently talking with people and being kind to

    t e r r i f y i n g i n d i v i d u a l

    You’re right tho

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  • Replying to comment by: UnderBaseLevelI still miss this little guy(this isnt actually him but the

    Ouch
    I recently got a tortoise
    Idk whether this is a picture of a turtle or a tortoise though
    It’s probably none of my business, but if I may, what happened to him/her?

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  • Replying to comment by: NanoBlackYou need me to still do your doll?

    Nope
    I did mine myself a while ago

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  • Replying to comment by: UnderBaseLevelTrying to get better st it,planning some smart stretch tanks

    Alright

    If there are designs you’ve added onto a non static node, let’s say the shooty part of the tank, idk what it’s called, all you have to do is first make sure that all the designs are static.
    Afterwards, just enable stretch on the shooty part (the node that will be able to move when animating). After enabling stretch, you enable smart stretch, and test whether it works fine. If something isn’t smart stretching, it probably isn’t static yet.
    If it does work, go out of test smart stretch and disable stretchy. Smart stretch will stay on even when stretchy is disabled, so when animating, you can enable stretch if needed, and that part will smart stretch.
    If you got any questions, just let me know

    Sorry if this didn’t really help btw, I’m not the best at explaining

    If you reaaally need more help with it though, you can send me a filebin link and I’ll do the smart stretches for you
    If I do and you plan on submitting the stickfigure, you don’t have to give me credit, since I didn’t actually make anything

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  • Replying to comment by: Delo@voltagethesecond you don’t get it I need you in this you’ll

    Also, I just recognised who you are lol
    Will you go back to Foxtrot or you’re staying as Gentlemen?
    One more thing, his powers are fire and earth, I think you know that already, but just to make sure

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  • Replying to comment by: UnderBaseLevelAlso can someone point to me how to get used to smart stretc

    Do you mean like how to smart stretch something ? Or you know how to, and you’re trying to get better at it?

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  • Replying to comment by: AbsoluteSpaghettisome devices can handle only small amounts of nodes.

    Well that’s new..
    I used to be able to run 1000+ frame projects with no problem

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  • Replying to comment by: Delo@voltagethesecond you don’t get it I need you in this you’ll

    Well Khifurr (my oc) is already a cat
    Does that count?

    https://filebin.net/zbjj70gtaclodqbc

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  • Replying to comment by: Delo@voltagethesecond

    Nah it’s cool I feel like I’m in/trying out for way to many series at this point, I might join later if I feel I’m ready to though, thanks for the offer tho

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  • Replying to comment by: VoltageAnyone know why my son is lagging so much? The app freezes f

    @ralph

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  • Anyone know why my son is lagging so much? The app freezes for long periods of time while animating, and when it unfreezes, it only lasts about 10 seconds before freezing again
    It may be the memory use, but idk. The memory use has started rising quicker than I remember, too, I think. It’s always slightly less than the number of frames in the animation. If anyone got solutions, please let me know (yup, I do have all lag options on)

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    • 2020-09-26 02:00:35 UTC 3
    • some devices can handle only small amounts of nodes.

      2020-09-26 03:15:55 UTC 1
      • Replying to: AbsoluteSpaghettisome devices can handle only small amounts of nodes.

        Well that’s new..
        I used to be able to run 1000+ frame projects with no problem

        2020-09-26 03:43:37 UTC 0
        • Replying to: VoltageWell that’s new.. I used to be able to run 1000+ frame proje

          lag =/= memory
          and
          frames =/= amount of memory used

          1000 frames of just the default stickfigure is 12 nodes x 1000 = 12,000 nodes of data being stored in memory

          1000 frames of a detailed background, car, weapons, characters is like, 5000 nodes x 1000 = 500,000 nodes of data being stored = you’re gonna have a bad time

          the video I made recently on Youtube about movieclips and how to properly utilize them to reduce memory consumption is probably worth a watch

          tl;dw – put backgrounds into movieclips, put anything “static” into a moveiclip really (a detailed car, a gun, etc) and use the movieclip instead across all the frames of your project

          big memory reduction

          2020-09-26 11:44:53 UTC 1
          • Replying to: Ralph (Developer)lag =/= memory and frames =/= amount of memory used 1000 fr

            as for the freezing, yeah that sounds like what devices do (mainly I’ve experienced it with iOS) as they approach their memory limit

            they’re scrambling to clear up and garbage-collect to make room for new data and when its getting near the limit it’s very slow to do so

            2020-09-26 11:46:06 UTC 1
            • Replying to: Ralph (Developer)as for the freezing, yeah that sounds like what devices do (

              Just watched the vid, makes sense, I’ll put the backgrounds etc into movie clips

              That asmr tho lol

              I’ll also try freeing up some memory if I can, thanks

              2020-09-26 12:34:10 UTC 0
  • Replying to comment by: SmileyFaceProductions?Sonic is running through the hills, suddenly blank! Sonic lo

    Your pretty good at animating sonic stuff
    Like those ones you posted with voltage, they really looked and felt like the classic game, but darker, and more exciting. Good job my dude

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