@voltagethesecond
Joined on May 31st, 2020, this user has been a member for 2,210 days and is the 36,634th person to register an account.
Has 17 submissions, the first one uploaded on June 6th, 2020 and the most recent on August 17th, 2022.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 2,211 downloads.
In total, they have been download 37,587 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 50 stickfigures.
On average, when this user rates stickfigures, they are 100% positive.
Has made 36 comments on non-activity pages of the site. Alternatively, this user has made 2,244 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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It looking pretty good ngl
If you got the time though, I think you should make the throw have more force, I didn’t look that powerful but the object (I think a knife) flew pretty farIt cool tho
Nice job :^] -
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It’s because the segment extends to a region of the hat (I think, me dumb dumb) where it’s a different colour
To fix this, either just use a polyfill (the gradient won’t be there anymore though, and it looks sick, so I would keep it)or put a gradient on that segment and make the gradient the same colour as the different coloured region of the hat
Not the best at explaining things btw
It’s basically an optical illusion I think
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Daily quote of today
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t e r r i f y i n g i n d i v i d u a l
You’re right tho
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Ouch
I recently got a tortoise
Idk whether this is a picture of a turtle or a tortoise though
It’s probably none of my business, but if I may, what happened to him/her? -
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Nope
I did mine myself a while ago -
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Alright
If there are designs you’ve added onto a non static node, let’s say the shooty part of the tank, idk what it’s called, all you have to do is first make sure that all the designs are static.
Afterwards, just enable stretch on the shooty part (the node that will be able to move when animating). After enabling stretch, you enable smart stretch, and test whether it works fine. If something isn’t smart stretching, it probably isn’t static yet.
If it does work, go out of test smart stretch and disable stretchy. Smart stretch will stay on even when stretchy is disabled, so when animating, you can enable stretch if needed, and that part will smart stretch.
If you got any questions, just let me knowSorry if this didn’t really help btw, I’m not the best at explaining
If you reaaally need more help with it though, you can send me a filebin link and I’ll do the smart stretches for you
If I do and you plan on submitting the stickfigure, you don’t have to give me credit, since I didn’t actually make anything -
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Also, I just recognised who you are lol
Will you go back to Foxtrot or you’re staying as Gentlemen?
One more thing, his powers are fire and earth, I think you know that already, but just to make sure -
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Do you mean like how to smart stretch something ? Or you know how to, and you’re trying to get better at it?
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Well that’s new..
I used to be able to run 1000+ frame projects with no problem -
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Well Khifurr (my oc) is already a cat
Does that count? -
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Nah it’s cool I feel like I’m in/trying out for way to many series at this point, I might join later if I feel I’m ready to though, thanks for the offer tho
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Anyone know why my son is lagging so much? The app freezes for long periods of time while animating, and when it unfreezes, it only lasts about 10 seconds before freezing again
It may be the memory use, but idk. The memory use has started rising quicker than I remember, too, I think. It’s always slightly less than the number of frames in the animation. If anyone got solutions, please let me know (yup, I do have all lag options on) -
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Your pretty good at animating sonic stuff
Like those ones you posted with voltage, they really looked and felt like the classic game, but darker, and more exciting. Good job my dude - Load More






@ralph
some devices can handle only small amounts of nodes.
Well that’s new..
I used to be able to run 1000+ frame projects with no problem
lag =/= memory
and
frames =/= amount of memory used
1000 frames of just the default stickfigure is 12 nodes x 1000 = 12,000 nodes of data being stored in memory
1000 frames of a detailed background, car, weapons, characters is like, 5000 nodes x 1000 = 500,000 nodes of data being stored = you’re gonna have a bad time
the video I made recently on Youtube about movieclips and how to properly utilize them to reduce memory consumption is probably worth a watch
tl;dw – put backgrounds into movieclips, put anything “static” into a moveiclip really (a detailed car, a gun, etc) and use the movieclip instead across all the frames of your project
big memory reduction
as for the freezing, yeah that sounds like what devices do (mainly I’ve experienced it with iOS) as they approach their memory limit
they’re scrambling to clear up and garbage-collect to make room for new data and when its getting near the limit it’s very slow to do so
Just watched the vid, makes sense, I’ll put the backgrounds etc into movie clips
That asmr tho lol
I’ll also try freeing up some memory if I can, thanks