• Sad n’ bad news. I give up. Theres no “Do not tween this frame” button for some reason in movie clips mode and i rely on tween alot. so the rest of my OC Animations are gonna suck without the said button. Hope ya’ll have fun without me

    1
  • finna make doomguy a character.

    2
  • This is only an INTRO and IDLE animation.

    2
  • He be vibin doe

    5
  • Testing big backgrounds

    9
    • Possible arena

      2020-05-30 11:33:58 UTC 0
      • Replying to: SoupmannPossible arena

        he committed fall damage.

        F.

        2020-05-30 11:46:47 UTC 0
  • Add more animations to Zezt’s sprites. I also made a cool map

    14
  • Thought I’d do a bit more cause I didn’t know what to do at the time.

    6
    • Crouch attack idea:
      He kneels, switches to a sniper rifle, then shoots

      2020-05-30 01:46:43 UTC 0
      • Replying to: AbsoluteSpaghettiCrouch attack idea: He kneels, switches to a sniper rifle, t

        Heavy attack should be a uppercut with a slow motion snipe or special 1 or hit streak idk that would just be cool

        2020-05-30 01:58:31 UTC 0
        • Replying to: Dev SwizzyHeavy attack should be a uppercut with a slow motion snipe o

          My take that uppercut idea.

          2020-05-30 04:27:11 UTC 1
      • Replying to: AbsoluteSpaghettiCrouch attack idea: He kneels, switches to a sniper rifle, t

        I would do that, but I kinda want to go for what is visible. So maybe a pistol would feel more appropriate.

        2020-05-30 04:26:27 UTC 1
        • Replying to: Explosive BulletI would do that, but I kinda want to go for what is visible.

          Oi also never answered my comment on a mixer video what computer do you use?

          2020-05-30 12:30:57 UTC 0
          • Replying to: Dev SwizzyOi also never answered my comment on a mixer video what comp

            A little confused as to what yoyr refering to but the computer I have is an Acer Aspire GX-785 modified with a GTX 1660 Ti and an additional 1TB SSD.

            2020-05-30 17:58:00 UTC 0
    • i’d be cool if one of his attacks were something collateral. Maybe like a frag that destroys terrain or something

      2020-05-30 03:45:51 UTC 0
      • Replying to: Cosmyi'd be cool if one of his attacks were something collateral

        Yeah, I’d like to put a grenade somewhere here.

        2020-05-30 04:27:39 UTC 0
    • EB’s character is like that one cool kid that doesn’t fit in at all but everyone likes him

      2020-05-30 07:38:01 UTC 1
      • Replying to: SoupmannEB’s character is like that one cool kid that doesn’t fit in

        EB’s character to me is the chad that takes up all the space while i cry as my iPad dies of lag

        2020-05-30 07:44:13 UTC 1
        • Replying to: jomart catalino emmanuel de pota thirteenth son oEB's character to me is the chad that takes up all the spac

          That’s real tough. Might, make a mid detailed version for that reason. Good visuals, but also no demanding for some peoples devices.

          2020-05-30 18:01:54 UTC 1
      • Replying to: SoupmannEB’s character is like that one cool kid that doesn’t fit in

        That’s pretty accurate to real life.

        2020-05-30 17:59:08 UTC 0
  • I decided to redo Kaiju’s idle, so now it looks more dynamic and uses less frames.

    19
    • That model looks sweet :0

      2020-05-30 00:47:36 UTC 2
      • Replying to: LurtraThat model looks sweet :0

        Thanks!

        2020-05-30 00:49:43 UTC 3
    • I nutted , not sorry

      2020-05-30 00:59:27 UTC 1
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄I nutted , not sorry

        *confused screaming*

        2020-05-30 01:06:15 UTC 1
        • Replying to: Kaijynn*confused screaming*

          If you put something in front of his private area…..

          2020-05-30 01:14:43 UTC 2
          • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄If you put something in front of his private area.....

            I originally meant that as a compliment because of the figure and animation , but now….

            2020-05-30 01:15:06 UTC 1
            • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄I originally meant that as a compliment because of the figur

              Nah, he’s completely inorganic, so he doesn’t have a metal schlong. The waist tasset is mostly just for style points.

              2020-05-30 01:17:28 UTC 3
    • needs improvement

      2020-05-30 01:03:26 UTC 1
      • Replying to: JackFlyneeds improvement

        I’m open to suggestions.

        2020-05-30 01:06:39 UTC 0
        • Replying to: KaijynnI'm open to suggestions.

          I haven’t done any serious animating in while, so I’m a bit rusty. I’d be more than happy to get some tips.

          2020-05-30 01:12:09 UTC 1
          • Replying to: KaijynnI haven't done any serious animating in while, so I'm a bi

            I guess you shouldn’t shorten frames, the few frames make the animation obnoxious, the physics on that thing between his legs looks like you pasted the first frame to make it a loop, that’s a good objective but you still need to focus on those little details, corporal movement is doesn’t seem natural either, sorry if it this sounds rude I just think such awesome character design deserves the same animation quality

            2020-05-30 01:33:48 UTC 2
            • Replying to: JackFlyI guess you shouldn't shorten frames, the few frames make t

              Alright, thanks.

              2020-05-30 01:36:00 UTC 0
              • Replying to: KaijynnAlright, thanks.

                You also need to change the physics of the loincloth (Or whatever it’s called) it shouldn’t move too much

                2020-05-30 01:57:27 UTC 1
    • Nice you either accidentally or purposely added the look of his armor weighing his head nod movement

      2020-05-30 01:08:55 UTC 2
    • He looks ready to absolutely demolish my hooded boi.(which he could definitely do)

      2020-05-30 01:20:15 UTC 2
      • Replying to: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)He looks ready to absolutely demolish my hooded boi.(which h

        Lol. Thankfully, Kaiju isn’t a particularly bloodthirsty or violent character. In fact, when/if he’s forced to actually kill someone, he’ll typically apologize before landing the killing blow.

        2020-05-30 01:24:04 UTC 3
    • Holy cow kaiju looks amazing, are you going to submit him?

      2020-05-30 02:24:10 UTC 2
      • Replying to: Largest guy 65Holy cow kaiju looks amazing, are you going to submit him?

        I can’t say when, but I will submit him at some point. I’m still eliminating errors within the stickfigures, along with making interchangeable hands and whatnot.

        2020-05-30 02:34:22 UTC 2
    • THATS NOT THE KAIJU I KNOW

      2020-05-30 06:51:16 UTC 1
  • feeling like hot shit, might announce alot of big updates and happenings regarding Arcade Fighters later, idk lol

    for now more direct comparisons
    New Tanner’s rekka (command attack string)

    Similarities:

    base damage is 15

    first and second hit are mostly the same

    Pros:

    better animation

    2nd hit now stuns (enough for hit 3 to connect)

    3rd hit is 10 dmg on counter hit

    3rd hit has more range and crowd sweeping

    Cons:

    2nd hit has more frames than the old one

    3rd hit has more frames and is generally riskier than old 3rd hit

    3rd hit recovers slower making it easier to punish

    3rd hit now knockbacks instead of launching

    11
  • Okay, so I animated this combo at 10fps with the default amount of tweened frames. The reason why the combo seems quick is because I was planning on making spookus a quick but low damage type with average health. @thisaccount do you approve?

    8
  • Khlohe is actually pretty hard to animate so i think I’ll just stick with a shape

    4
  • @asticknodesuser I received the Movieclips but I need them in a project file. If you could do that it’d be nice

    0
    • I sent the project a while ago.

      2020-05-27 22:55:12 UTC 1
      • Replying to: AbsoluteSpaghettiI sent the project a while ago.

        As a openable project file? With all the movieclips imported?

        2020-05-27 22:56:16 UTC 0
      • Replying to: AbsoluteSpaghettiI sent the project a while ago.

        Got em,thanks

        2020-05-27 22:57:44 UTC 0
  • 2
  • Still working on the movieclips.
    Here’s a preview of my OC.

    2
    • Anything I should improve?

      2020-05-27 17:48:25 UTC 0
    • Pretty solid. That walking animation though, while not exactly bad, the legs move up too far. They should be closer to the ground in a walk.

      2020-05-27 18:25:12 UTC 3
      • Replying to: Explosive BulletPretty solid. That walking animation though, while not exact

        I’ll take note of that.

        2020-05-28 02:00:29 UTC 0
    • Not too bad. Could use some extra tween frames and I believe no tweening is aloud

      2020-05-27 22:40:50 UTC 0
      • Replying to: Joe347Not too bad. Could use some extra tween frames and I believe

        Oh.

        2020-05-28 02:00:44 UTC 0
        • Replying to: Dormant Volcano Man™Oh.

          Yeah it’s no tween 20 fps

          2020-05-28 02:01:24 UTC 1
          • Replying to: Joe347Yeah it’s no tween 20 fps

            Huh, though it was between 15-20 fps.

            2020-05-28 02:38:20 UTC 1
            • Replying to: Dormant Volcano Man™Huh, though it was between 15-20 fps.

              Also, it didn’t really specify that there’s a “no-tween” policy.

              2020-05-28 02:39:37 UTC 1
              • Replying to: Dormant Volcano Man™Also, it didn't really specify that there's a "no-tween"

                I’m quite sure that he wants everyone to use it doe

                2020-05-28 04:40:19 UTC 1
  • 3
    • Run, idle,taunt,dash,dash, attack

      2020-05-27 17:27:05 UTC 0
    • @sbyrnes over here trying to make an unrelated game meanwhile everyone in this group is making free fighting-game sprites up for grabs

      2020-05-27 17:28:12 UTC 11
      • Replying to: Ralph (Developer)@sbyrnes over here trying to make an unrelated game meanwhil

        Ralph, steal this idea, steal the sprites and make this a game

        2020-05-27 17:29:05 UTC 7
      • Replying to: Ralph (Developer)@sbyrnes over here trying to make an unrelated game meanwhil

        Take all these sprites, make a fighting game quickly just to spite Sean in the development of his game.

        2020-05-27 18:26:21 UTC 7
      • Replying to: Ralph (Developer)@sbyrnes over here trying to make an unrelated game meanwhil

        Don’t…let him suffer

        2020-05-28 05:59:12 UTC 0
    • How does he always manage to be in that pose?

      2020-05-28 01:56:02 UTC 0
      • Replying to: Joe347How does he always manage to be in that pose?

        I start every movie clip with on lose so it’s all universal and fits right her

        2020-05-28 01:56:55 UTC 1
        • Replying to: Humble DamienI start every movie clip with on lose so it’s all universal

          No I mean just the pose of his hands and him looking up to the sky all weird with his hands out

          2020-05-28 01:58:31 UTC 0
          • Replying to: Joe347No I mean just the pose of his hands and him looking up to t

            Just how I made it. You can flip the hands the other way tho

            2020-05-28 18:02:21 UTC 0
            • Replying to: Humble DamienJust how I made it. You can flip the hands the other way tho

              That’s not what I mean tho

              2020-05-28 18:09:14 UTC 0
    • Not too bad, although the run anim is weird and looks kinda lazily done ngl. But everything else looks cool!

      2020-05-28 17:59:06 UTC 0
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