• Just doing another thing do the oldest thing to have been made for Project Landfall.

    6
  • How about this?

    0
    • Sizing needs to be done after putting everything together. Easier for you then. Also the whole body should move in order for proper animation. But don’t get too ahead of yourself, just consistency in those movements.

      2021-05-22 06:10:27 UTC 1
    • Dude this looks great!

      2021-05-22 06:16:32 UTC 1
  • Hi, I’m new to (actually Half decent) Animations. Please give me device if you have any, I need it

    1
    • Some of that posing ain’t bad. You certainly just need to ensure the placement of the characters is consistent and not be afraid of fast movements.

      2021-05-21 03:59:43 UTC 3
    • Thanks EB! I watched your help video a while back and it really helped.

      2021-05-22 00:34:13 UTC 0
  • PL always has a visually busy scene no matter the shot compared to any other SN series, so I really have to nail a lot of the effects. Currently in the process of replacing my 4 node gunshot effect that was made back in 2016 or so. Really old effect that is dated and just isn’t working with the style of PL. Going for a full update of it right now and while the muzzle flashes are amazing and better than I expected, I have to nail the smoke. Not just in looks, but how it moves. So far it looks pretty solid and accurate. Will need a few variations but I am not entirely sure if I should worry so much on giving it the ability to move beyond dispersion considering the smoke is more subtle and doesn’t hang around so long. This is just a test for the smoke and the desert eagles ring of fire effect. Still messing with stuff there.

    7
    • SN really needs to overhaul the blur filter

      2021-05-13 05:34:35 UTC 1
      • Replying to: ChadisonSN really needs to overhaul the blur filter

        Yeah, the pixelation in areas really messes with stuff.

        2021-05-13 15:21:09 UTC 1
        • Replying to: Explosive BulletYeah, the pixelation in areas really messes with stuff.

          I would die for such an update.

          Would very much significantly improve my space art.

          2021-05-15 17:05:45 UTC 2
  • Soon to be released is the redesign of the NBC Veteran. Finally finished it. There will likely be an addon pack for the heavy version that I already have made, but I need to make the M249 SAW now.

    11
    • Looks tactical af

      2021-05-11 17:12:10 UTC 1
    • Yoooo my favorite stickfigure to use to model my guns is getting some love

      Lesss gooo

      2021-05-17 15:21:47 UTC 0
      • Replying to: FaoLOr64Yoooo my favorite stickfigure to use to model my guns is get

        Last one was a little dated in a way that bothered me.

        2021-05-17 16:35:51 UTC 0
  • I pray to god this means something and truly matters.

    22
    • I can emulate SN PC so screw that.

      2021-04-29 17:42:01 UTC 8
      • Replying to: Explosive BulletI can emulate SN PC so screw that.

        You say that however PC is actually the biggest boundary to make the app more public.

        Also emulators often limit shit.

        2021-04-29 21:08:54 UTC 3
        • Replying to: arcionekYou say that however PC is actually the biggest boundary to

          don’t tell EB that SN PC would likely be “unlimited” nodes by default

          or at least like, a huge-ass number

          2021-04-29 21:24:33 UTC 1
          • Replying to: Ralph (Developer)don't tell EB that SN PC would likely be "unlimited" node

            Whatever gets rid of that god forsaken limit. I need to really destroy the visual department, the only thing stopping me is that.

            2021-04-30 03:08:09 UTC 0
        • Replying to: arcionekYou say that however PC is actually the biggest boundary to

          Last time I checked the emulator I used only was stuck with the limitations of the mobile version and the UI that didn’t work very well for anything but mobile. Though having something just more universal and unrestricted would be real nice. I can’t even use all the ram in my mobile device for SN which hurts.

          2021-04-30 03:12:22 UTC 0
          • Replying to: Explosive BulletLast time I checked the emulator I used only was stuck with

            Yeah it’s hard coded device limit. That’s why pc might be better lol

            2021-04-30 11:17:10 UTC 0
            • Replying to: arcionekYeah it's hard coded device limit. That's why pc might be

              Any idea if that ram limit could be broken. Like rooting or anything like that?

              2021-04-30 18:13:35 UTC 0
              • Replying to: Explosive BulletAny idea if that ram limit could be broken. Like rooting or

                yeah basically only root. but its a major gateway for you bricking your phone.

                These limits exist for a reason

                2021-05-01 15:49:00 UTC 0
                • Replying to: arcionekyeah basically only root. but its a major gateway for you br

                  Hmm. Dang. Now I am really wanting SN PC.

                  2021-05-01 18:33:38 UTC 0
    • amen brother

      2021-04-29 17:44:13 UTC 2
    • while unlimited nodes for projects would make sense, removing the node limit for figures would be catastrophic. people would have no reason to conserve on nodes and submissions will be laggy messes of nodes that would look just as good with a node limit

      2021-04-29 17:46:10 UTC 7
      • Replying to: MABwhile unlimited nodes for projects would make sense, removin

        also sn PC sounds really cool, @ralph is there really any huge reason why you aren’t doing it

        2021-04-29 17:46:39 UTC 4
        • Replying to: MABalso sn PC sounds really cool, @ralph is there really any hu

          idc about for figures, i just want the node limit project to be removed so i can spam unlimited stars on space art without having to stack 6000 projects ontop of eachother.

          2021-04-29 17:53:14 UTC 5
          • Replying to: Colloidc about for figures, i just want the node limit project to

            I want to be able to abuse the node limit and add effects afterwards.

            2021-04-29 18:14:02 UTC 2
        • Replying to: MABalso sn PC sounds really cool, @ralph is there really any hu

          Man its like there isn’t a site he attends to, other social media, stickfigure submissions and actual app to deal with lmfao.

          But hey, at least if he does actually go into it, it will for sure actually have cleaner code and better UI

          2021-04-29 21:10:18 UTC 4
          • Replying to: arcionekMan its like there isn't a site he attends to, other social

            i understand he’s been busy lol, he just acts like he isn’t

            2021-04-29 22:45:43 UTC 2
      • Replying to: MABwhile unlimited nodes for projects would make sense, removin

        That’s where I can work with that. Remove the node limit on projects and everything would be much better.

        2021-04-29 18:12:57 UTC 3
      • Replying to: MABwhile unlimited nodes for projects would make sense, removin

        The node limit needs to be raised for figures.
        And animation node limits, they need to be fucking deleted.

        2021-04-29 18:13:55 UTC 2
        • Replying to: vuiceThe node limit needs to be raised for figures. And animation

          With the shapes and stuff we have, i dont think we really need to raise the node limit for nodes considering we have stuff to reduce nodes and we can join figures to areas that we couldn’t add originally.

          Not entirely necessary but idk.

          2021-04-29 18:16:19 UTC 1
          • Replying to: ColloWith the shapes and stuff we have, i dont think we really ne

            Yeah, I haven’t had any problems with the node limit on any of my figures in a long while

            2021-05-06 18:46:11 UTC 1
    • Oops I didn’t scroll before posting, I posted the same exact poll

      2021-04-29 17:53:40 UTC 1
    • Knowing Ralph

      Probably not

      It’s never coming

      2021-04-29 19:06:32 UTC 0
    • Ok i have thoughts about this once again s m a r t f r i d g e is still not compatible. But when it comes to pc its gonna br hard to manage two apps and i understand the struggle also g a m e b o y compatible

      2021-04-29 22:55:00 UTC 0
  • Unit creation really wears me down. Like make it once on the male base, then recreate it on the female base. Then I gotta do the front and rear views. I am self harming myself mentally. Thankfully school only will last for 2 more months and then I am done. Problem is I would like to get to finishing most of the animation by the start of summer, and I am well behind schedule on that. Might end up just taking a quick break. Or I might just force myself to get the NBC veterans new design finished. And then proceed to chill out and do some of the animation that I need to do. In the meantime. I just got a quick poll to get myself going.

    Coolest designs so far.

    • 9%
    • 45%
    • 18%
    • 27%
    11 votes
    Log in to vote!
    6
    • Don’t stress yourself out, EB. You deserve a break.

      2021-04-26 03:19:36 UTC 3
      • Replying to: vuiceDon’t stress yourself out, EB. You deserve a break.

        Alright, I will leave this aside for a little bit. Get the other stuff dealt with first.

        2021-04-26 13:54:06 UTC 1
    • You should try to see what’s easier and go from their , is worrying that you’re getting burnt out a bit

      And even logically , it’s best to work at your best , so don’t extend yourself too far

      2021-04-26 03:37:57 UTC 2
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄You should try to see what's easier and go from their , is

        Agreed. I should probably get to the stuff that have due dates first. This is all my choice and doesn’t have a due date so I shouldn’t worry.

        2021-04-26 13:55:50 UTC 1
    • My guy, I think you need a break.
      You don’t to push yourself too far.

      2021-04-26 11:23:54 UTC 2
      • Replying to: Dormant Volcano Man™My guy, I think you need a break. You don't to push yoursel

        Yeah, like Gigan said it’s best to just work at your best which is what I should do.

        2021-04-26 13:56:43 UTC 1
  • 2
    • Hm. Same plan for story. Probably will end up being entirely different.

      2021-04-24 16:22:03 UTC 1
      • Replying to: Explosive BulletHm. Same plan for story. Probably will end up being entirely

        Yeah, probably, but it was still interesting

        2021-04-24 18:33:08 UTC 0
  • Did a sound design test not long ago. This time I’m just testing reverbs thst you would hear in an indoor space.

    9
    • I think you should make different arm parts and change only the one you need to change instead of switching arms , for example , change only the forearm and the hand during the Barrette reload

      2021-04-18 16:43:44 UTC 2
      • Replying to: VincentI think you should make different arm parts and change only

        Not something that can be changed as polyfills hold this style together. Old animation too. The animation is just for visualization of the sounds.

        2021-04-19 13:54:20 UTC 0
        • Replying to: Explosive BulletNot something that can be changed as polyfills hold this sty

          fook yeah , forgot ’bout the polyfills

          2021-04-19 14:18:10 UTC 0
          • Replying to: Vincentfook yeah , forgot 'bout the polyfills

            I have a work around though. Just a matter of whether it’s worth it or not.

            2021-04-20 13:57:07 UTC 0
  • Current best episode so far, Go. I will be supised if 3 isn\’t on top.

    Which PL Episode is your favorite so far?

    • 15%
    • 30%
    • 55%
    20 votes
    Log in to vote!
    3
  • Trying to do more on the side of effects which is where I am in the process of replacing my 3-4 node gunshot effect that I have used ever since I got the app.

    What effects would you look forward to next from me.

    • 6%
    • 24%
    • 41%
    • 6%
    • 24%
    17 votes
    Log in to vote!
    5
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