• So much asset creation to do.

    11
    • I got some madness combat vibes

      2021-04-13 20:32:58 UTC 2
      • Replying to: MechaniI got some madness combat vibes

        Hmm. Unintentionally got that style of flashes a bit.

        2021-04-14 02:22:59 UTC 2
        • Replying to: Explosive BulletHmm. Unintentionally got that style of flashes a bit.

          its no problem

          2021-04-14 02:33:19 UTC 2
        • Replying to: Explosive BulletHmm. Unintentionally got that style of flashes a bit.

          I’m just saying that it looks like a thing from a good game

          2021-04-14 21:15:17 UTC 1
          • Replying to: MechaniI'm just saying that it looks like a thing from a good game

            Madness isn’t just a game. It’s a little more than that.

            2021-04-15 13:39:26 UTC 2
            • Replying to: Explosive BulletMadness isn't just a game. It's a little more than that.

              A masterpiece?

              2021-04-15 13:41:46 UTC 1
              • Replying to: MechaniA masterpiece?

                Yep. However, I think he means that it’s both a game and an animation series.

                2021-04-15 21:36:27 UTC 1
                • Replying to: PlayerX2000Yep. However, I think he means that it’s both a game and an

                  Yep, a game and animation masterpiece

                  2021-04-15 22:57:18 UTC 0
              • Replying to: MechaniA masterpiece?

                It’s a full on franchise at this point. With little stories. Though it more than anything is just a style.

                2021-04-16 13:55:37 UTC 1
                • Replying to: Explosive BulletIt's a full on franchise at this point. With little stories

                  I knooooow

                  2021-04-16 16:43:15 UTC 0
  • Ah. This is real fresh. This will bring me back to being here consistently. Love the redesign Ralph. Also my representation that makes me question how you made all the trophies. Just gonna repost some stuff that got snapped btw.

    6
    • He got Sean to make these models. Then he bailed out as soon as topic of payment was mentioned.

      2021-04-06 19:20:16 UTC 2
      • Replying to: arcionekHe got Sean to make these models. Then he bailed out as soon

        As expected. Me and Sean need a competition for 3D modeling or something.

        2021-04-06 22:40:18 UTC 1
        • Replying to: Explosive BulletAs expected. Me and Sean need a competition for 3D modeling

          m8 you’d probably kick my ass, show me your work I wanna see all the ass kickings I’ll get

          2021-04-07 01:41:59 UTC 3
          • Replying to: Sean (Admin)m8 you'd probably kick my ass, show me your work I wanna se

            rip
            http://sticknodes.com/members/explosivebullet/activity/1026062/
            http://sticknodes.com/members/explosivebullet/activity/1011931/

            2021-04-07 01:54:57 UTC 2
            • Replying to: arcionekrip http://sticknodes.com/members/explosivebullet/activity/1

              holy crap our 3D helmets actually came out quite similar – like I know we used the same references etc but like… damn, it’s not like I copied everything 1-1 I put a bit of my own spin on it, but shit yo nice work EB

              2021-04-07 02:08:58 UTC 3
              • Replying to: Sean (Admin)holy crap our 3D helmets actually came out quite similar - l

                Lol, I still have yet to get down to the smaller details. Now on the side of 3D animation, I am slowly becoming good. I think I remember seeing a Katana of your that looks really polished and solid which has me tremble in fear if there were to ever be a competition.

                2021-04-07 02:32:31 UTC 2
                • Replying to: Explosive BulletLol, I still have yet to get down to the smaller details. No

                  holy shit you can animate that well?? naw son I’m fucked

                  I only just began learning animation the other day lmfao

                  did you model the gun too? it’s awesome looking and very detailed I love how much you can move it!

                  and nah that Katana was crap, it was my first attempt at not using a tutorial after I followed the donut tutorial, it was so badly build, like you ain’t wanna see that topology lmao

                  2021-04-07 23:59:05 UTC 4
                  • Replying to: Sean (Admin)holy shit you can animate that well?? naw son I'm fucked I

                    Lol. The animation took me a few day. Started off with simple posing then I made things less linear and more complex afterwards with the addition of force and inertia. Didn’t model the gun though. That was ripped straight from COD MW. The arms and the way they were rigged was purely me with the help of some software like makehuman or something like that. I suprisingly haven’t models a gun yet.

                    2021-04-08 18:27:14 UTC 1
                • Replying to: Explosive BulletLol, I still have yet to get down to the smaller details. No

                  wtf that’s like, professional studio, call of duty level animation

                  2021-04-08 10:07:28 UTC 2
                  • Replying to: Ralph (Developer)wtf that's like, professional studio, call of duty level an

                    I mean I used one of their models and their sounds. But thats my goal. That and beating their level of animation.

                    2021-04-08 18:28:10 UTC 2
      • Replying to: arcionekHe got Sean to make these models. Then he bailed out as soon

        I’m forever not eating any food cause of him 🙁

        2021-04-07 01:41:30 UTC 5
    • lol thanks, it did come out pretty good

      hitting the CPU a little hard, i may have went overboard with the bells and whistles so have to look at optimizing

      also that was Sean, he did all the 3D modeling
      he specifically “””enjoyed””” working on your complicated-ass helmet

      2021-04-06 19:21:19 UTC 3
      • Replying to: Ralph (Developer)lol thanks, it did come out pretty good hitting the CPU a l

        Hah. Lol. Mostly loading pages is what was slow for me. Now it is no longer. Thankfully you didn’t ask me for my model that is mostly complete on the geometry side but nothing else. Pretty neat recreation of it. From another viewpoint, but he got to suffer like me in translating it to 3D.

        2021-04-06 22:39:46 UTC 1
      • Replying to: Ralph (Developer)lol thanks, it did come out pretty good hitting the CPU a l

        oh yes I very much “””””enjoyed”””” working on the helmet for the longest time out of all of them

        2021-04-07 01:41:01 UTC 4
  • @ralph I have reached the point where stick nodes is crying and struggling to load all my figures when I go to import new figures. Is it possible that you could make it only load into pages or something instead of one massive list. Or just something to make it load as fast as it originally did?

    9
    • In summary, SN freezes for a few seconds when I press import. It gets really annoying.

      2021-03-29 01:21:20 UTC 7
      • Replying to: Explosive BulletIn summary, SN freezes for a few seconds when I press import

        Same.

        2021-03-29 01:30:00 UTC 0
      • Replying to: Explosive BulletIn summary, SN freezes for a few seconds when I press import

        I have that too w me 6000+ figs

        2021-03-29 13:29:39 UTC 0
    • I remember before I joined the site

      I tried to collect every figure on the site

      My android phone , poor little bastard went through so much

      2021-03-29 01:31:48 UTC 5
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄I remember before I joined the site I tried to collect ever

        Dang. And I think my Tab S6 lite and S2 get it worst.

        2021-03-29 01:44:50 UTC 3
    • Mine did that. It just required deleting around 2k figures that were all 300 nodes each.

      2021-03-29 02:55:36 UTC 1
      • Replying to: perkyMine did that. It just required deleting around 2k figures t

        well, the amount of nodes doesn’t matter in this case, the list is just loading a lot of files to present in the list

        2021-03-29 09:56:11 UTC 2
    • just curious, how many files do you have in there?

      2021-03-29 09:55:44 UTC 2
      • Replying to: Ralph (Developer)just curious, how many files do you have in there?

        @explosivebullet

        not to be annoying my bad, just curious bc it’ll give me an idea of what “a lot” is in order for testing

        i might be able to get it to break up into “pages”, but unsure how that’ll play nice with sorting, might be out of luck as everything will need to be loaded, at least at first, in order to sort – then broken up into pages

        2021-03-29 20:36:05 UTC 0
        • Replying to: Ralph (Developer)@explosivebullet not to be annoying my bad, just curious bc

          1293 for stickfigures alone. It just suddenly became an issue which is odd. Like ai didn’t add a bunch of new stuff. Surely getting the sorting to work in pages can’t be that hard. I mean I have seen it work in other applications just fine. I have 1697 sounds but don’t have this issue when importing sounds.

          2021-03-30 02:40:15 UTC 0
          • Replying to: Explosive Bullet1293 for stickfigures alone. It just suddenly became an issu

            Or a possible solution might be to allow for SN to read folders within the SN figure folder then load that sub folders list of files. This would also help with organization. Have 20 different parts of a figure in one spot rather than mixed in with others.

            2021-03-30 02:43:30 UTC 0
          • Replying to: Explosive Bullet1293 for stickfigures alone. It just suddenly became an issu

            hm, im over here messing with 1800+ for testing and its smooth as butts, maybe 1-2 seconds to first open the window

            then i realized i optimized this sorting back like 3 months ago (im using 3.2.0) so maybe that actually fixed it lol

            i’ll reinstall the older SN to confirm

            2021-03-30 20:48:39 UTC 0
          • Replying to: Explosive Bullet1293 for stickfigures alone. It just suddenly became an issu

            welp, kinda nothing, it’s working fine even on a low-end tablet with 2000 files with the old SN update

            hmm

            2021-03-30 21:18:48 UTC 0
            • Replying to: Ralph (Developer)welp, kinda nothing, it's working fine even on a low-end ta

              Wtf. How is it that and can shred a 30000 node frame with no performancs decreases? Might have to experiment myself.

              2021-04-02 14:54:32 UTC 0
              • Replying to: Explosive BulletWtf. How is it that and can shred a 30000 node frame with no

                so just to clarify, you click “import stickfigure” and it takes the window what like, 5+ seeconds to pop up?

                and if you sort by new, old, alphabetical, and back and forth, i assume that also takes a 5+ second wait?

                2021-04-02 14:56:20 UTC 0
                • Replying to: Ralph (Developer)so just to clarify, you click "import stickfigure" and it

                  Yeah. Essentially. Anything that would load the list. No problem with my sounds, but a problem with figures.

                  2021-04-02 14:59:11 UTC 0
                  • Replying to: Explosive BulletYeah. Essentially. Anything that would load the list. No pro

                    i kinda want your /stickfigures/ folder to see if its something specific (names, filesizes) but lmao @ how big that ZIP would be

                    2021-04-02 15:32:57 UTC 0
                    • Replying to: Ralph (Developer)i kinda want your /stickfigures/ folder to see if its someth

                      Just checked and it’s just 15mb apparently. Sounds on the other hand…. Should I send you a mediafire link of it?

                      2021-04-02 15:37:42 UTC 1
                      • Replying to: Explosive BulletJust checked and it's just 15mb apparently. Sounds on the o

                        yeah if you don’t mind, whenever you get a chance email it to me pls [email protected]

                        not the sounds, since you say they’re okay

                        2021-04-02 15:55:55 UTC 0
                        • Replying to: Ralph (Developer)yeah if you don't mind, whenever you get a chance email it

                          https://www.mediafire.com/file/4x2lqqh8n27wc81/BULLET+MANS+FIGURE+FILE.zip/file
                          Eh, why not just throw it here.

                          2021-04-02 16:11:28 UTC 1
                          • Replying to: Explosive Bullethttps://www.mediafire.com/file/4x2lqqh8n27wc81/BULLET+MANS+F

                            oof didn’t see this til now

                            k thanks, will see what i can do with this

                            2021-04-11 00:18:03 UTC 1
                          • Replying to: Explosive Bullethttps://www.mediafire.com/file/4x2lqqh8n27wc81/BULLET+MANS+F

                            lmao @ name

                            2021-04-11 00:18:18 UTC 1
                            • Replying to: Ralph (Developer)lmao @ name

                              I had to do it.

                              2021-04-11 04:11:25 UTC 0
                              • Replying to: Explosive BulletI had to do it.

                                so just to let you know, im still baffled

                                first of all, excellent organizational skills

                                secondly, even with current 3.1.14 SN on an eh Samsung tablet, loads in like…1 second, maybe 2 (the import list)

                                i am perplexed

                                2021-04-11 14:49:38 UTC 1
                                • Replying to: Ralph (Developer)so just to let you know, im still baffled first of all, exc

                                  Hmm. Maybe I got stuff in the background eating at my memory or CPU? Cause for me it loads in like 3-5 seconds I recall. And my tablet ain’t a slow tablet. Especially considering it’s an improvement upon my last god tier tablet. I know the general idea of how computers work and how to put a computer together in 3 different ways, but I don’t know jack about the code part and how mobile devices work in managing processes.

                                  2021-04-11 18:21:05 UTC 0
                                  • Replying to: Explosive BulletHmm. Maybe I got stuff in the background eating at my memory

                                    try again when the 3.2.0 update is out, as it kinda changed a lot behind the scenes with how the lists are populated

                                    when that doesn’t help inevitably, yell at me again

                                    2021-04-11 18:26:05 UTC 1
                                    • Replying to: Ralph (Developer)try again when the 3.2.0 update is out, as it kinda changed

                                      I will see if I can keep that in mind.

                                      2021-04-12 02:26:52 UTC 0
    • I say go through those files and see what you never use. I deleted over 700 files last time I did that.

      2021-04-02 19:48:45 UTC 0
      • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃I say go through those files and see what you never use. I d

        Considering the figures one my device are nearly all mine, I probably will use all of them. Might be able retire the old stickfigure stuff.

        2021-04-03 16:04:55 UTC 0
  • @explosivebullet praise the lord and pass the ammunition

    7
  • @explosivebullet what is the symbol for the rank let’s say NCLO squad leader?

    3
  • Ivan should’ve been done a year ago I’ve just procrastinating but I’ll start on it tonight

    0
  • Just about 6 minutes though PL Episode 4. Almost into the action. And the heavy action too. This episode so far is very heavily cinematic. Trying out new angles and stuff like that more often. Oh hey, low res track rendering prevents you guys from seeing any dialogue.

    10
  • Stick Nodes limitations failed to contain me. Now Blenders complexity has failed to contain me along with current computer limitations. I cannot be stopped.

    17
    • Just to clarify, the viewmodel is 3D and the background scenery shown is an image. They blend together quite well. So long as you make sure the lighting of the 3D scene matches image.

      2021-03-02 04:26:13 UTC 10
    • H E H A S A S C E N D E D .
      T H E R E I S N O S T O P P I N G H I M N O W .

      2021-03-20 15:12:54 UTC 1
      • Replying to: Dormant Volcano Man™H E H A S A S C E N D E D . T H E R E I S N O S T O P P

        Wait till the actual animation uploads next Thursday.

        2021-03-20 17:07:06 UTC 2
    • I can imagine you making the next call of duty.

      Or maybe something greater than.

      2021-03-20 17:12:53 UTC 0
      • Replying to: ColloI can imagine you making the next call of duty. Or maybe so

        I’m looking tk something more on the open side with more freedom.

        2021-03-21 16:37:27 UTC 0
  • RTX Bullet isn’t real. He can’t hurt you.
    Just to clarify, the really dark one is Cycles render and the other is Eevee. What I did here is added displacement maps to the textures which adds some fake geometry to the textures. The textures are 8k and the pictures are 1080p and 4k. The crazy grainy look here is partially because of your display. Don’t be ashamed, I have the same problem. There is simply so much detail in the textures with the bumpmapping that all the detail is kinda competing with what to display here. Crazy that originally the 8k texture thing seemed like it would work till I added the specular layers.

    18
  • Just since I didn’t inform the people here, i am drawing back some of my own work on PL and leaving it to a team to do. While I still do the majority of visual work for PL, I have people to help me out now just so I can get episodes out faster. On the other hand, PL episode 4 has a finished script and thumbnail that may or may not change. I also Have submitted my FN SCAR as it is now finished. Keep an eye out for that on the site in the coming days.

    12
  • Here’s a random tutorial. Something I have been working on for a while with no idea what people wanted me to teach them. Lot’s of information here and some sneak peaks to Project Landfall here. Not much though for that, but there is a load of information that is bound to help you out somewhere in animation.

    7
  • 4 minutes and 30 second runtime currently on episode 4. Have yet to get to the spicy action which will probably the largest part of the animation. Inevitably progress will be halted soon as I will need to finish up the FN SCAR Complete Remaster. That and there will be a pretty sweet redesign of the NBC Veteran due to their new set of gear they recieve in episode 4 before they face off with Thaltop while defending the capital city of the NBC. Enjoy this nice shot that is part of a now completed scene in the next episode.

    8
  • Stepping back into working on project landfall and I got some cool stuff up my sleeve. Consider the SCAR soon to be finished.

    11
  • Got like 20 seconds of dialogue shots done today. Almost finished the first scene and the second scene will be a breeze. Movieclips are just lovely. This scene just to clarify is like 12,000 nodes. Though it’s only gonna be a few seconds long. Primarily due to the Moveclip animation length allowed with the nodes of both moving characters here.

    15
    • ngl, the most annoying part of animation for me is dialogue, from having to make it so the person can read the text and also just making sure everything feels right

      2020-11-29 06:37:02 UTC 4
      • Replying to: Scottngl, the most annoying part of animation for me is dialogue,

        I’ve done it so much and know exactly how to do it that it almost doesn’t phase me.

        2020-11-29 17:53:09 UTC 1
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