@arcionek
Joined on August 18th, 2017, this user has been a member for 3,252 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,431 downloads.
In total, they have been download 76,034 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,170 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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Not even beta version out soooo….
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Well I can set up a server. Then give you the host. But basically I would have a role that would be 2nd highest role with all perms.
The host could just demote anytime and so on.
Tho I am not sure if I want to be hosting ANOTHER Stick Nodes Community lmao.
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He already seemed interested when I told him about advantages official discords have etc.
Just give him time y’all. Damn. He busy with stuff-
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You need to specify which ones.
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*goes full meta and does 360 video using power of Photoshop to merge elements, then use sprite illuminator to create 3d effect and bakes everything on 3d plane in an editor*
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mfw when doing the UI design idea will have to get onto parallax window one day
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Damnit, ironically it’s one of users I inspire a lot and I guess they are also now trying to break onto new limits.
I am proud.
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I am trying to think of a mix of your voice from those tutorial vids mixed with australian accent and occasional oi’s
Also rise up lights.
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nah I just googled japan bombing pearl ha-
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inb4 fusion dance
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mfw had been trying to come up how could i make 360 sn anim with power of editing
*sweats profusely*
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Well-
I guess I am-
Unless it’s synced anim lmao.
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@ralph when you mentioned Movieclips being useful for bgs as they’d be processed once…
Can I add parallax to elements in movieclips?
It would be hella useful-
Prob can’t atm but would be pretty dope and maybe… Just maybe tone down the clutter on Parallax screen on normal animation menu as the parallax list of elements of movieclip would be displayed in the movieclip itself.
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importing a song prob. Cuz of movieclips possibly using way less memory lmao.
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well, there’s no camera inside of MCs so there’s no camera menu and no camera to apply the parallax data to
but I get how I could like, add “properties” to some figures in movieclips to store what their parallax data *would be* outside of the MC, when the MC is used in project frames…and then use that to apply it to the frames cameras
but then there’s no concrete “start point” (important for parallax) but there kinda could be, I guess… man I just gave myself depression thinking about this stop
we’re getting into overly complicated stuff and I hate when apps/programs have too much going on and it makes it feel overwhelming (nobody uses parallax anyway, i have sad because of it)
u re wrong 😀
well besides like you and arc
everyone else is like “lol wot parallax is nvm idc”
i know what parallax is and how to use it
lol if you remember me being big idiot man in that deleted post
to be fair
the UI for it is confusing af
mfw when doing the UI design idea will have to get onto parallax window one day
parallax confirmed removed in 3.0.0