• Replying to comment by: AceDetectiveRasmusstonks

    * BonkS doomslayer with pan baseball bat* bonk bonk bonk bonkbonkbonk

    0
    View
  • Replying to comment by: that alien dude@babysharkiez here's the remake
    39642_0-99190

    my coments are that when i made mine i used cricled segments made trapezoids then a fin and i would prefer to have one fin and one hand
    but all together i like your re design and send me the file so i can show you how i would make a marshy me bu tysm for the re design i see my self using it in the future

    0
    View
  • Replying to comment by: DemonBotIt's a new month, time to reflect back on the previous 30 da

    i love how only ralph and acionek talk to me and i usually get criticized it nice and heart braking

    0
    View
  • Replying to comment by: elite
    37831_0-71761600-1604800175_075c2807-98a0-4f0

    Im sorry but is this true i dont wanna feel bad for no reason

    0
    View
  • Replying to comment by: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)*HOLD IT* Even if they are not sentient and are just animals

    same but do poke balls lead to a pocket dimension CQ

    0
    View
  • Tell me what to improve

    4
    • Try moving them all at once, Make sure it is not slow and don’t use tweened frames too much, The camera should follow the bullet, otherwise it will look weird

      2020-11-09 15:05:54 UTC 1
    • what Radon said, there’s a lot of move-pause-move-pause where you’re obviously focusing on moving just 1 character at a time

      it’s hard to do more than one, so it’s understandable as to why, but makes dudes seem robotic

      work more on doing simple moves first, like a walk

      here’ the walk was very, glide-y, you pushed him along much faster than he should move

      walk cycles are good practice, and are very easy once you understand the basic 3 or 4 frames necessary to make one simple step forward

      2020-11-09 17:31:25 UTC 0
  • Replying to comment by: CussPersonally I only have one reason to leave. I don’t associa

    Honestly i prefer staying here as you guys teach me stuff and the toxicity sucks but its sometimes funny

    2
    View
  • Replying to comment by: that alien dudeNo offence but I don't like it that much th animation is ba

    hey it sucks its fine

    1
    View
  • Replying to comment by: m4.devThings I've made since I was gone
    41591_0-1

    @robonoob89 Try and work off my anims

    0
    View
  • Things I’ve made since I was gone

    2
    • The dude got shot then shot himself?

      2020-11-09 13:53:27 UTC 0
    • @robonoob89 Try and work off my anims

      2020-11-09 13:54:15 UTC 0
    • This has me dying right now!!! How does that even work!!

      2020-11-09 13:55:02 UTC 0
    • No offence but I don’t like it that much th animation is bad but it’s ok that u like it

      2020-11-09 13:56:57 UTC 0
      • Replying to: that alien dudeNo offence but I don't like it that much th animation is ba

        You and him are kinda comparable. I think you guys just need more “In-betweens” in your animations along with adding more realistic and less robotic movements. you guys need to start moving more of the body with each movement and have less frames where nothing is moving.

        2020-11-09 13:59:56 UTC 3
      • Replying to: that alien dudeNo offence but I don't like it that much th animation is ba

        Like what Kz said , you both have very similar animation levels

        One thing to note is not only should y’all use figures that are easy to use , but also facing a direction that’s easy to animate with , what I mean is using a front view figure and animating it as if it were a side ways figure looks a bit wonky

        App settings also help , such as the Axis lock button which can help move figures and even the camera in a straight line

        Use background and floor figures as well to try to maintain better movement as well

        2020-11-09 14:07:16 UTC 0
      • Replying to: that alien dudeNo offence but I don't like it that much th animation is ba

        hey it sucks its fine

        2020-11-09 14:19:11 UTC 1
    • Use the guidelines in order to help you make a figure move straight (the bullet)

      Practice is of course necessary working on figure place,eat is a good idea to , have the guns start in a more optimal position so they don’t look weird (getting kicked into the users hand , and the guy making the gun flip instantly)

      2020-11-09 14:02:17 UTC 0
    • Here’s a little tip, make everything move at once, when it needs to

      For example, if two people are giving each other a high five, don’t have one hand move up and then the other. This will provide fluidity to the movements of the characters.

      Another thing, when you have things, such as a bullet, that move in straight lines, and don’t curve, don’t make them curve, it makes it look weird and unnatural. Now, if your bullet can preform a movement technique to Hol Horses in his fight against Polnareff, I suggest having something to indicate that it would do something like this, say a glow or a slowdown, or a reaction from your character.

      One final thing, when you’re animating, keep it consistent. The guy just flew to the other side of the screen from the starting position, and, despite the bullet being faster in a logical sense, it was slower than he was. In reality, the bullet should have been much faster than him.

      2020-11-09 14:10:20 UTC 0
  • Replying to comment by: Freddy FazbearWhere’s fake Among Us

    Soon Soon

    0
    View
  • REAL AMONG US

    4
  • Replying to comment by: Ralph (Developer)i enjoy how half of this site is Stick Nodes Out of Context

    question how did you make the app

    0
    View
  • @Voltagethesecond here my link please nobody tAke this https://filebin.net/u5gnftetpx41kgkx

    1
  • Replying to comment by: VoltageOh sorry I confused you with svg sharkie

    I linked em :>

    0
    View
  • Load More