@babysharkiez
Joined on October 14th, 2020, this user has been a member for 2,087 days and is the 41,591st person to register an account.
Has 7 submissions, the first one uploaded on November 24th, 2020 and the most recent on July 30th, 2021.
Of those, 0 have been featured and 1 has won Users' Choice.
On average, each submission earns 1,900 downloads.
In total, they have been download 15,200 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 18 stickfigures.
On average, when this user rates stickfigures, they are 81% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 175 comments on non-activity pages of the site. Alternatively, this user has made 6,168 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
* BonkS doomslayer with pan baseball bat* bonk bonk bonk bonkbonkbonk
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my coments are that when i made mine i used cricled segments made trapezoids then a fin and i would prefer to have one fin and one hand
but all together i like your re design and send me the file so i can show you how i would make a marshy me bu tysm for the re design i see my self using it in the future -
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i love how only ralph and acionek talk to me and i usually get criticized it nice and heart braking
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Im sorry but is this true i dont wanna feel bad for no reason
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same but do poke balls lead to a pocket dimension CQ
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Honestly i prefer staying here as you guys teach me stuff and the toxicity sucks but its sometimes funny
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hey it sucks its fine
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@robonoob89 Try and work off my anims
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The dude got shot then shot himself?
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@robonoob89 Try and work off my anims
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This has me dying right now!!! How does that even work!!
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No offence but I don’t like it that much th animation is bad but it’s ok that u like it
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Replying to:
You and him are kinda comparable. I think you guys just need more “In-betweens” in your animations along with adding more realistic and less robotic movements. you guys need to start moving more of the body with each movement and have less frames where nothing is moving.
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Like what Kz said , you both have very similar animation levels
One thing to note is not only should y’all use figures that are easy to use , but also facing a direction that’s easy to animate with , what I mean is using a front view figure and animating it as if it were a side ways figure looks a bit wonky
App settings also help , such as the Axis lock button which can help move figures and even the camera in a straight line
Use background and floor figures as well to try to maintain better movement as well
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I’m agreed to Gigan’s first sentence ngl.
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What about the rest
🥺
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hey it sucks its fine
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Use the guidelines in order to help you make a figure move straight (the bullet)
Practice is of course necessary working on figure place,eat is a good idea to , have the guns start in a more optimal position so they don’t look weird (getting kicked into the users hand , and the guy making the gun flip instantly)
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Here’s a little tip, make everything move at once, when it needs to
For example, if two people are giving each other a high five, don’t have one hand move up and then the other. This will provide fluidity to the movements of the characters.
Another thing, when you have things, such as a bullet, that move in straight lines, and don’t curve, don’t make them curve, it makes it look weird and unnatural. Now, if your bullet can preform a movement technique to Hol Horses in his fight against Polnareff, I suggest having something to indicate that it would do something like this, say a glow or a slowdown, or a reaction from your character.
One final thing, when you’re animating, keep it consistent. The guy just flew to the other side of the screen from the starting position, and, despite the bullet being faster in a logical sense, it was slower than he was. In reality, the bullet should have been much faster than him.
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Soon Soon
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question how did you make the app
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@Voltagethesecond here my link please nobody tAke this https://filebin.net/u5gnftetpx41kgkx
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Replying to comment by:
I linked em :>
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User Banned
Try moving them all at once, Make sure it is not slow and don’t use tweened frames too much, The camera should follow the bullet, otherwise it will look weird
what Radon said, there’s a lot of move-pause-move-pause where you’re obviously focusing on moving just 1 character at a time
it’s hard to do more than one, so it’s understandable as to why, but makes dudes seem robotic
work more on doing simple moves first, like a walk
here’ the walk was very, glide-y, you pushed him along much faster than he should move
walk cycles are good practice, and are very easy once you understand the basic 3 or 4 frames necessary to make one simple step forward