• Comparison of my old and new figure making

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  • Replying to comment by: CussMy current progress report/sneak peak Week 1 weapon, I'll

    Gradients give is a nice 3D feel, and the blade curvature is done really well, can’t wait to see the final product.

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  • Replying to comment by: CussLove the texture on the blade and shaft

    Thanks, I appreciate it

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  • Replying to comment by: MannyAnimsHow the fuck did you make such a good weapon so quickly? Yo

    I spent about 1.5 hours making

    I don’t really do actual weapon sticks often so this was a bit new to me

    Really it’s just getting a rough idea into your head and expanding on it as you go, at least, that’s how I do it. I also do my animations the same way, kinda like improvisation, make it up as you go and make it flow.

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  • @cheesebiscuit
    @demonic
    @infiniteguess

    Apocalyptic Stopsign Polearm

    It will stop any zombie in its tracks. Doubles up as a way to hitchhike!
    https://drive.google.com/file/d/1AzNQNVUv0iy_FaBP_SjzAk4FfO5LyGra/view?usp=drivesdk

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    • Love the texture on the blade and shaft

      2023-06-20 00:37:44 UTC 11
      • Replying to: CussLove the texture on the blade and shaft

        Thanks, I appreciate it

        2023-06-20 02:51:44 UTC 2
    • How the fuck did you make such a good weapon so quickly?

      Your skills scare me, sir

      2023-06-20 00:51:46 UTC 9
      • Replying to: MannyAnimsHow the fuck did you make such a good weapon so quickly? Yo

        I spent about 1.5 hours making

        I don’t really do actual weapon sticks often so this was a bit new to me

        Really it’s just getting a rough idea into your head and expanding on it as you go, at least, that’s how I do it. I also do my animations the same way, kinda like improvisation, make it up as you go and make it flow.

        2023-06-20 02:04:48 UTC 5
  • Replying to comment by: ArdaCharacter.ai moment This isn't even edited, by the way. [bp

    Genshit impact is ccp propaganda

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  • Replying to comment by: EsquecidoYo wassup Today is my 18th birthday
    21227_0-

    Animation vs Depression

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  • Replying to comment by: (𝐒𝐓𝐊𝐌)I prefer sprite weapons, they give them more detail unlike n

    like a lot of people said, ultra realistic weapons stand out unless you are going for a VERY distinct style. Most of the time they are hard to pull off.

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  • Replying to comment by: Tastylemon16Honestly who does, I’m actually intrigued to know

    Helps with layering.

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  • Replying to comment by: arcionekAlright discussion time, make the comments flame my ass. So

    Not gonna lie B is the best but a revert back to the original even if it makes the top a bit more cluttered would be more preferable imo

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  • Replying to comment by: 34bokeronIn my humble opinion, I prefer that the weapons made with sp

    It depends on the actual figure maker, as in my opinion, stickfigure weapons are actually easier to move than sprites if made efficiently. For example, you would have the main node on the handle and the second node on the barrel. This would make rotation extremely easy and joining the figure to the hands of the user possible.

    With sprites, it might just be me, but I think turning an image on a axis is more troublesome and intricate than stickfigures

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  • Replying to comment by: Jadey M.>REAL ROCK FM 102.5 >"I am an Impostor" plays [bpfb_

    -16 likes on a stickfigure comment, not kaydendavey’s brightest moment

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  • Replying to comment by: TynamoSo Smg4 decided to remodel Tari And it kinda looks cool [b

    it sucks that smg4 can’t use the super Mario 64 models anymore I think they are just more iconic and charismatic in a way than the 3D models, but they do look better visually.

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  • Replying to comment by: 🏳️‍⚧️ EVIL Firedragon (still she/they)I also agree. I almost had a stroke trying to understand thi

    It’s just a run on sentence. Not really that hard

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  • Replying to comment by: virutal_insanitysome soundtracks i think would be cool to see in the series.

    I just prefer songs like the half life opposing force ost.

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