@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,272 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,975 downloads.
In total, they have been download 1,580,430 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stewβs Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfireβs Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
-
Replying to comment by:
Yes. I do in fact agree. I don’t see why not as it really doesn’t prevent you from doing anything. It just makes something simple just plain faster and more intuitive as you can always toggle it on and off.
-
Replying to comment by:
Yeah, that do work. Hidden behind 300000 other buttons though. It would still be nice to have that lock all or hide all in the menu. Specifically the hide to actually hide the figure in view so you can accurately animate behind it.
In the meantime I can use the lock movement.But please add a hide all or lock all to the library menu. It would be excellent for optimization too.
-
You know something that would be some perfect quality of life stuff.
The ability to hide figures not just in the library, but in the view of the animation.Something like hiding nodes that are simply decoration that you don’t want to move, but just want attached to the figure like the cluttered mess I have on my splash here.
Everything moves with the head and is joined. But what if I could keep the overlaying figures visible but have the nodes invisible so I can have something cleaner to animate with.
Have the ability for sprites and MCs too, anything in front of you while you animate can be toggled on and off.Take the feature a step further and have the ability to hide the the nodes themselves.
Animating someone walking in grass and can’t see their feet? Hide figure visiblity. All options in the same menu that allows you to hide stuff in the library.A simple feature yet this could entice people to do some more crazy things visually.
-
Replying to comment by:
Perhaps at some point I can help people out with a video or something.
-
Replying to comment by:
Took longer than expected given it is a lot of the same from the old design, but it\’s on a completely new base that I am now learning to use.
-
Replying to comment by:
Just as planned.
-
-
Looks awesome and must have taken a long time to make
-
Replying to:
Took longer than expected given it is a lot of the same from the old design, but it’s on a completely new base that I am now learning to use.
-
Replying to:
Can you teach me
-
Replying to:
Perhaps at some point I can help people out with a video or something.
-
-
-
-
its got that nice remake look while still keeping that look of canon fodder
-
Replying to:
Just as planned.
-
-
-
Replying to comment by:
Probably more to do with the fact that I just have grown used to dealing with perfect numbers for this stuff. Using buttons just feels more intuitive to me and more accurate.
-
Replying to comment by:
I don\’t think I have ever used quick resize tools.
-
Just a rear view and this will pretty well be ready to release.
1st remake and a painful one since it’s a translation of stickfigure proportions that weren’t even accurate in the first place between front view and side view. After this I plan to do some animating. Hope to get something to show of for what I am doing next. Next is a smaller but needed project. -
Thought I was forgetting to release something and it came to mind. Jozef and Harper. Even though they never got front view designs made, their side views are very well complete and I may as well release them. Old base and all but I feel all the stuff I make should be public at some point. I will submit them as movieclips just so the assembly is pre done and I will do this with all future figures on the PL base.
-
Replying to comment by:
You realise this is insulting right?
-
Replying to comment by:
That would be so jarring lmao.
-
- Load More

























@ralph here’s a good suggestion-
if you lock joined stickfigures, don’t all the nodes go away?
i might be wrong
Yeah
Yeah, that do work. Hidden behind 300000 other buttons though. It would still be nice to have that lock all or hide all in the menu. Specifically the hide to actually hide the figure in view so you can accurately animate behind it.
In the meantime I can use the lock movement.
But please add a hide all or lock all to the library menu. It would be excellent for optimization too.