• Replying to comment by: arcionekI was thinking about that Lock Stickfigure Movement shouldn

    Yes. I do in fact agree. I don’t see why not as it really doesn’t prevent you from doing anything. It just makes something simple just plain faster and more intuitive as you can always toggle it on and off.

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  • Replying to comment by: Ralph (Developer)if you lock joined stickfigures, don't all the nodes go awa

    Yeah, that do work. Hidden behind 300000 other buttons though. It would still be nice to have that lock all or hide all in the menu. Specifically the hide to actually hide the figure in view so you can accurately animate behind it.
    In the meantime I can use the lock movement.

    But please add a hide all or lock all to the library menu. It would be excellent for optimization too.

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  • You know something that would be some perfect quality of life stuff.
    The ability to hide figures not just in the library, but in the view of the animation.

    Something like hiding nodes that are simply decoration that you don’t want to move, but just want attached to the figure like the cluttered mess I have on my splash here.
    Everything moves with the head and is joined. But what if I could keep the overlaying figures visible but have the nodes invisible so I can have something cleaner to animate with.
    Have the ability for sprites and MCs too, anything in front of you while you animate can be toggled on and off.

    Take the feature a step further and have the ability to hide the the nodes themselves.
    Animating someone walking in grass and can’t see their feet? Hide figure visiblity. All options in the same menu that allows you to hide stuff in the library.

    A simple feature yet this could entice people to do some more crazy things visually.

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  • Replying to comment by: Boi ZingerCan you teach me

    Perhaps at some point I can help people out with a video or something.

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  • Replying to comment by: Boi ZingerLooks awesome and must have taken a long time to make

    Took longer than expected given it is a lot of the same from the old design, but it\’s on a completely new base that I am now learning to use.

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  • Replying to comment by: Ralph (Developer)its got that nice remake look while still keeping that look

    Just as planned.

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  • The V3 base feels so much nicer to use.
    The iconic combat bot got an upgrade and will soon be available to download. Now I gotta work on something that will be easier to move to the new base.

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  • Replying to comment by: Ralph (Developer)because they're positioned stupidly

    Probably more to do with the fact that I just have grown used to dealing with perfect numbers for this stuff. Using buttons just feels more intuitive to me and more accurate.

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  • Replying to comment by: arcionekRandom ass idea pulled out of... well... my ass. QRT replac

    I don\’t think I have ever used quick resize tools.

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  • Just a rear view and this will pretty well be ready to release.
    1st remake and a painful one since it’s a translation of stickfigure proportions that weren’t even accurate in the first place between front view and side view. After this I plan to do some animating. Hope to get something to show of for what I am doing next. Next is a smaller but needed project.

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  • Thought I was forgetting to release something and it came to mind. Jozef and Harper. Even though they never got front view designs made, their side views are very well complete and I may as well release them. Old base and all but I feel all the stuff I make should be public at some point. I will submit them as movieclips just so the assembly is pre done and I will do this with all future figures on the PL base.

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  • Replying to comment by: DemonBotLet's get to it Good job @explosivebullet, very impressive.

    You realise this is insulting right?

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  • Replying to comment by: Ralph (Developer)i hope in your series you do a flashback and in the flashba

    That would be so jarring lmao.

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  • Just some developments with a couple things.

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    • i hope in your series you do a flashback

      and in the flashback you use all only old models of everything

      for the lols

      2023-06-19 20:35:13 UTC 4
      • Replying to: Ralph (Developer)i hope in your series you do a flashback and in the flashba

        That would be so jarring lmao.

        2023-06-20 03:16:06 UTC 3
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