@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,272 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,975 downloads.
In total, they have been download 1,580,430 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Making preset backgrounds quickly proved to just not end up with the same visual quality as having a pile of seperate object which is where I jumped to this style of having something customizable. The best approach with this stuff is just letting the animator be the artist for the scene rather than giving them a restrictive and bland background.
Manto did a good job at making something that had plenty of breathing room here for the animator. -
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Yeah, forgot to send the thumbnail. Haven’t posted enough figures of late that I have forgotten the process.
I would just role with the current pack since that is what a lot of people are expecting already.
I will maybe separate them in the next one of those I make. -
Would be selfish of me and such a waste of beautiful figures to not let these get shared and used out there in the SN community. SN is in dire need of this stuff anyway in my opinion so I am working with Mantoshka to get his pack out. This is pretty much the rest of the background stuff I used in Episode 4.
I am just helping out in cleaning up some figures here and then I will pass them back to Mantoshka to submit to the site. Everything right now I pretty well got cleaned up. Just reverse engineering a folding chair and how it works. Everything is very functional now and it still looks really good.
Variety and Quality in one package. This stuff was really useful to me, it will be really usefull to all of you as well.-
Very clean, leaves a lot more legroom for designing multiple styles of room rather than just a set background.
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Making preset backgrounds quickly proved to just not end up with the same visual quality as having a pile of seperate object which is where I jumped to this style of having something customizable. The best approach with this stuff is just letting the animator be the artist for the scene rather than giving them a restrictive and bland background.
Manto did a good job at making something that had plenty of breathing room here for the animator.-
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Good move, if I ever get around to making a background I might have to ‘borrow’ that idea.
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having gone through the pack you sent the other day and (badly) organizing it into a thumbnail, i’d have to at least suggest you separate these things into a good 3 different packs or so
props/backgrounds/furniture or something
more internet points for you and easier to understand and manage by downloadersbut it’s up to you
im just glad it looks like you made a thumbnail for this next one lmao
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Yeah, forgot to send the thumbnail. Haven’t posted enough figures of late that I have forgotten the process.
I would just role with the current pack since that is what a lot of people are expecting already.
I will maybe separate them in the next one of those I make.
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comically large outlet
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Well good to know the name Explosive Bullet in the submission with another email compared to others was a dead giveaway that something wasn\’t quite right.
Thanks. -
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Kinda what I thought.
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I somehow ended up sending a new pack with the wrong email.
@ralph
Tiny little problem. Sorry.
Just sent in the new pack through the right email this time. Not sure if this really affects anything but just being safe.-
It would not link the sticc to your profile. That’s all lol
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Kinda what I thought.
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i noticed that last night as i was going through them, but yeah like arc said, i would have figured it out
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Well good to know the name Explosive Bullet in the submission with another email compared to others was a dead giveaway that something wasn’t quite right.
Thanks.-
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of course now i know your real name so > : )
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Another rather random thing to happen. Cool though.
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Yeah. Pretty much.
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Exporting doesn\’t take too long and surprisingly exporting the 44 minutes of 4K at 60fps took 1 hour and a half or something like that. PC kinda has a beast for a CPU though. Old 1660ti is having its day though. Still going good though.
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Yeah. PNG frames all get exported at 4K. Mobile both does not have enough storage and power to do this efficiently so I just move project files onto my PC. I use bluestacks to emulate SN and then export animations there. I compile the frames using blender at a lossless quality since that is the only way I don\’t get artificts using blender for that. Then make the project watchable by using a totally payed for out of date adobe media encoder and use that to compress the bitrate and make it watchable. And yeah. Everything 4K 60fps when I upload the animation now. All of this made the folder for PL Episode 4 like 100gb in size. So yeah. Storage intense but the results are worth it.
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