• Replying to comment by: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀
    11221_0-51599700-1673959141_069dca6d-b989-4a3

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  • Replying to comment by: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)@explosivebullet

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  • Replying to comment by: Tastylemon16Very clean, leaves a lot more legroom for designing multiple

    Making preset backgrounds quickly proved to just not end up with the same visual quality as having a pile of seperate object which is where I jumped to this style of having something customizable. The best approach with this stuff is just letting the animator be the artist for the scene rather than giving them a restrictive and bland background.
    Manto did a good job at making something that had plenty of breathing room here for the animator.

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  • Replying to comment by: Ralph (Developer)having gone through the pack you sent the other day and (bad

    Yeah, forgot to send the thumbnail. Haven’t posted enough figures of late that I have forgotten the process.
    I would just role with the current pack since that is what a lot of people are expecting already.
    I will maybe separate them in the next one of those I make.

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  • Would be selfish of me and such a waste of beautiful figures to not let these get shared and used out there in the SN community. SN is in dire need of this stuff anyway in my opinion so I am working with Mantoshka to get his pack out. This is pretty much the rest of the background stuff I used in Episode 4.
    I am just helping out in cleaning up some figures here and then I will pass them back to Mantoshka to submit to the site. Everything right now I pretty well got cleaned up. Just reverse engineering a folding chair and how it works. Everything is very functional now and it still looks really good.
    Variety and Quality in one package. This stuff was really useful to me, it will be really usefull to all of you as well.

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    • Very clean, leaves a lot more legroom for designing multiple styles of room rather than just a set background.

      2023-01-13 11:27:57 UTC 6
      • Replying to: Tastylemon16Very clean, leaves a lot more legroom for designing multiple

        Making preset backgrounds quickly proved to just not end up with the same visual quality as having a pile of seperate object which is where I jumped to this style of having something customizable. The best approach with this stuff is just letting the animator be the artist for the scene rather than giving them a restrictive and bland background.
        Manto did a good job at making something that had plenty of breathing room here for the animator.

        2023-01-13 19:57:25 UTC 2
        • Replying to: Explosive BulletMaking preset backgrounds quickly proved to just not end up

          Good move, if I ever get around to making a background I might have to ‘borrow’ that idea.

          2023-01-13 22:44:54 UTC 1
    • having gone through the pack you sent the other day and (badly) organizing it into a thumbnail, i’d have to at least suggest you separate these things into a good 3 different packs or so

      props/backgrounds/furniture or something
      more internet points for you and easier to understand and manage by downloaders

      but it’s up to you

      im just glad it looks like you made a thumbnail for this next one lmao

      2023-01-13 12:23:36 UTC 4
      • Replying to: Ralph (Developer)having gone through the pack you sent the other day and (bad

        Yeah, forgot to send the thumbnail. Haven’t posted enough figures of late that I have forgotten the process.
        I would just role with the current pack since that is what a lot of people are expecting already.
        I will maybe separate them in the next one of those I make.

        2023-01-13 19:54:29 UTC 0
    • comically large outlet

      2023-01-13 13:45:05 UTC 4
  • Replying to comment by: Ralph (Developer)of course now i know your real name so > : )

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  • Replying to comment by: Ralph (Developer)i noticed that last night as i was going through them, but y

    Well good to know the name Explosive Bullet in the submission with another email compared to others was a dead giveaway that something wasn\’t quite right.
    Thanks.

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  • Replying to comment by: arcionekIt would not link the sticc to your profile. That's all lol

    Kinda what I thought.

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  • I somehow ended up sending a new pack with the wrong email.
    @ralph
    Tiny little problem. Sorry.
    Just sent in the new pack through the right email this time. Not sure if this really affects anything but just being safe.

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    • It would not link the sticc to your profile. That’s all lol

      2023-01-12 08:51:05 UTC 3
    • i noticed that last night as i was going through them, but yeah like arc said, i would have figured it out

      2023-01-12 12:45:30 UTC 3
      • Replying to: Ralph (Developer)i noticed that last night as i was going through them, but y

        Well good to know the name Explosive Bullet in the submission with another email compared to others was a dead giveaway that something wasn’t quite right.
        Thanks.

        2023-01-12 19:07:48 UTC 2
  • Replying to comment by: DemonBot Big news for @explosivebullet More compelling development

    Another rather random thing to happen. Cool though.

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  • Replying to comment by: Ralph (Developer)

    Yeah. Pretty much.

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  • Replying to comment by: Explosive BulletYeah. PNG frames all get exported at 4K. Mobile both does no

    Exporting doesn\’t take too long and surprisingly exporting the 44 minutes of 4K at 60fps took 1 hour and a half or something like that. PC kinda has a beast for a CPU though. Old 1660ti is having its day though. Still going good though.

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  • Replying to comment by: Ralph (Developer)interesting, good to know btw, you export the video by PNG

    Yeah. PNG frames all get exported at 4K. Mobile both does not have enough storage and power to do this efficiently so I just move project files onto my PC. I use bluestacks to emulate SN and then export animations there. I compile the frames using blender at a lossless quality since that is the only way I don\’t get artificts using blender for that. Then make the project watchable by using a totally payed for out of date adobe media encoder and use that to compress the bitrate and make it watchable. And yeah. Everything 4K 60fps when I upload the animation now. All of this made the folder for PL Episode 4 like 100gb in size. So yeah. Storage intense but the results are worth it.

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