• Replying to comment by: Ralph (Developer)i already got it set as high as the android encoder goes lol

    Well. Completely forgot about encoders. I know that PC has like several of those. Just another reason for an SN PC port. I can only imagine brick wall scenes on that. Who knew that the worst brickwalls would cause all sorts of problems for exports. But I can see that compression all throughout my exports. Gotta say it annoys me, but if it’s another actual mobile limitation, well I can’t argue that until there’s a PC port.

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  • Replying to comment by: SAZ da chad720p is enough I guess

    🤢 720 used to be enough for me, but I am someone who loves to push limits. If I could export 1440p or 4k in SN, trust me, I would.

    That being said there is some sorta upscale thing on sony vegas that I outta try.

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  • Replying to comment by: 🦋 Sen! 🦋Kind of summoning you to my week old post, but I just really

    Your welcome. Ain’t the first person I inspired. Glad to see more people taking inspiration though. Keeps me going.

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  • Replying to comment by: NARR but festiveHello there scarf boi hater What do you have against scarfs

    Alright, full clarity and honesty.

    I feel they are way too overused. All the same worn incorrectly design with just different colors. Design wise it adds nothing to the character and leaves them as an empty shell. That scarf among the 3000 others that exist does not pop out. It honestly is what you get when you have a complete lack of creativity for a character. It would be one thing if the scarf was one feature among 20 others on a character, but when it is the defining feature over and over again and uses the same design that others used, it doesn’t stand out and is forgotten, which is where numerous art styles could be explored for characters like my own, but still look like the same exact charscter thanks to proper design. The same cannot be said for scarf based designs. They end up being lackluster, lazy and forgettable.

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  • Replying to comment by: Jadey M.Yeah. You're right about that first part. It sucked a lot s

    Cost of performance if you plan to go beyond the recommended limit. That’s where I would be all for changing the current limit to a recommendation as it really becomes an annoyance for higher end devices.

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  • Slider for bitrate (I think thats what it is) that goes decently higher than the current so my videos don’t get gangbanged by Youtube compression and stick nodes compression. Just an option to get less compression than I currently get so I can truly appreciate 1080p export.

    Bit rate slider

    • 100%
    • 0%
    17 votes
    Log in to vote!
    5
    • 720p is enough I guess

      2021-09-30 04:57:05 UTC 2
      • Replying to: SAZ da chad720p is enough I guess

        🤢 720 used to be enough for me, but I am someone who loves to push limits. If I could export 1440p or 4k in SN, trust me, I would.

        That being said there is some sorta upscale thing on sony vegas that I outta try.

        2021-09-30 05:00:59 UTC 2
        • Replying to: Explosive Bullet🤢 720 used to be enough for me, but I am someone who

          If I could export 1440p or 4k in SN, trust me, I would.

          Project Landfall in 4k real

          2021-09-30 05:17:32 UTC 3
        • Replying to: Explosive Bullet🤢 720 used to be enough for me, but I am someone who

          Im sure you have a higher capacity device

          2021-09-30 07:09:46 UTC 0
        • Replying to: Explosive Bullet🤢 720 used to be enough for me, but I am someone who

          4k is kinda pushing it tho
          Nobody will see the damn detain, but okay

          2021-09-30 10:45:39 UTC 1
          • Replying to: Dormant Volcano Man™4k is kinda pushing it tho Nobody will see the damn detain,

            I kinda used to think that, but after gaming at 1080 with like 144 frames for a while, everything becomes more visible. The limitations of 1080p start to show. Even on my old 1440p display tablet I could see every pixel. Now I also know that fewer people have 4k monitors out there, but I like my stuff aging well and with many people watching my series on TVs which are typically 4k today, I hate to not reward those people.

            2021-09-30 17:00:57 UTC 2
            • Replying to: Explosive BulletI kinda used to think that, but after gaming at 1080 with li

              I guess
              Though 4k is basically the limit.
              Beyond that, I don’t think the naked eye could possibly observe every pixel on some absurd resolution like 16k, or something.

              2021-10-01 10:24:29 UTC 0
              • Replying to: Dormant Volcano Man™I guess Though 4k is basically the limit. Beyond that, I don

                The eye can actually. But once you get past 8K, things get harder for the naked eye to see. Really is dependant on those with good site though.

                2021-10-01 17:18:22 UTC 1
    • I wish that the anti-aliasing was fixed.
      I frequently get a line (which reveals the skin) and shit on arms after export.

      2021-09-30 05:22:48 UTC 3
      • Replying to: Jadey M.I wish that the anti-aliasing was fixed. I frequently get a

        Ah, cause of how AA smoothens the line using what is behind it. That’s where I typically add another node behind to ensure that doesn’t happen so much as I see it in the preview too.

        2021-09-30 16:55:12 UTC 1
        • Replying to: Explosive BulletAh, cause of how AA smoothens the line using what is behind

          Yeah

          2021-10-01 04:56:30 UTC 0
    • i already got it set as high as the android encoder goes lol

      it’s build into the android sdk

      when i make it even higher i don’t notice any changes in my testing besides the filesize getting slightly bigger, but still results in that blocky pixelation etc during “complex” scenes like brick walls or lots of particles and stuff

      2021-09-30 11:36:12 UTC 2
      • Replying to: Ralph (Developer)i already got it set as high as the android encoder goes lol

        Well. Completely forgot about encoders. I know that PC has like several of those. Just another reason for an SN PC port. I can only imagine brick wall scenes on that. Who knew that the worst brickwalls would cause all sorts of problems for exports. But I can see that compression all throughout my exports. Gotta say it annoys me, but if it’s another actual mobile limitation, well I can’t argue that until there’s a PC port.

        2021-09-30 16:53:27 UTC 1
  • Replying to comment by: Vince the AnimatorStick Nodes plugins. Give each plugin access to a whitelist

    Modders would go mad for this, but idk how complex that is. I will just leave it to those that know how to do it.

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  • Replying to comment by: Jadey M.Well, we should remove the frame limit for movieclips, altho

    Agreed. The node limit for figures gives some sort of enforcement of optimization. We should definitely get some limitless potential with projects and movieclips though. Provided there’s a system where you can’t submit movieclips that break a given limit when we do get MC submission.

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  • Replying to comment by: NARR but festiveI would like to have a little 𝑪𝒉𝒂𝒕 with him

    I have some stern words of my own.

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  • Replying to comment by: ScottCanon.
    8551_0-79872600-1632921937_9c4594c9-e5a

    The only way one can withstand cringe, is becoming it. Perhaps theres a use to Scarfs afterall.

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  • Replying to comment by: Tastylemon16True although it would help out drastically

    If it even really is possible.

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  • Replying to comment by: Tastylemon16What if rather then adding shapes we could have the option t

    Complicated as hell I’d imagine. Like imagine the smart stretch integration.

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  • Replying to comment by: ColloI think one of the best possible opportunity for your oc is

    Yeah. I’m thinking some sorta urban setting.

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  • Replying to comment by: ColloI'm now going to focus more on the planet. Currently i fee

    Uh. Ah shit. This one is really gonna require some lorebuilding since my character doesn’t work super well with things like magic, timelines, and all that since hes more grounded in reality. Everything is vague too and I suck with dealling with mystery. I always have direct purposes to everything in my own series so this is really tough.

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  • Replying to comment by: Lic. Momazo777Stick Nodes on PC (I think it's a somewhat silly idea)

    I’ve been waiting for years. Nothing for a while except small little teases. Suffer with me.

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