@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,293 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,026 downloads.
In total, they have been download 1,587,753 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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You shoulda used a GIF for those sweet likes.
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Ah. So that makes sense. I kinda knew it was a performance related thing. Maybe add something like you did with the effects where you have
-Low (480p)
-Medium (720p)
-High (1080p)
-Ultra (Default Image Dimentions)Having this would really pull pack the need for an increased Node/Stickfigure limit and would be really neat and useful for a lot of people. Cause instead of using the BG right now, I’m using the greenscreen in my video editor to put some things onto these backgrounds which honestly is not too easy without the animated layer clipping over certain objects.
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Huh, I was actuallu just wondering how you were doing on this. I’m not too sure but maybe just maybe @ralph could help. I know that @aguy knows some programming and he might be able to help. Maybe even @dezway. I hardly know anything about programming so I don’t think I can help you.
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Love your honesty and backup for your arguments. And I love that you did you some pretty bad storylines like beyond humanity and elements to compare the SN movie and show why people see it as good compared to these others. I’m kinda looking forward to the tween and non tween critique as a lot of people aren’t exactly intelligent on the idea of tween and non tween, cause most of the people on youtube in the community have just some massive vendetta against the use of tween in any case.
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Yeah. I’m western. I don’t exactly have time to make people characters. That’s why I get people to make some characters for me.
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Yes.
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Yeah. Most people do say PL. It’s all around the fact that some people don’t see landfall as a compound word. Recently people have been saying PLF instead of PL. But most people do say PL.
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Front of your head and arms are more aerodynamic than the top of your arms and your head. Being more aerodynamic results in more speed. It’s scientifically proven that the naruto run hurts your speed and is much less efficient. That’s why humans naturally run upright. The movement of arms help pull you forward in an upright run too.
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Or have patience and wait.
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A nice fresh image to put into the animation as a background. But not so much when you zoom in. Thought I’d mention this because when you use a BG image in SN, it seems to get compressed. Part of this is the limit of 720p in SN export but for images that are higher quality (like 5260p) end up being compressed and will look the exact same like this. This might be an issue for a lot of people when or if SN gets Jpeg export or something. Is it possible to fix this soon @ralph ?
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Umm. Sure……
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You on phone? If so, theres an option to go into desktop mode in chrome. Allowing you to edit.
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-Lacking Storyline.
-They\’re constantly fighting for no reason.
-Scarves
-No Personality in the characters.
-Not much of a visual difference in any characters.
-All the characters are ridiculously OP.
-Every single bloody model is off the website.
-And a hell of a lot more. -
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Well your character follows the rules and is honestly more than I asked for. So he makes a great example.
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Sorry, Ralph (Developer) is currently offline. Please jump bridge a of to tell Ralph you have with PNG problems stuff
Or have patience and wait.
slanted crate
Yes.
oh you mean that SN-made BG saved as a screenshot and used as a BG image right?
well, you got me thinking, right now the max dimension is 1024 I believe, that’s what I resize BGs to in the app
butt maybe I can add a checkbox or something that makes it load at its default width/height, or at least higher, so when zooming it stays crispy
eats up memory tho, that’s why I limit it, but I’ll look into it
Ah. So that makes sense. I kinda knew it was a performance related thing. Maybe add something like you did with the effects where you have
-Low (480p)
-Medium (720p)
-High (1080p)
-Ultra (Default Image Dimentions)
Having this would really pull pack the need for an increased Node/Stickfigure limit and would be really neat and useful for a lot of people. Cause instead of using the BG right now, I’m using the greenscreen in my video editor to put some things onto these backgrounds which honestly is not too easy without the animated layer clipping over certain objects.