@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,294 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,029 downloads.
In total, they have been download 1,588,207 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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True.
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Add a max blur circle with an opacity of about .15 or .20 then put it over the gunshot you are using. Maybe have a faint yellow line flashto show where the bullet went through too. Maybe some camera shake too.
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Yeah. Thought it would be a good time to get this out there.
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Don’t plan on it. I would prefer to keep it on one server and that’s my own. I can’t manage 2 servers.
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Being a perfectionist is a good thing. You end up with higher quality stuff in the end. That’s pretty well what I am.
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Hey @ralph. Did you see this somewhat recent animation I made? I thought I did quite a good job on it despite it not being project landfall.
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Well it\’s got a story which is what everything lacks now so…
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That\’s my dream car right there.
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Nah. Just wheels. Max I will do for leg based vehicles is 4. Though they won\’t be popular in the series at all. But maybe.
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I could get concepts but I\’m not sure on the whole vehicle. Maybe if I\’m bored.
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I love it!!! Can you help me with a more simple vehicle for my series?
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I could get concepts but I’m not sure on the whole vehicle. Maybe if I’m bored.
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it better have like 8 lil legs that walk like a spider
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Nah. Just wheels. Max I will do for leg based vehicles is 4. Though they won’t be popular in the series at all. But maybe.
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That’s my dream car right there.
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Cool
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Design is a little generic. Bio is good though. Besides the launches happening in the 2030s. Colonization started happening mid 2020s.
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Gonna be good.
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Checkmate

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also, any tips on gun firing effects and filters and such?
things like how to make it have the indication of a bullet trajectory and a flash on the figure itself, stuff like that.
for firing I would typically use this http://sticknodes.com/sticks/explosion-pack-1-zip/ explosion pack and then use the first or second frame in that then just apply a h e c k – t o n of filters until it looks right
Add a max blur circle with an opacity of about .15 or .20 then put it over the gunshot you are using. Maybe have a faint yellow line flashto show where the bullet went through too. Maybe some camera shake too.
helpful, thankyou EB 😀
You’re welcome.
I haven’t, will watch later today got it bookmarked
perfect timing too since animation spotlights be starting back up :O
Yeah. Thought it would be a good time to get this out there.