@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,277 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,987 downloads.
In total, they have been download 1,582,251 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Send this to Brandon Herrera.
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I’ll probably make a media fire file at some point. You’re probably gonna have to remind me.
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Red vs Black by Russte
I remember this. Really simple animation. Simple concept, all focused on animation ability.
http://sticknodes.com/spotlight/red-vs-black/Ep5: Angel’s Wrath Re:Darkboy by Inactive Studio.
This is a series that has had me quite suprised. It’s been interesting for the most part of what I have seen so far. It actually does a pretty decent job of building up the viewers interest.
http://sticknodes.com/spotlight/ep5-angels-wrath-redarkboy/
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Stick Nodes Adventure Part 1 by Sebz the Hedgehog.
This has me a little bit concerned cause this Sonic “OC” sorta stuff tends to be a little cringe. But we’ll see.
http://sticknodes.com/spotlight/stick-nodes-adventure-part-1/Doc vs Drastic by Doccio.
This one looks a little different. Probably a short one though. Haven’t watched it.
http://sticknodes.com/spotlight/doc-vs-drastic/
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Ah shit. Here we go again.
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Better everything but trouble with head.
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Did some more work in terms of making this base more user friendly. Front view body pieces are 90% done. I’ve added smart stretch at this point in this work great. The arms now seem to work much better with the arms being repositioned on the torso to be farther back rather than look like they have been pushed forward. Not only that but the hand bends better at the wrist which will make it a thousand times easier to make better gripping of weaponry. The neck as said before is now bendable and attached to the head figure with reduced node count. Not gonna worry too much about node count reduction as there isn’t much more I can do there aside from gutting shape, which I will leave for people to decide as they will knkw whether the shape in a certain area will be visible. As you can see I don’t have a head for the female side view yet. Primarily cause the figure was for one, made in various stickfigure scales along with the head here being made directly for the male version. I have a plan to fix that though. I am both going to make a new base head and copy certain things from the male head. (It’s a little painful to get the head parts to actually work and I am not even on the front view yet.)
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Yeah. It\’s like every post is a DBZ animation. If he was using loads of movieclips, I gotts give credit for that. Movieclips tend tobe useful for only certain things.
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SANS VS FRISK by Zeacon Anims
I remember seeing this one. It wasn’t something I watched but I remember seeing it as spotlight for a little while. But I don’t care about undertale in the slightest. This certainly won’t be something for me but I’m still capable of not being biased.
http://sticknodes.com/spotlight/sans-vs-frisk/God Vegeta vs Moro the Planet Eater by Vamz Animations
I don’t remember this at all. Complete opposite of the other spotlight. I mean it is a DBZ animation and very few of them do innovate. So… Hopes for this one being different?
http://sticknodes.com/spotlight/god-vegeta-vs-moro-the-planet-eater/
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fun fact, i didn’t watch the Moro one all the way, just skipped through parts of it – i don’t want that to be spoiled for me as that part hasn’t been anime-ized yet lol
but from what I saw he did great with MC usage and really making the backgrounds/effects look cool + good animation so, here it is
…these posts are only making me realize i gotta limit the DBZ spotlights a little lmao
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Yeah. It’s like every post is a DBZ animation. If he was using loads of movieclips, I gotts give credit for that. Movieclips tend tobe useful for only certain things.
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Probably will have to do what I had to do with Dylan making his helmet seperate from his head figure. Though there is ways to modify this and eliminate the high cost. But those ears are the biggest culprit.
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Maybe it\’s how ratings tend to drop overtime. It will start off at like 5 stars like my Spotlight did, then drop down to 4.46.
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Not gonna worry about it right now.
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No doubt I will tweak it, but keep in mind, the thing that made the original look flat and odd was primarily details. There isn\’t any depth shown. Just shape. Which I will fix when I get the main thing built. It also is supposed to be customizable. So I want to leave many things up to the person using it.
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Already got everything working in terms of the mouth. Problem in optimizing all this is the shape is very complex. It follows the realistic build of a human head. And for it to look right I need round edges to look round. It isn\’t exactly easy when the shape I have to work with isn\’t do-able through an ellipse like the simpler base you got. Though removing ear is probably the right thing. I mean ear here is pretty well made but lots of nodes are put in to make it round.
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(Also the neck now bends.)
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