• Replying to comment by: VincentBP-37 (Bullpup AK-12 from 2037)
    8890_0-8338360

    Send this to Brandon Herrera.

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  • Replying to comment by: Chocolate@explosivebullet could you please send some of your gun soun

    I’ll probably make a media fire file at some point. You’re probably gonna have to remind me.

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  • Red vs Black by Russte
    I remember this. Really simple animation. Simple concept, all focused on animation ability.
    http://sticknodes.com/spotlight/red-vs-black/

    Ep5: Angel’s Wrath Re:Darkboy by Inactive Studio.
    This is a series that has had me quite suprised. It’s been interesting for the most part of what I have seen so far. It actually does a pretty decent job of building up the viewers interest.
    http://sticknodes.com/spotlight/ep5-angels-wrath-redarkboy/

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  • Stick Nodes Adventure Part 1 by Sebz the Hedgehog.
    This has me a little bit concerned cause this Sonic “OC” sorta stuff tends to be a little cringe. But we’ll see.
    http://sticknodes.com/spotlight/stick-nodes-adventure-part-1/

    Doc vs Drastic by Doccio.
    This one looks a little different. Probably a short one though. Haven’t watched it.
    http://sticknodes.com/spotlight/doc-vs-drastic/

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  • Replying to comment by: Chloe.The male and female bases are thicc? Sign me tf up

    Ah shit. Here we go again.

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  • Replying to comment by: AbsoluteSpaghettisummary pls

    Better everything but trouble with head.

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  • Did some more work in terms of making this base more user friendly. Front view body pieces are 90% done. I’ve added smart stretch at this point in this work great. The arms now seem to work much better with the arms being repositioned on the torso to be farther back rather than look like they have been pushed forward. Not only that but the hand bends better at the wrist which will make it a thousand times easier to make better gripping of weaponry. The neck as said before is now bendable and attached to the head figure with reduced node count. Not gonna worry too much about node count reduction as there isn’t much more I can do there aside from gutting shape, which I will leave for people to decide as they will knkw whether the shape in a certain area will be visible. As you can see I don’t have a head for the female side view yet. Primarily cause the figure was for one, made in various stickfigure scales along with the head here being made directly for the male version. I have a plan to fix that though. I am both going to make a new base head and copy certain things from the male head. (It’s a little painful to get the head parts to actually work and I am not even on the front view yet.)

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  • Replying to comment by: Ralph (Developer)fun fact, i didn't watch the Moro one all the way, just ski

    Yeah. It\’s like every post is a DBZ animation. If he was using loads of movieclips, I gotts give credit for that. Movieclips tend tobe useful for only certain things.

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  • SANS VS FRISK by Zeacon Anims
    I remember seeing this one. It wasn’t something I watched but I remember seeing it as spotlight for a little while. But I don’t care about undertale in the slightest. This certainly won’t be something for me but I’m still capable of not being biased.
    http://sticknodes.com/spotlight/sans-vs-frisk/

    God Vegeta vs Moro the Planet Eater by Vamz Animations
    I don’t remember this at all. Complete opposite of the other spotlight. I mean it is a DBZ animation and very few of them do innovate. So… Hopes for this one being different?
    http://sticknodes.com/spotlight/god-vegeta-vs-moro-the-planet-eater/

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    • fun fact, i didn’t watch the Moro one all the way, just skipped through parts of it – i don’t want that to be spoiled for me as that part hasn’t been anime-ized yet lol

      but from what I saw he did great with MC usage and really making the backgrounds/effects look cool + good animation so, here it is

      …these posts are only making me realize i gotta limit the DBZ spotlights a little lmao

      2020-08-02 18:18:26 UTC 1
      • Replying to: Ralph (Developer)fun fact, i didn't watch the Moro one all the way, just ski

        Yeah. It’s like every post is a DBZ animation. If he was using loads of movieclips, I gotts give credit for that. Movieclips tend tobe useful for only certain things.

        2020-08-03 02:52:08 UTC 0
  • Replying to comment by: BottomTextLolalso on a more serious note, damn 285 nodes and its still wi

    Probably will have to do what I had to do with Dylan making his helmet seperate from his head figure. Though there is ways to modify this and eliminate the high cost. But those ears are the biggest culprit.

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  • Replying to comment by: Ralph (Developer)kinda impressive Jack got the Anim Spotlight "best of" sin

    Maybe it\’s how ratings tend to drop overtime. It will start off at like 5 stars like my Spotlight did, then drop down to 4.46.

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  • Replying to comment by: SolidaritySupremeShould do a race thing

    Not gonna worry about it right now.

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  • Replying to comment by: guyFix his eyes, everything about them is just wrong First of

    No doubt I will tweak it, but keep in mind, the thing that made the original look flat and odd was primarily details. There isn\’t any depth shown. Just shape. Which I will fix when I get the main thing built. It also is supposed to be customizable. So I want to leave many things up to the person using it.

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  • Replying to comment by: Jadey M.the base head for my series is only 100 nodes, but with ears

    Already got everything working in terms of the mouth. Problem in optimizing all this is the shape is very complex. It follows the realistic build of a human head. And for it to look right I need round edges to look round. It isn\’t exactly easy when the shape I have to work with isn\’t do-able through an ellipse like the simpler base you got. Though removing ear is probably the right thing. I mean ear here is pretty well made but lots of nodes are put in to make it round.

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  • Replying to comment by: Explosive BulletAlright. Update. 285 nodes. Working stuff (jaw, lower lip, u

    (Also the neck now bends.)

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