@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,277 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,987 downloads.
In total, they have been download 1,582,251 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Alright. Update.
285 nodes. Working stuff (jaw, lower lip, upper lip, both eyelids are a bit rough when closing), better eye build. Goal for tomorrow is adding some gradients for depth, dealing with some optimal stuff and yeah. This stuff kinda does end up looking flat in the end but some small details can fix that. -
Today we move onto Page 5. We are getting into heavy already rated territory. Almost there.
http://sticknodes.com/animation-spotlights/page/5/Winter CHAMPIONS by Mici Animations.
Mici looks like he kinda has something cool here. Aside from the bad layering in the thumbnail, this might have a completely new and interesting concept.
http://sticknodes.com/spotlight/winter-champions/Brothers of War by ғᴜʀʏᴇʏᴇᴢ ᴀɴɪᴍᴢ.
This thumbnail had a pretty cool asthetic. It just speaks cinematic. This one I’m looking forward to.
http://sticknodes.com/spotlight/brothers-of-war/
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So since the base revolves around the torso and the torso needs to work with the head, I have to start at the head. And boy do I have work. Primary goals are to trim down the node expenses now that theres new shapes to utilize as well as smart stretch to work alongside the facial details. Troubling part is probably gonna come in surrounding what details are right to add onto the face. Vector graphics tend to suck in that matter when you want details that fit but I’m sure I can make it work.
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Replying to comment by:
Wait. What. If this is me animating something, I am just a little bit too busy and with a full plate on SN to do anything else.
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I\’m taking that idea.
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What,
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I wouldn\’t be suprised. That photoshop job just speaks your work to me. Don\’t know what it is. The shadows probably.
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Dragon Ball Nodes Episode 3 by Black Animator. Normally I would have a series on the frontlines but this just hasn’t impressed me really.
http://sticknodes.com/spotlight/dragon-ball-nodes-episode-3/Raze vs Shadow by Son Goku Anims. Design isn’t strong in Son Gokus animations but animation last time I was was. We don’t talk about story as Elements was a mess there.
http://sticknodes.com/spotlight/raze-vs-shadow/
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You were were?
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Replying to:
What,
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for some reason I really, really seem to remember making that thumbnail and, for some reason, it took me a while to put it together (needed some photoshopping)
but now it’s the thumbnail of the actual YT video
so either im wrong, or SGA took my thumbnail afterwards and made it the official thumbnail
…
in other news this has nothing to do with the reviews my bad
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I wouldn’t be suprised. That photoshop job just speaks your work to me. Don’t know what it is. The shadows probably.
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*using black glow to hide imperfections intensifies*
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I’m taking that idea.
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Can we just appreciate the work those shadows do to make this look really good?
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stick nodes pain compiled into one video by Squi. Yes it has already been rated but it is a very accurate video and you should be forced to watch it.
http://sticknodes.com/spotlight/stick-nodes-pain-compiled-into-one-video/Next up today is Desusutoka vs Satsuki by Haunted One. I have no idea what this will completely be like, but I’m looking forward to it. I have a feeling this will try and capture that feudal Japan time period. But knowing SN creators, realism is the least likely thing.
http://sticknodes.com/spotlight/desusutoka-vs-satsuki/
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Legit probably will make this my new pfp. I\’ll consider it.
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Gonna have to get a little creative to do that.
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Heil.
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Today looks interesting for spotlights.
First up is [Dark Hate] Episode 1 by Rafa Warrior. Haven’t seen any of it, but it looks different from other series.
http://sticknodes.com/spotlight/dark-hate-episode-1/Next up is something really nice to watch. Fatman vs Assassins by Vamrack Powerhouse. Vamrack always does simple fight animations really well. I remember this one being pretty good compared to the others.
http://sticknodes.com/spotlight/fatman-vs-assassins/
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Replying to comment by:
Kinda hot. Ngl
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(Also the neck now bends.)
Yes
the base head for my series is only 100 nodes, but with ears and eyes removed, the jaw, commissure (or mouth idk) and both lips are movable and I’m going to make the lips as smart stretchable (idk) so I can animate eating animations. Take a look.
I think I should add some teeth though
Already got everything working in terms of the mouth. Problem in optimizing all this is the shape is very complex. It follows the realistic build of a human head. And for it to look right I need round edges to look round. It isn’t exactly easy when the shape I have to work with isn’t do-able through an ellipse like the simpler base you got. Though removing ear is probably the right thing. I mean ear here is pretty well made but lots of nodes are put in to make it round.
Fix his eyes, everything about them is just wrong
First of all, they’re too high up
Secondly, they’re super small
And the irises are too small, compared to the eye
No doubt I will tweak it, but keep in mind, the thing that made the original look flat and odd was primarily details. There isn’t any depth shown. Just shape. Which I will fix when I get the main thing built. It also is supposed to be customizable. So I want to leave many things up to the person using it.
Should do a race thing
Not gonna worry about it right now.
ill be disappointed if the body doesnt have fully functional extending and retracting muscles to completely emulate human anatomy
also on a more serious note, damn 285 nodes and its still wip. making figs with this thing is gonna be pain to try not surpass the node limit if you make some detailed figs
Probably will have to do what I had to do with Dylan making his helmet seperate from his head figure. Though there is ways to modify this and eliminate the high cost. But those ears are the biggest culprit.