@sticky
Joined on August 3rd, 2017, this user has been a member for 3,229 days and is the 1,566th person to register an account.
Has 6 submissions, the first one uploaded on October 11th, 2020 and the most recent on May 9th, 2021.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 287 downloads.
In total, they have been download 1,726 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 29 stickfigures.
On average, when this user rates stickfigures, they are 42% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 33 comments on non-activity pages of the site. Alternatively, this user has made 1,811 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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That I\’ve cream look good tho
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😐
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Thanks
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Someone had one too many pints lol
Jokes aside, not too bad, but I think the arm looks odd
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Thanks
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My advice for the arm, have it on his head for longer during the turn, then make it go down when he’s like 60-70% done with the turn
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i read that first line and i was like “did spierr write this”
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This comment brings me a lot of joy, thank you XD
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Thanks
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ʘ‿ʘ
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Pretty good!
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ʘ‿ʘ
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Freaky eyes
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if i could remember my knowledge of animation from people that taught me some stuff a long time ago…
it looks a bit stiff, I don’t know how to explain it completely, but here’s what I can say.
the punch looks good, but it flows stiffly into the kick, everything else is good in my opinion.
I’m just giving criticism, no harm going on here bud.
but also, we don’t know if the kick is coming, you know how in cartoons, for example, if a cartoon character is about to kick or punch, they move their leg back, preparing for action and finally kicking, this lets us know what is about to happen.
you’ll find what I’m talking about in this vid https://www.youtube.com/watch?v=uDqjIdI4bF4
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Thanks
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Good
Seriously you’ve got potential. Just make the attacks more potent by increasing the frame speed and adding more delay before each attack. Small blurs would be effective as well.
Try and make the blurs corespondent to the attacks, meaning don’t use just one blur effect on the site, get creative with it.
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It was supposed to be a normal animation about life or something.
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Sticknodes keep resetting me and I don\’t even leave the app. I\’m gonna do big cri cuz lost big boi project
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^_^
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This sounds so cool. I love it
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Sound like ralph’s *dad chainsaw noises*
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I was expecting more than the same old sound I’ve heard 50 times already
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hm, is that actually the startup sound for ’95?
i don’t even remember that, weird
though i guess i was just 4, so might have never experienced it tbh
i forget what our first family computer had
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Now give me
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wait i just realised that was another room,
at first i thought it was another video playing