• Replying to comment by: Andrew TateYou really just can’t keep getting away with this.

    The only thing I’m getting away with is my lack of dignity

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  • Replying to comment by: hikariThis is escalating quickly I expect you know what by the end

    I expect to be ridiculed and driven out of the community someday

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  • Replying to comment by: willowi cant wait to *cartoon slide whistle sound*
    3

    Forget all that, you\’ve got Pokemon to worry about

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  • Replying to comment by: [!] DashMaster7759 [!]Yooo everyone check out the pack. Been a whole 2 years sinc

    Looking good

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  • Replying to comment by: Kingston πŸ’šlol ok

    😎

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  • Replying to comment by: Kingston πŸ’šincredible, looking better than ever also idk if i asked thi

    1) Was not before and is not now
    2) Chest line exists because

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  • Replying to comment by: MellowThis is a little project I've been working on for a while:


    I actually used a Heroforge concept of Medley\’s new design in order to do all this. It isn\’t 100% accurate, but who said it had to be? It working as a guideline alone saved me some time just thinking about how I should do all this. It was actually @flamebluewolf who suggested this to me, so really I couldn\’t have done this without her either. I think I\’ll be using Heroforge in the future when it comes to this kind of stuff because DAMN did it actually save me

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  • This is a little project I’ve been working on for a while: revamping and finalising Medley!

    I’m pretty satisfied with the way this came out honestly, and a lot more so than his original iteration. When I was creating Medley, I wanted him to look like the kind of guy who would seriously go on adventures and goof around with Mellow, and while the initial design didn’t satisfy me in that regard, this one definitely does. Now, Medley truly looks like Mellow’s partner. Of course, I can barely take all the credit. It was @scouttrooperanims who helped me with the boots and coat, and Medley probably wouldn’t have come out so well without his help. There are still a few things that need working on such as his Staff and cap, but he’s otherwise 100% finished.

    15
    • First it was hard to tell

      Now it’s really hard to tell

      2022-01-09 20:42:06 UTC 7
    • No way cool boots

      Now I want to remake Medly

      still can’t believe this dude is a, well a dude

      2022-01-09 20:43:29 UTC 7

    • I actually used a Heroforge concept of Medley’s new design in order to do all this. It isn’t 100% accurate, but who said it had to be? It working as a guideline alone saved me some time just thinking about how I should do all this. It was actually @flamebluewolf who suggested this to me, so really I couldn’t have done this without her either. I think I’ll be using Heroforge in the future when it comes to this kind of stuff because DAMN did it actually save me

      2022-01-09 20:45:37 UTC 8
      • Replying to: Mellow I actually used a Heroforge concept of Medley's new design

        : )

        2022-01-10 18:25:06 UTC 1
      • Replying to: Mellow I actually used a Heroforge concept of Medley's new design

        Really glad I helped you!

        2022-01-10 18:28:39 UTC 0
    • Nice

      2022-01-09 21:03:37 UTC 5
    • incredible, looking better than ever
      also idk if i asked this before but is he albino?

      and why do i see a line at his chest

      2022-01-09 21:17:20 UTC 4
  • Replying to comment by: Kingston πŸ’šCurrently working on an AVA https://vimeo.com/66

    I\’m not even sure there\’s much I can say that needs improvement, this is all just some pretty good stuff

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  • Replying to comment by: Spider@teamwest Do you think it is better that way?

    A definite improvement over the last one, I\’ll give you that. Now for some feedback:
    β€’ The first swing is better than the one in your previous animation, as there\’s a lot more speed and you can feel more power coming from it. Though, the end still suffers from rigidness, and the arm hasn\’t extended far enough to finish the feel of the momentum stopping, allowing the kinetic energy to be released.
    β€’ The second swing seems to have some in-between frames added from the start of the swing to the end, which as a result makes it a downgrade from the last animation as it again feels rigid and not as impactful. But that might be my eyes playing tricks with me, I\’m not sure.
    β€’ The third swing is on the right track, it\’s just missing the few start up frames to stop it from looking too instant.
    β€’ The footwork for both the 1st and 2nd swing needs some work, as it doesn\’t look too much like they have enough balance to perform those swings without falling over. Make sure they\’re taking the right steps in the right places.
    Try to fix those issues, because this is otherwise an overall improvement!

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  • Replying to comment by: TimelostGamerPlaceholder crouch. Needs some work, but it’ll work for now.

    Groundhumping 2020

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  • Replying to comment by: TimelostGamerMineshaft and big mountain.
    44432_0-02322600-1

    Did god trip and land dick first or something

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  • Replying to comment by: Astrovomwait hold up, was that a racist joke?

    No, of course not lmao

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  • Replying to comment by: Kingston πŸ’š@ajarod13 @braedenninjayt @raptor99 @poopyman @silenttalker

    I\’m gonna have to drop this one, I should probably stop joining collabs that I know I won\’t have the time to commit to
    Sorry bro

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