@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,286 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,008 downloads.
In total, they have been download 1,585,248 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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If this cheat code thing is legit I’m actually gonna lose it because I can’t find anything on it.
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I don’t know when to stop, pls help.
Btw this would be a could time to whip out an even larger node limit. Do it. -
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Umm…
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Yes. Thank Red for this meme though.
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Wait. How will movieclips help?
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Yeah.
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Just one more small detail must be added.
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Yeah. I really should be.
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Indeed.
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I gotta stand out so I will do everything to get every detail. Screw the optimal stuff, I need things to look good in the video.
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Nope. I find polyfills are only good for helping with joint movements with oddly shaped figures. Like PL figures. For coloring stuff in, they doing work very well. Unless it’s a figure that isnt demanding in nodes. If the figure is smart stretch though, we get a whole new story since polyfills are very good for smart stretch.
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Gradients. Now, that might be a good idea. A final touch to everything. Gonna have to be careful though since gradient can mess up the original look to it and make some details look like they\’re together when they aren\’t supposed to be.
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Too true.
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man, that’s something in your quality
Just one more small detail must be added.
You should be the Gordon Ramsay of Stick Nodes.
Yeah. I really should be.
I’m a bit of a high poly man myself
Indeed.
Yeah, this is why I purposely miss some Details so I can keep the damn Fig 1 Fig
I gotta stand out so I will do everything to get every detail. Screw the optimal stuff, I need things to look good in the video.
But… You don’t put polyfill on every single segment?-
Also movieclips might help out on this sort of thing now.
Nope. I find polyfills are only good for helping with joint movements with oddly shaped figures. Like PL figures. For coloring stuff in, they doing work very well. Unless it’s a figure that isnt demanding in nodes. If the figure is smart stretch though, we get a whole new story since polyfills are very good for smart stretch.
Wait. How will movieclips help?
what EB asked ^
lol im just curious
Replying here since eb made post so he gets notif anyway.
You can divide the stick in parts and compile them in movieclip. Afterall you can join movieclips to sticks so nothing has really changed.
Wait. I think I know what you are saying. Put the figure together in a movieclip. Genius.
You can also decrease how much Nodes it would take by having 49 other frames blank. Cuz on the project it takes an average, and that would decrease the count immensely
Wait. So you’re telling me that by throwing 49 blank frames out, the app is just gonna be like, here, have some additional nodes. This the same for figures? Or do I have everything wrong. If not, I am going to abuse it hardcore.
Imagine in the movieclip we have frames with following segment count:
5, 4, 5, 8
When you put that thing in the project it calculates the average. Rounded down.
5.5 – average
Which means movieclip will take only 5 Nodes.
If you have movieclip frame that’s 3200 Nodes large and the rest is blank. When you add it, it becomes 64 Nodes worth.
There’s also more, you can also add blank movieclips in the project, blank movieclip is worth 0 nodes, but… You can edit the movieclips. Which means you can above the node limit of animation menu frame. I went for ~1.5million Nodes on a frame.
It lags hard tho so use the knowledge wisely.
Also you will be able to make entire fullbody disappear without transparency intersecting with movieclips because they can have filters. Meaning you’ll be able to make the camouflage sort of thing.
Ok, you outta keep this down so Ralph doesn’t patch this. It all makes sense now though. I’m gonna have to abuse it.
Nah Ralph already knows about it and he won’t patch it lmao.
Good. Good.
yes, you were right when you daid that you would kill somerandomcrab
should put this in your site
Yes. Thank Red for this meme though.
More curves than a thicc nodes character gotdam
Umm…
you’re a mad man
I don’t know when to stop, pls help.
Btw this would be a could time to whip out an even larger node limit. Do it.
just gotta put in the cheat code yo
If this cheat code thing is legit I’m actually gonna lose it because I can’t find anything on it.
…now i feel bad because it was a joke
🙁
Now, you can get rid of that shame by adding one or increasing the limit!