• Replying to comment by: Mick (formerly Jumper)@explosivebullet I got an idea to how Scott can probably be

    I have the idea of doing something like that. Though Centinel only as he’s going alone looking for some help. Scott will be that help that he runs into when he goes into a bar. I will likely have it end up turning into a shootout when some enforcer bots come in and see Scott as he’s sipping a bottle of beer that was stolen.

    1
    View
  • Replying to comment by: Ralph (Developer)oh damn you had some custom music action? nice

    Yeah. The music wasn’t made exclusively for PL, it was non copyright music that I ran into and complimented, and obviously he saw my work that I said I gave him credit in. Sounds though like I will be having some music done that might be more fitting.

    0
    View
  • Replying to comment by: arabfighter allah (md)and i wasnt attacking the point lol

    Yeah, I know. Just lining out my thoughts.

    0
    View
  • Replying to comment by: Explosive BulletHighly underated music creator here. Insanely friendly too.

    Cinematic music is who I’m talking about.

    4
    View
  • Highly underated music creator here. Insanely friendly too. He created a piece of music I used in PL. I suggest checking out his work. Very cool guy that I think could fix my issue with finding music for cinematic scenes in PL. Didn’t crop cause I didn’t feel like it. Scream at me for it if you want.

    4
    • Cinematic music is who I’m talking about.

      2019-05-30 00:27:42 UTC 4
    • oh damn you had some custom music action?

      nice

      2019-05-30 01:17:33 UTC 0
      • Replying to: Ralph (Developer)oh damn you had some custom music action? nice

        Yeah. The music wasn’t made exclusively for PL, it was non copyright music that I ran into and complimented, and obviously he saw my work that I said I gave him credit in. Sounds though like I will be having some music done that might be more fitting.

        2019-05-30 02:45:08 UTC 0
  • Replying to comment by: ChadisonHmm, my character is still not in the wiki

    https://project-landfall.fandom.com/wiki/JDMatt

    0
    View
  • Replying to comment by: GEYMine neither and it also isnt in the desc

    https://project-landfall.fandom.com/wiki/Ahuizotl?venotify=created

    0
    View
  • Replying to comment by: dezwaycertified "best work" by @explosivebullet self promotion

    ^
    He ain\’t lying. Neither am I. This is a meme you would regret not watching.

    5
    View
  • Replying to comment by: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀@explosivebullet, so, how's it going with Exo

    Exo has been cool for a long time. He\’s made up for his mistakes, quite a while ago too.

    0
    View
  • Replying to comment by: arabfighter allah (md)lmao i speed read all dialogue so i didnt notice the issue w

    Yeah. Time when you\’re speed through is. While this guy has a point on the paragraphs, he isn\’t really sticking to that as he recently just contradicted that, and the story being stale, no.

    0
    View
  • Replying to comment by: arcionekJust wrote down my point of view while watching ep 2. It def

    Thanks. I think I might steer clear of the full 30 minutes. Especially hitting it exact as I should focus more on delivering the plot for that episode rather than getting the time like you mentioned. I don\’t animate the times where people are talking primarily to allow people to read what\’s going on instead of looking at the movements in the background. That and it causes a bit of trouble for the time of production for the video. You got a point for the explaining of the past thing, though, it\’s necessary at the moment for the immersion and moment a character learns something new. Though did it have to be as detailed as it was? No. So I\’ll cut down on that when I run into those moments. I also agree on some dialogue being not so important. I\’ll try to fix that up too. I prefer to avoid adding text mid battle anyway, though sometimes it adds to conflict. But I will try to improve on it. Make the lines in action short. Really short. Not a paragraph shorter. Much shorter. Scenery is a big player in PL for story as it shows how diverse the world is. I will certainly continue running the scenery changes. They don\’t quite know him, and they don\’t address him by his name at all for that reason. Though that is a bit of a rough way to run as it creates issues with consistency. Though they know who he is cause before Dylan and Centinel headed seperate ways, Centinel did mention he was going to head for the data center to find where exactly the prisoner is. I felt it wasn\’t too necessary to shift viewpoints to show what centinel was doing when the prison break is one small segment in the story. The characters where all standing in different areas in the action scene. Through the overview of the scenery, theres the container which both Dylan and EB jump behind. For cover. Centinel takes the crates strategically to divert the fire. They then move up to the elevator to head up to the roof. 3 changes in scenery. So far. They didn\’t move for the reason that there was no other cover. They drew fire off of each other to beat the opposing force here. I couldn\’t have them jump out from cover firing recklessly as it\’s meant to take a realistic approach. Every injury counts. Big fights being against a powerful opposition is something I will definetly keep in mind when I make a big fight scene. The smoke from smoke grenades is very thick in real life. Even small cascades of it will block your vision. Yeaj, they are going at high speed it which the smoke will not follow too much, but the windshield being blocked by a bunch of smoke is the expectation here. Especially when it isn\’t aerodynamic. That characters design is a little brighter than other which will differenciate him more, but him as a character, he\’s not a meme character. He won\’t be. The characters being in different clothing hasn\’t been necessary yet exept for Dylan being deployed in the first episode. Also yeah, the paragraphs didn\’t disappear in this one. This is something I see now. Originally I though peoplenwere talking about the legth at which the dialogue hung around. So that is already being fixed. The ending scene was kinda meant to leave a pointer to where the 3rd episode will be focused on. If it weren\’t already pushing me beyond the time I wanted to work on it, I would have done the entire scene. Though, I didn\’t plan on doing much more, just planned on leaving a pointer to drive hype for the next episode.

    0
    View
  • Replying to comment by: UnknownHere’s what you do Take the Halo CE route to explaining lore

    Easy, but that\’s gotta start with shorter lines.

    0
    View
  • Replying to comment by: TheSdonkHey you removed my comment

    No. That wasn\’t me. It\’s you. You didn\’t press \”all comments.\”

    0
    View
  • Replying to comment by: Ralph (Developer)jokes on you free toilet paper for like a year

    Wait. Shit. Easy campfire there, you win.

    1
    View
  • Replying to comment by: Ralph (Developer)jokes on you free toilet paper for like a year

    Damn. That\’s about what it\’s worth but it ain\’t the good toilet paper, so you\’re cursed for the next year. That and I\’ll make sure it\’s in coins. Good luck finding a use for it now.

    1
    View
  • Load More