• Replying to comment by: Jadey M.SODA
    17386_0-99463600-1687879841_joe-biden-sod

    17
    View
  • @georgeisisisis Just as a heads up, I’d recommend trying to be more coherent with your messages. You’re not using spaces and are sending almost random messages in groups and replies.

    Especially with groups, they exist for a reason to try to keep your posts related to the group/follow the groups rules. Same goes with replies, at least keep it related. If it’s not related, @ the person.

    I can tell you’re young, but still read the rules of the site and follow basic etiquette.

    Thanks

    15
  • Replying to comment by: 💖xxSankoGachaOfficialxx💖music👍

    I’m just a tad confused on why you’re replying to my figure update with gatcha life videos.

    9
    View
  • Replying to comment by: 💖xxSankoGachaOfficialxx💖https://youtu.be/eOELWcz9IR8

    11
    View
  • Sorry for the delay, I bring more progress on Flame-V6. The back arm is now winding down. Unlike older Flame versions, the back arm is now fully unique to the front arm (excluding the brace and hand, but even those were updated).

    However I realized, I’ll have to make 2 hands for the back arms, since the nails will change to front views when a fist is made, so that’s slightly annoying but not too time consuming thankfully.

    Overall, by the end of this, there will be 4 arms, 2 thumbs, 4 hands + 2 attached, 1 body, 1 head, 1 pair of shades and hair, then 4 legs (figures made not attached at once of course).

    13
  • Replying to comment by: Humble Damien

    Jerell, don’t scare us like that man.

    16
    View
  • Replying to comment by: Jerell
    43028_0-02230000-1687475543_boo-1687475417744

    21
    View
  • Replying to comment by: JerellNo, you die L thanks everyone will find this agreeable blac

    Wise words Jerell

    11
    View
  • Replying to comment by: Boi ZingerWhen @ralph clears for a new wave of splash screens I'm gon

    There are some issues with it. Currently, as Mellow compared it to rhinestone quality, there’s just too many bright colors on the screen at once. You can use bright colors, but it’s just too much all over the place. I think it would be beneficial to dull some of the colors or outright change then. And use the few bright colors you would have as ways to attract the eyes, or to make other things pop.

    Additionally, some things aren’t matching. Like the hands are outlined and are more detailed, while the main figures are just stick figures. Plus the swords and eyes are different as well.

    It’s great that you’re excited with your work. But it’s just not really there quality wise to make the splash screen at the moment. Though you clearly have passion and worked hard to make this. I think you should focus on making figures or SN art or animating. Then keep remaking the splash screen. That way you can see your progression, and use it as a learning experience. I know I am at the moment with my own splash screen.

    Overall, it’s flawed, but I appreciate your work ethic with it. Good luck man.

    11
    View
  • Replying to comment by: Tastylemon16Potentially but the bicep region is already looking kind of

    I’ll see how much longer I can extend the bicep region. The shoulder moves with the bicep so I’m not sure how far it can go. Plus with max nodes it may be a capped length. But regardless I’ll see what I can do.

    1
    View
  • Replying to comment by: Tastylemon16Very nice, I think making the arm longer, as well as adding

    I was fearing I would have to extend the arm more. Milky recommended it as well. I may be able to get away with just purely adding length to the forearm without messing with much. I’ll post an update once it’s done to get everyone’s thoughts.

    Anyway as always thanks Lemon.

    1
    View
  • Replying to comment by: scarlettpretty good 👍

    Thanks Scarlett, I greatly appreciate it👍

    10
    View
  • Flame-V6 progress report. The front view of the right and left arms are “done”. I may increase the hand size if it looks right as per Milky’s advice. But beyond that they generally seem finished.

    So next up are the back views of each. The plan for those are to generally just redo the forearm up, and then update the hands to have the fingers in front.

    Then I’m on to the legs which I have 4 to make, same as the arms. Then I’ll loop around and fix anything from any figure I notice or get advice on.

    And by the way, the figure is at ~1.5K nodes. If the back arm is also max nodes the figure will be 1.9K nodes, so that’s fun.

    18
    • pretty good 👍

      2023-06-18 17:53:44 UTC 12
    • Love it looks super good!

      2023-06-18 20:26:44 UTC 2
    • Very nice, I think making the arm longer, as well as adding some thickness to the hand will smoothen out the inconsistencies.

      2023-06-18 21:11:14 UTC 2
      • Replying to: Tastylemon16Very nice, I think making the arm longer, as well as adding

        I was fearing I would have to extend the arm more. Milky recommended it as well. I may be able to get away with just purely adding length to the forearm without messing with much. I’ll post an update once it’s done to get everyone’s thoughts.

        Anyway as always thanks Lemon.

        2023-06-18 21:50:37 UTC 1
        • Replying to: Humble DamienI was fearing I would have to extend the arm more. Milky rec

          Potentially but the bicep region is already looking kind of small length-wise anyway. You’re free to try what you can and do as you please but I think your best move is adjusting the bicep region length then the forearm.

          2023-06-18 22:09:20 UTC 1
          • Replying to: Tastylemon16Potentially but the bicep region is already looking kind of

            I’ll see how much longer I can extend the bicep region. The shoulder moves with the bicep so I’m not sure how far it can go. Plus with max nodes it may be a capped length. But regardless I’ll see what I can do.

            2023-06-18 22:13:28 UTC 1
  • Profile picture of Humble Damien

    Humble Damien and Profile picture of Jadey M.Jadey M. are now friends 3 years ago

  • Replying to comment by: Ralph (Developer)can't wait til full figure drops in time for Stick Nodes 5.

    I was thinking more along the lines of 6.0.0.

    6
    View
  • Load More