@infiniteguess
Joined on June 8th, 2020, this user has been a member for 2,214 days and is the 36,947th person to register an account.
Has 123 submissions, the first one uploaded on August 31st, 2019 and the most recent on January 12th, 2025.
Of those, 39 have been featured and 106 have won Users' Choice.
On average, each submission earns 4,350 downloads.
In total, they have been download 539,445 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 717 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 504 comments on non-activity pages of the site. Alternatively, this user has made 8,095 comments on actual activity pages of the site.
They have visited the site consecutively for 2 days, their best streak being 988 days. On average, they post 0 updates and 0 comments per week.
This user also has been featured in the Animation Spotlights 2 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 816 consecutive votes.
IGOCGOwner
QuesoOwner
InfiniteG PFP storageOwner
The Guess GuideOwner
Test stuffOwner
Stick News AltOwner
Stick News NetworkOwner
Macaroni Saladadmin
π
π¨π«π π ππ¨π¦π©πππ’ππ’π¨π§ ππππ (Judges)admin
Reneβs Groupadmin
Game Animations!admin
The StickNodes Smash DLC!admin
Interactive Storiesadmin
Sticknodian Minecraft Servermod
Ouroborosmod
π
π¨π«π π ππ¨π¦π©πππ’ππ’π¨π§ ππππmod
Spider-Man: King Of The Webmod
-
Replying to comment by:
this guy is a phoney, he doesnt have his significantly long nose you cant fool me
-
Replying to comment by:
cool anim
-
Replying to comment by:
blur and opacity, blur makes them look like they are actually moving really quickly, and opacity would help make them look like afterimages
-
@kingstarsalt did what you asked for the most part
-
Replying to comment by:
when the
-
Replying to comment by:
ok
-
Replying to comment by:
Yes, my left, aswell, aswell, aswell
Pretty signifcantly too
-
Replying to comment by:
dont have an image sorry
-
Replying to comment by:
same
-
Replying to comment by:
How dare you foil my plan to rid this figure from existence
-
Replying to comment by:
probably, the design was pretty lazy imo
-
Replying to comment by:
i dont really like it, especially the boots
-
Ayo @ralph
Could you please decimate this figure from existence
http://sticknodes.com/sticks/infiniteguess-remake-pack-zip/
Gracias jhgbihnjokmr3gvg3hnj
-
Why bruv
It’s a nice figure-
Replying to:
^
-
Replying to:
i dont really like it, especially the boots
-
Replying to:
Oof
I still think you should keep it, it has nice proportions and a clean look, plus it adds to your fig count
But if you don’t like it, that’s the main factor, so it’s rightfully your decision to take it offYou should remake the remake, that would be noice
-
Replying to:
probably, the design was pretty lazy imo
-
-
-
-
I’ll store it in my drive just to make sure it technically still exists when its gone from everybody else’s files.
-
Replying to:
How dare you foil my plan to rid this figure from existence
-
Replying to:
Your faults will never be truly gone under my presence
-
-
-
bet
i hated this one for so long
-
Replying to:
same
-
Replying to:
Gimmie image of the figure I never saw it 👀
-
Replying to:
dont have an image sorry
-
Replying to:
i have one
-
Replying to:
when the
-
-
-
-
-
hahah YOU FOOL I have already downloaded it
-
Replying to:
ok
-
-
- Load More




















b
yooooo sweet
can u send via email or mediafire
idk if u emailed or anything but I don’t have it
oh right im so sorry i forgot lemme grab some links
nah, its all good
also if you don’t mind, can you send me all the other movesets you have? i wanna make a cool smash animation
even the stuff you’ve used in random anims
Im actually working on the other ones, so i do mind, but like, i might hand out the movieclips to everyone once I complete them
Anyways, here
https://www.mediafire.com/file/nd4clvrf3ric9kj/KG+Attack.nodemc/file
https://www.mediafire.com/file/0fctwgpuor41sa8/KG+Idle.nodemc/file
https://www.mediafire.com/file/yamsi75oyvqj35u/KG+Slide.nodemc/file
https://www.mediafire.com/file/wdjn0um4rh2c33i/KG+Run.nodemc/file
tysm!
Now you just need to animate,
Ground attacks:
jabs, ftilt(Iβm gonna assume that was your ftilt),(angled up/down optional) utilt, dtilt, fsmash,(angled up/down optional) fsmash charge(basically just 1 frame where it pauses to look like itβs charging) damash+charge, usmash+charge, dash attack.
Air attacks:
nair, nair landing(when you use it and land on the ground canceling the rest of the anim), Fair+landing, Bair+landing, uair+landing, dair+landing, special,(air variant optional) side special,(air optional) up special(air optional) down special,(air optional)
Grabs:
grab, dash grab, pivot grab,(grabbing during that skid animation when changing directions dashing.) pummel, ftrow, bthrow, uthrow, dthrow, grab release.
Dodges:
spot dodge, roll forward, roll backward, air dodge.
Tech options:
tech in place,(Iβm not gonna explain what teaching is.) tech roll backward, tech roll forward, wall tech, wall tech jump, ceiling tech.
Ledge options:
ledge grab, ledge hang, ledge getup, ledge getup attack, ledge roll, ledge jump start,(the anim that plays when you go up to jump from ledge) ledge jump end,(the end part of the ledge jump anim)
Crouching:
crouch from stand, stand from crouch, crouch idle, crouch idle item in hand,(optional)
Standing and walking:
turn, idle anims, fast walk, medium walk, slow walk, fall while walking left, fall while walking right, dash, run, run skid left, run skid right, turn during run,(I think thatβs just the out of skid anim) stop during turn while running, run to fall left, run to fall right.
Jumping:
jump squat,(mini jumps) jump backward, jump forward, double jump backward, double jump forward,
Footstools:
footstool jump,(when you jump off someoneβs head) footstooled air, footstooled fall, footstooled ground,
Falling:
tumble, regular fall, fall after last jump used, <βforward and backward variants, fall backward, fall forward, fall helpless(freefall) forward and backward variants. Landing:
landing helpless, heavy landing, light landing, missed tech face down, missed tech face up.
Missed tech options:
neutral getup face down, neutral getup face up, floor getup attack face down, floor getup attack face up, floor roll backward face up and down, floor roll forward face up and down, floor wait face down, floor wait face up.
Floor damage:
floor damage received face down and up, floor heavy damaged received face up and down,(I think this category is just jab lock anim)
Slipping:
slip, slip attack, slip while down, slip roll backward and forward, slip neutral getup, slip wait.
Grabbed:
grabbed by tall character, grabbed by short character, grabbed tall and short idle, pummeled tall and short, ground release, air release,
Others:
taunts, and I think just damaged received anims
Wow. The animators over at Nintendo sure do have their work cut out for them.
.
For those wanting to know, teching is when you hit either a wall or floor, doing this can have two benefits, teching when landing (on a floor) allows you to tech roll, or tech in place. This essentially acts a roll or spotdodge the instant you hit the ground. Techning on a wall prevents you from bouncing off it, this can allow you to live stage spikes, which, against DK, is very helpful
For some reason a few days ago I was fighting a dk and he tried to stage spike me. I was spamming the button but it didnβt tech.
That happens to me, either you were to high percent, or you didnβt tech on the right frames, spam or no
there are like 27 frames to tech, its honestly very generous, dont spam it, just time it correctly, usually you can press the button just the moment you get hit since smash ultimate launching physics are fast as hell, I dont really think people need to make so many specific animations including tech considering you guys are not doing the whole game but just for animations so just the basic stuff would serve just fine