• Replying to comment by: Ralph (Developer)i still don't know how this happened and i'd like to know

    Using movieclips with a bunch of figures, then copy-pasting it over and over again

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  • Replying to comment by: MannyAnimsNo. It wasn’t in my case, anyway

    Huh, that’s weird.

    Idk how it works so sjjanaiw

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  • Replying to comment by: MannyAnimsI did It stopped me though, how the fuck did you do that?

    Is it not unlimited?

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  • Replying to comment by: MannyAnims@ralph How could you do this to us (I wanted to show a pic

    My brother in Christ, you didn’t even try to go past the limit

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  • Replying to comment by: Milky (but still gay)How

    Begging

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  • @ralph thanks

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  • Made Miguel O’hara/2099 Spider-Man. Might make The Spot and then finally upload the pack, would make more but I got other stuff to make.

    Anyways, dumb video:

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  • Replying to comment by: Ralph (Developer)wait did i jUST POST FLIPACLIP

    I\’m cant belief thsi

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  • Have some more dumpster music while I stall to finish bootlegged (don’t question the thumbnail).

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  • Replying to comment by: NARR but festive 1,000 days, and thank you I never thought the day would e

    Congrats dude, you\’ve massively improved over the years, wish you the best.

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  • Replying to comment by: Ralph (Developer)lol was there really that much UI chance besides the librari

    This

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  • Replying to comment by: Tastylemon16I’m intrigued, as you go to move her legs how do the lines t

    It\’s just non-static nodes so that I can adjust it when posing or animating it, it is however connected to the middle node of the skirt to be easier to move.

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  • Lin V2

    Another random OC now turned into an actual one. I basically stole the idea of her being a librarian from a comment KidGamer made wjwinqkps


    Anyways, her original hair looked like absolute garbage why did no one tell me; it was just a bunch of triangles sticking out. Whatever, I fixed it and gave her a better hairdo. That’s basically it though, aside from some small additions, the design pretty much stayed the same, just more vibrant and pleasing to look at, which is what I’ve been doing with all of the past revamps really.

    ALSO, bit of a side tangent but I could’ve finished earlier, but I kept trying to constantly click “show static nodes”, only to realize the button isn’t there anymore which is kinda annoying idk who thought that was a good idea, its way slower and tedious (@ralph please add the button back I didnt know how important it was). ALSO ALSO, scaling a figure up takes so long since it’s goes up by 1 now instead of 10, it’s so slow, and when I try to hold it longer it accelerates so quickly that I have to now hold down and wait for it to slowly scale down again ajwbwkoq, I think it should be a setting that you can toggle in the menu (though I don’t think I’ll ever use it).

    Anyways, here’s another image to compensate for the text, ok byeee

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    • I’m intrigued, as you go to move her legs how do the lines that show her two legs separate move? Are they moved from a lower anchor point or was it just creative initiative for it?

      2023-06-11 22:57:19 UTC 9
      • Replying to: Tastylemon16I’m intrigued, as you go to move her legs how do the lines t

        It’s just non-static nodes so that I can adjust it when posing or animating it, it is however connected to the middle node of the skirt to be easier to move.

        2023-06-11 23:05:31 UTC 8
    • Maybe a option to customize the increments it moves by.

      2023-06-11 23:06:50 UTC 7
    • she looks like a cross between velma and sadness
      I love it

      2023-06-12 02:26:36 UTC 3
  • Aaaaaugh x40

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  • Replying to comment by: ➡️Robert-adam⬅️🙃 imma go bomb the random house

    Thank you Robert, very cool.

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