• Replying to comment by: MannyAnimsThis is a rough idea of what v2’s torso looks like I just d

    @kingstarsalt

    Should I keep the gradients?

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  • Replying to comment by: Thatguynamedtj0There's a rpg?

    Apparently

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  • Replying to comment by: MannyAnimsThis is a rough idea of what v2’s torso looks like I just d

    I think for the head, Instead of a circle I’m going to put a square on the neck, but not directly on, with an offset.

    This should give it some style if I do it correctly, hopefully

    And I’ll use trapezoids for the arms and quiver

    I love trapezoids

    Although where the trapezoid arm connects I’ll have to put a rounded end so there it doesn’t look weird, either that or use polyfill to fill in the gap that appears when you would move the arm downwards.

    But that can easily be avoided by just moving the arm abck a little bit, but than it’ll look weird.

    I’ll see how each one looks

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  • Replying to comment by: MannyAnimsAlright while working on Kingston I just found out trapezoid

    This is a rough idea of what v2’s torso looks like

    I just decided to start working on v2 since I like it more, so I’m just gonna call it v1 now

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  • Replying to comment by: Kingston 💚Give me a photo to add lighting to, because why not Example

    Yay,

    More reference photos

    I’ve been looking for a full body one

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  • Replying to comment by: Ralph (Developer)you know you assholes are really good at using SN for art i

    Or give us the option to remove the node limit as an experimental figure in Stickfigure creation, and prevent their publication or provide a warning when they are published so it doesn’t lag someone’s device up

    Just throwing that out there….

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  • Alright while working on Kingston I just found out trapezoids have a top ratio feature

    This changes everything, now I can actually implement my idea somewhat well when I start working on v2

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    • gj past ralph

      2023-02-08 02:02:00 UTC 5
    • This is a rough idea of what v2’s torso looks like

      I just decided to start working on v2 since I like it more, so I’m just gonna call it v1 now

      2023-02-08 02:08:48 UTC 3
      • Replying to: MannyAnimsThis is a rough idea of what v2’s torso looks like I just d

        I think for the head, Instead of a circle I’m going to put a square on the neck, but not directly on, with an offset.

        This should give it some style if I do it correctly, hopefully

        And I’ll use trapezoids for the arms and quiver

        I love trapezoids

        Although where the trapezoid arm connects I’ll have to put a rounded end so there it doesn’t look weird, either that or use polyfill to fill in the gap that appears when you would move the arm downwards.

        But that can easily be avoided by just moving the arm abck a little bit, but than it’ll look weird.

        I’ll see how each one looks

        2023-02-08 02:15:59 UTC 3
      • Replying to: MannyAnimsThis is a rough idea of what v2’s torso looks like I just d

        @kingstarsalt

        Should I keep the gradients?

        2023-02-08 03:12:08 UTC 3
        • Replying to: MannyAnims@kingstarsalt Should I keep the gradients?

          Eh, it looks metallic

          Make the gradient longer, it’ll look better

          2023-02-08 03:24:46 UTC 2
          • Replying to: Kingston 💚Eh, it looks metallic Make the gradient longer, it'll look

            K, thanks

            I’ll also make sure to add in some cloth details

            2023-02-08 03:37:37 UTC 3
      • Replying to: MannyAnimsThis is a rough idea of what v2’s torso looks like I just d

        Change the top trapezoid to a half ellipse.

        2023-02-08 11:56:02 UTC 2
        • Replying to: Tastylemon16Change the top trapezoid to a half ellipse.

          Those exist?

          This changes everything, thank you!

          2023-02-08 13:18:41 UTC 1
  • Replying to comment by: Thatguynamedtj0There's no mario without luigi

    False

    He wasn’t in Super Mario RPG

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  • Replying to comment by: billbo: the sequelyeah but what happend

    He fucking died

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  • Replying to comment by: arcionekIt keeps changing wdym

    Still at 82…

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  • Replying to comment by: Ralph (Developer)inb4 the sprite update and you just turn the image(s) into a

    But than I’ll need to make the sprite on a third party software, and it’ll be harder to animate (from what I’ve seen)

    And also someone is taking their SWEET FUCKING TIME WITH THAT UPDATE

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  • Replying to comment by: The MaxiwillYou know who it is?
    74491_0-04848600-16757972

    MannyAnims

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  • Replying to comment by: SillyWizard01me when my iq is significantly higher than the other idiotic

    realistic heavy iron collider

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  • Replying to comment by: Sean (Admin)I'm down

    Alright

    Get the chips, the hammer, and the dry wall

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  • Replying to comment by: StickHelmetMake the quiver bigger

    Thanks

    4
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