@mannyanims
Joined on August 28th, 2022, this user has been a member for 1,424 days and is the 185,959th person to register an account.
Has 15 submissions, the first one uploaded on August 31st, 2022 and the most recent on February 28th, 2026.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 948 downloads.
In total, they have been download 14,230 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 33 stickfigures.
On average, when this user rates stickfigures, they are 62% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 175 comments on non-activity pages of the site. Alternatively, this user has made 17,015 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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EOwner
Manny’s MancaveOwner
Manny’s Daily QuestionsOwner
SN RPGOwner
Concours d’art de Boi Zinger 2023(Boi Zingers art competition 2023)Owner
Kightman joinOwner
HTML TestingOwner
Manny’s Asylum of Top HatsSticknodesOwner
April 7th’s Site LogOwner
Interview with HayatoOwner
Sticknodes Site Log TestingOwner
Sticknodian Minecraft ServerOwner
HOwner
Dojo DuelOwner
WiiOwner
MannyHaterGroupOwner
20/20 visionOwner
Super Secret SauceOwner
Unpopular Opinions!Owner
The Vr Fanaticism!Owner
Undertale CommunityOwner
DWD Private Chatadmin
Days Without Dramaadmin
🪵 Site Log | Staff Chat 🪵admin
🗓️ SN – Site Log 2024 🗓️admin
Talking/Chat (New)admin
Stick Nodes Wiki Communityadmin
Chyll & Manny’s Chatadmin
r/Bossfight sticknodesadmin
SILLY SMP: PUBLIC SERVERmod
The Internetmod
The sticknodes empire (TSE)mod
Macaroni Saladmod
Concours d’art de Boi Zinger 2023(Boi Zingers art competition 2023)mod
Sticknodes Kaijus Seriesmod
Nodian Newsmod
The Anti-Fedora Task Force (now targeting Ralph)mod
MPA Group (Back Open)mod
The duck Godmod
🗓️ SN - Site Log 2023 🗓️mod
Warlock Imperiummod
My Dojomod
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Apparently
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I think for the head, Instead of a circle I’m going to put a square on the neck, but not directly on, with an offset.
This should give it some style if I do it correctly, hopefully
And I’ll use trapezoids for the arms and quiver
I love trapezoids
Although where the trapezoid arm connects I’ll have to put a rounded end so there it doesn’t look weird, either that or use polyfill to fill in the gap that appears when you would move the arm downwards.
But that can easily be avoided by just moving the arm abck a little bit, but than it’ll look weird.
I’ll see how each one looks
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This is a rough idea of what v2’s torso looks like
I just decided to start working on v2 since I like it more, so I’m just gonna call it v1 now

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Yay,
More reference photos
I’ve been looking for a full body one
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Or give us the option to remove the node limit as an experimental figure in Stickfigure creation, and prevent their publication or provide a warning when they are published so it doesn’t lag someone’s device up
Just throwing that out there….
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Alright while working on Kingston I just found out trapezoids have a top ratio feature
This changes everything, now I can actually implement my idea somewhat well when I start working on v2
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False
He wasn’t in Super Mario RPG
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He fucking died
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Still at 82…
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But than I’ll need to make the sprite on a third party software, and it’ll be harder to animate (from what I’ve seen)
And also someone is taking their SWEET FUCKING TIME WITH THAT UPDATE
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MannyAnims
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realistic heavy iron collider

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Alright
Get the chips, the hammer, and the dry wall
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Thanks
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gj past ralph
This is a rough idea of what v2’s torso looks like
I just decided to start working on v2 since I like it more, so I’m just gonna call it v1 now
I think for the head, Instead of a circle I’m going to put a square on the neck, but not directly on, with an offset.
This should give it some style if I do it correctly, hopefully
And I’ll use trapezoids for the arms and quiver
I love trapezoids
Although where the trapezoid arm connects I’ll have to put a rounded end so there it doesn’t look weird, either that or use polyfill to fill in the gap that appears when you would move the arm downwards.
But that can easily be avoided by just moving the arm abck a little bit, but than it’ll look weird.
I’ll see how each one looks
@kingstarsalt
Should I keep the gradients?
Eh, it looks metallic
Make the gradient longer, it’ll look better
K, thanks
I’ll also make sure to add in some cloth details
Change the top trapezoid to a half ellipse.
Those exist?
This changes everything, thank you!