@vaporwaveart
Joined on July 3rd, 2018, this user has been a member for 2,892 days and is the 9,128th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 66% positive.
Has made 1 comment on non-activity pages of the site. Alternatively, this user has made 41 comment on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More-
Replying to comment by:
More like SUSie
-
-
Replying to comment by:
Did you just assume that I have legs?
-
-
feet sliding = bad and you should feel bad
stand up
right now get your ass up, irl
do itnow, slowly go through the motion of throwing a punch, a real punch, but slow motion
did your anchor foot slide mf answer me

-
Replying to:
How do you know if the feet are moving or the camera is?
I agree (clicks) (copies) (pastseeee) (add quotations)
“stand up
right now get your ass up, irl
do itnow, slowly go through the motion of throwing a punch, a real punch, but slow motion
did your anchor foot slide mf answer me”
-
Replying to:
I don’t understand the logic that the camera is moving instead
-
-
Replying to:
Did you just assume that I have legs?
-
-
-
I made this animation that depends on tweening too much, help me
-
-
Replying to comment by:
So… Don’t use it for walk cycles. Got it!
-
-
Tweening doesn’t make an animation bad, it’s just hard to utilise correctly, given you do however, it looks better than non tween.
-
Replying to:
Well. It certainly doesn’t make the animation bad like you say. Bad posing becomes more apparent when there is more interpolation. So you need to animate more perfectly when you have tween on. There is no room for loads of error with tween and you have to understand how the system will interpolated between frames.
-
Replying to:
Precisely
-
-
-
the best tip with tweening, you should be able to turn it off and still have your animation “look good”
it should be used to just supplement extra smoothness
-
Replying to:
So… Don’t use it for walk cycles. Got it!
-
Replying to:
It honestly can work amazing for that. It can give you an idea of what a walk is supposed to look like. Just you have to pull your own weight 9n the side of the systems in using add tweened frame. Add tweened frame is a pretty different thing compared to normal tween.
-
-
-
-
-
Effects could be uselful for these.
-
i know it’s just a “i was bored’ animation but to make it better move more than just his arms during movements and also don’t rely so heavily on tweening – you’re essentially just making the first and end frame of every movement and as a result there’s no sense of easing or flow it’s just all very stop-and-go
-
-
-
-
-
Replying to comment by:
I am
-
Replying to comment by:
Just put your name in a corner, and make the submission
- Load More







